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Created by

Cyan Ian

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audiogarden21

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About this mod

Don't like the fact that Ballistic Weave can't be applied to your favorite clothing, hats, or outfits? Annoyed by the fact that the Combat Armor Helmet has a light that doesn't work? Do you want to lurk in the darkness like Sam Fisher? How about a more efficient Jetpack? Well then this mod is for you!

Permissions and credits
Changelogs
IMPORTANT NOTICE: PLEASE PERFORM A CLEAN SAVE BEFORE UPDATING TO v1.1.  PLEASE READ CHANGE LOGS BEFORE UPDATING. IF YOU'RE NOT SURE HOW TO DO SO, HERE'S BRUCE WAYNE HIMSELF TO EXPLAIN THE PROCESS, CLICK ME.

UPDATE v1.1 and later - FOMOD Installer should now automatically detect which version should be installed. Also removed all loose meshes, sounds, and scripts from the installer and moved back to .ba2 archives since I figured out what the problem was previously. Make sure to remove any of the following from your Meshes/Sound/Scripts folders, as they are no longer necessary and may cause problems:

Meshes/Armor/CombatArmor

CombatHelmet_Headlamp
CombatHelmet_Headlamp_Red
CombatHelmet_Headlamp_VaultBoy
CombatHelmet_HeadlampBlue
CombatHelmet_HeadlampBright
CombatHelmet_HeadlampPurple
F_Helmet
M_Helmet

Scripts

CAJetpackScript
CANightvisionEffectScript
CAPerkLoaderScript

Sound/FX/ARM

NightvisionSFX


Credit be to Wenderer for his wonderful FOMOD Creation Tool. Go check him out over there ---> CLICK ME!


FOREWORD


Greetings and well met fellow Vault Dwellers! Here I will explain all the changes and additions that will hopefully prove useful to you. In summary, I have made a few changes to Ballistic Weave, Combat Armor Helmet, Marine Tactical Helmet, Jet Pack, and Dog Armors. More details covered below.

My approach to modding in Fallout 4 mostly revolves around making subtle adjustments to bring as much of the game closer to a balanced state than it is otherwise, to the best of my ability. My goal with this mod, among others, is to integrate my changes to that they blend in seamlessly with the game that Bethesda has developed. As such, all of the changes I make are with that thought process in mind and you should hopefully not even notice your game has been modded.


FEATURE HIGHLIGHTS

  • Ballistic Weave has been expanded to include all reasonable clothing, outfits, and hats. Includes three options covered below
  • Dog Armors have been given some energy and damage resistances
  • New chest armor upgrades that combine Asbestos and Explosive upgrades together
  • New headlamp for Combat Armor Helmet with five different color variants
  • New nightvision upgrade for Marine Tactical Helmet with four different options to choose from
  • New power armor jet pack


MANUAL INSTALLATION

The download contains four versions.

Select which version applies to you -
either Fallout 4, Fallout 4 with Far Harbor, Fallout 4 with Nuka World, and Fallout 4 Complete Pack for users with both Far Harbor and Nuka World. If you have any DLC other than Far Harbor and Nuka World, use the Fallout 4 version.

Place "Cyan's Armor Mod.esp" and "Cyan's Armor Mod - Main.ba2" into your Data folder.


COMPATIBILITY

If you use any combination of my mods make sure you download my Compatibility Pack below and be sure the file it installs is loaded after my main files (Cyan's Perk Mod, Cyan's Weapon Mod, etc). The pack will automatically detect active mods of mine and install the necessary file.

The files it installs uses abbreviated names to indicate which mod combinations each version applies to, i.e. "CAM-CPM CP.esp" for those using Cyan's Armor Mod and Cyan's Perk Mod together.


MY OTHER MODS

Cyan's Perk Mod
Cyan's Weapon Mod
Cyan's Legendary Mod
Cyan's Compatibility Pack


COMPLETE FEATURE LIST

Ballistic Weave (v1.1) Updated to include Nuka World clothing and hats

 - Now applies to all clothing, outfits, and hats where deemed acceptable.
 - Features three options presented after a short delay upon loading into the world.

  1. Ballistic Weave functions normally (hats and clothing with Ballistic Weave stack with armor).
  2. Only one instance of Ballistic Weave works with armor (either hat or underarmor, not both).
  3. Ballistic Weave has no effect when any armor is equipped.

 - If you wish to change these features at a later date you may add/remove perks as you see fit. Remove either of the following two perks to revert to normal (same as option 1), depending on which option was chosen. If you're unsure which option you chose, just remove both perks.

  • Ballistic Weave Reduction Perk One Of (Option 2)
  • Ballistic Weave Reduction Perk Binary (Option 3)

- You will now be provided with a holotape that will let you change these settings at any time in the event that you decide to change your mind.

Dog Armors

  • Light Dog Armor - +10 Damage/Energy Resist
  • Dog Armor (Medium) - +15 Damage/Energy Resist
  • Heavy Dog Armor - +20 Damage/Energy Resist
  • Helmets - +10 Damage/Energy Resist
  • Collars - +5 Damage/Energy Resist

Combat Armor Helmet

 - Now features a functional headlamp with five color variants

  • Standard
  • Blue
  • Bright
  • Purple
  • Red Tactical
  • Vault Boy

Marine Tactical Helmet

 - Now features nightvision capability with four options to choose from.

  • Auto-Detect - Adds nightvision that activates automatically under certain conditions; during night time, when sneaking, or inside an interior area.
  • Spec Ops - Adds nightvision that activates when wielding a silenced weapon.
  • Stealth - Adds nightvision that activates when sneaking.
  • Tactical - Adds nightvision that activates when any weapon is drawn.

 - All options will deactivate themselves automatically when the player enters the dialogue camera mode.

Power Armor

 - Now features the Jet Pack - Poseidon Core upgrade for T45, T51, T60, and XO1 power armor variants that enables jet-assisted boost while jumping. Comes equipped with its own power core for enhanced performance that doesn't drain fusion cores. Requires Science and Armorer 4.

 - Being in combat will reduce the cores ability to provide as much charge as it would otherwise due to the security measures of the reactor that force it into a low-power state to prevent a meltdown in the event of potentially catastrophic damage. (balance decision. ;)

 - Standard Jet Pack now requires Science and Armorer 2 instead of 4. Otherwise unchanged.

All Armor Chests

 - Two new upgrades for all main armor chest pieces; Padded Asbestos Lining and Dense Asbestos Lining. Combines the effects of Asbestos Lining mods and Padded/Dense Lining mods respectively.

  • Padded Asbestos requires Demolition Expert 1 and Armorer 3. 
  • Dense Asbestos requires Demolition Expert 1 and Armorer 4.
  • (v1.1) Padded Asbestos (Disciple/Operator/Pack armor) requires Demolition Expert 1 and Armorer 4.
  • (v1.1) Dense Asbestos (Disciple/Operator/Pack armor) requires Demolition Expert 3 and Armorer 4.

 - All component requirements, weight, and value of each individual mod (asbestos and explosive mod) have been combined into the final product.

Bug Fixes

Reduced weight of Combat Armor right leg from 4 to 2 to match the other limb pieces.
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