Fallout 4

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Ulithium_Dragon

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UlithiumDragon

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About this mod

Overhauls the Acid Soaker from the Nuka World DLC, adds new mods for it, and tweaks it so it's actually worth using.

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Permissions and credits
Changelogs

*Sorry about the green dots - Gif Cam was acting up for some reason, and this was the best take I got out of 10+...

Description:

I really liked the idea behind the Acid Soaker weapon added by the Nuka World DLC, but I felt that it's functionality was too limited, and it was overall too weak to consider using. I understand that its intended use is just as a "debuffer" weapon, but I wanted to have the ability to make it a full combat weapon as well.

To that end, I added several mods that can be applied to the gun:




You can now find Acid on the bodies of enemies turned into acid goo piles by this gun, similar to how plasma weapons give Nuclear Material:







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Recipe Changes:

I also tweaked the recipe for the ammo to be a bit more fair, balanced, and realistic.

- Removed the Adhesive requirement, changed it to Rubber. no clue what the adhesive could possibly have been used for here - rubber makes more sense as a sealant for the canisters.
*Yeah, yeah, I know that acid would dissolve rubber over time, but there's not really a "more fitting" material to use as a sealant.

- Changed the acid requirement from 20 to 10.

- The recipe now creates 20 ammo instead of 1.

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Weapon Mods Added:


[Nozzle Types]:

Standard:
- Semi-automatic fire
- Standard damage
- Standard range

*Base game functionality - just increased the damage slightly.

Rapid:
- Automatic fire
- Increased damage
- Increased range
Requires the perk "Chemist" (rank 1)

*New functionality, intended to be used as a primary weapons, not just as a debuffer.

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[Canister Types]:

Standard Canister:
- Standard ammo capacity (20)
- No additional weight
- Standard reload speed

Large Canister:
- Higher ammo capacity (50)
- Slight increase to weight
- Slightly slower reload speed
- Requires the perk "Science!" (rank 1)

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[Sight Types]:

*NOTE: I failed to figure out how to attach sight nodes correctly to this gun (no matter what I tried they were showing up above the gun), so for the moment the "glow sight dot" is on the gun no matter which sight option you chose - all this does is alter the stats!

Iron Sights:
- Standard sights

Glow Sights:
- Improved focus
- Better sighted accuracy

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[Muzzle Types]:

Muzzle Break:
- Improved recoil control
- Better per-shot recoil
- Requires the perk "Gun Nut" (rank 2)


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Known Issues:

- The canister visually looks like it's empty after firing 20 ammo, even with the expanded ammo capacity. I am unsure what controls this behavior - it could be in the mesh, it could be the animation, or it could be the behavior file. Unless I can figure out how to edit this (and also how to have it ONLY be changed for the larger canister), then I cannot do anything about this.

- As I said above, I failed to figure out how to attach sight nodes correctly to this gun (no matter what I tried they were showing up above the gun), so for the moment the "glow sight dot" is on the gun no matter which sight option you chose - all the sight mods actually do is alter the stats of the weapon at the moment.

- The glass ammo canister does not show up when viewing the weapon in the weapons workbench. This is a common issue with all glass or semitransparent items caused by the game's engine, and not something I can fix (nor will Bethesda fix it). This is purely an issue in the game's menus and does not affect the weapon when it's being used.


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FAQ:

Q: Can you port this mod to consoles?
A: If there's enough interest I can try. However, I do not own either an Xbone or PS4, so I would need help with testing the mod ports.

Q: Can you add more mod types?
A: Only if I feel like it needs them later on - weapons are a royal PAIN to deal with in Fallout 4...

Q: X is unbalanced!
A: That isn't a question, but if you have a suggestion, feel free to politely suggest what you think should be changed in the comments section. Depending on the circumstances, I may or may not agree with you and change it.

Q: Wouldn't it be better to remove the damage resistance debuff from the automatic version?
A: Yes, yes it would. This was my initial intention, but I failed to figure out a way to do this with weapon mods alone. There doesn't seem to be a way to *replace* the default enchantment with weapon modification, only add more enchantments.

Q: Can you make a version of the acid ammo that glows?
A: I also tried to do this, but failed to figure out what files controlled the coloration. I think it's probably just using vertex colors, but I'm not sure. The only thing I could find was a gradient texture file, but replacing that seemed to do nothing. Additionally as the effect does not use a material file, I'm not sure how to go about adding a glow map to it...

Q: Can you make the Large Canister, you know - actually LARGER in size?
A: Yet another thing I did try to do. I figured out how to scale it up slightly, but it was not placed correctly after that (clipped into the rest of the gun). Furthermore, I am unsure how to go about doing this with a weapon mod, since it uses a highly custom animation controller in the .nif file. And I couldn't make the tank all that much larger anyways because the animation for reloading the gun would not line up well if it was too big.

Q: I don't want glow sites, can you turn them off?
A: Read above - could not figure out how. I will include an option file that uses the non-glow sighted mesh, but you cannot use both at once at the moment.

Q: What patches are avaliable?
A: I have patches for Armor and Weapon Keywords Community Resource (AWKCR) and Bhaal's Better Sorting avaliable in the optional section in downloads.
*I do not use Valdacil's Item Sorting or any other sorting mod, but if someone wants to make a patch for them, I would be more than happy to include it in the downloads section of this mod.


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My Other Mods:

Dogmeat - Doors are NOT for Dogs (No Door Opening)

Nuka Cola Cherry GLOW

Salvaged Assaultron Head - No Self-Radiation

Wearable Small Satchel - Black Retexture

Pain Train - No Power Armor


Power Armor X-01 to T-60 or T-51 Model Swap

LSD - Lootable School Desks

Electrostatic Rifle


Splinterz - Breakable Wooden Doors