I'm sorry that I haven't been around to update the mod these last couple of month. As mentioned I've been busy with work stuff. I will try and convert the mod to consoles during the holidays. :-)
Update: I removed the requirements box when downloading. It sayd that AWKCR was needed for the main versions which isn't true so I just disabled the popup box.
I changed the mod to be craftable at the Chem Station under "Utilities" as default, and instead added AWKCR support as a patch. I also added a version with glowing logos much like in the original game. There's also a different version of the texture which makes the lower part of the dress yellow instead of black.
A bit immersion breaking, but then again...when did that stop me from enjoying this game? I kill cosmo squids and ape mutants. This is a fine looking set of armor. Absolutely love Transistor
I love the look of this mod, but sadly I'm having trouble getting it in the game. No matter how I craft it (vanilla or with AWKCR (without DLC)) it always loads in as the original Feathered Dress. I saw in the forum here you had a CC way of getting it and tried that as well, but had no luck.
Edit: My apologies, it looks like a Window's update reset my Ini files. The mod now works in my game, and looks great!
Very nice mod, I love the outfit, but is it possible to fix the missing leg parts? You can litteraly see trough her legs, and if you are sitting in a chair or couch, it looks very messy .
Thanks! Hmm, it doesn't seem to do it in my game. The lower front part of the dress seems to behave a little wierd when sitting though. Maybe you can post a picture?
I checked the original mesh in 3ds max, and it's is a "bug" with the vanilla mesh.
I used the cruvy(outfit) preset bodyslide CBBE body mesh and because the alpha masking in your texture removes the "upper" skirt which is between the legs, you can't see that normaly, it reveals the rest of the legs/body, which is "empty". I tried to fix it by merging a modified CBBE body mesh (to fit the outfit) with the vanilla mesh in nifscope but it's invisible ingame, not sure why, I use the most up to date plugins and I do the merging correctly(I think), but maybe the export or import of the nif file is not perfect (actually 3ds max crashes when I try to poly edit the BodySlide generated static mesh (it works fine with the physic version tho))
I would like to. I'm fairly new to modding but I'm used to 3D programs so modeling the sword is the easy part. The rest I have to learn. There're some tutorials that explain the entire process. I'm not sure how it should be implemented yet. I think it would be more fun to have it be a gun of some sort instead of a regular sword, like in Transistor.
Well, the model itself is not so complicated so it didn't take that long. I have to read and follow the guide on how to make the texture maps so it may take some time. :-)
The face is just a tweeked vanilla face I made for the screenshots, no mod. I can post a picture of the standard I uses. Can't remember what number it was. The hair is from "Commonwealth Cuts - KS Hairdos - ApachiiSkyHair". I think it was called "Vivacity" or something like that.
When downloading there was a message box that listed AWKCR as a requirement even though it isn't required for the two main versions, so I just changed it so it doesn't list any requirements. The mods themselves didn't change.
Edit: The newly added file is just an optional retexture. There's a new picture showing it. Just played Transistor today and the yellow dress seems to show on the back under the black jacket so I changed that part.
I'm trying to get a hang on how to use Blender for the sword. Unfortunately the tutorial I found is not for the latest version of Blender so it takes time to figure it all out. I will probably try to add the sword as a slow weapon for the two-handed animation.
Thanks! The dress is one piece. Adding it to Armorsmith Extended will only let you upgrade it stat wise, not change the look. But I've been thinking about trying out different length of the dress by changing the texture. These could be optional downloads, if they turn out to look good that is.
I will try to add it to PS4 and Xbox. I was going to do that with my other mods anyway, but this one is probably easier to convert, so I think I'm going to do this one first.
That's because the Armorsmith Workbench is added via another mod (AWKCR). I will make another version that makes it craftable at the Chemistry Station. You can also get it via console commands. Open the CC and and type "help outfit 4" without the quotation marks. Then click page up untill you find the ID number for Red's Outfit. Type "player.additem ID 1" without the quotation marks. Exit CC and now you have it.
50 comments
Update:
I removed the requirements box when downloading. It sayd that AWKCR was needed for the main versions which isn't true so I just disabled the popup box.
I changed the mod to be craftable at the Chem Station under "Utilities" as default, and instead added AWKCR support as a patch. I also added a version with glowing logos much like in the original game. There's also a different version of the texture which makes the lower part of the dress yellow instead of black.
No matter how I craft it (vanilla or with AWKCR (without DLC)) it always loads in as the original Feathered Dress.
I saw in the forum here you had a CC way of getting it and tried that as well, but had no luck.
Edit: My apologies, it looks like a Window's update reset my Ini files. The mod now works in my game, and looks great!
I checked the original mesh in 3ds max, and it's is a "bug" with the vanilla mesh.
I used the cruvy(outfit) preset bodyslide CBBE body mesh and because the alpha masking in your texture removes the "upper" skirt which is between the legs, you can't see that normaly, it reveals the rest of the legs/body, which is "empty".
I tried to fix it by merging a modified CBBE body mesh (to fit the outfit) with the vanilla mesh in nifscope but it's invisible ingame, not sure why, I use the most up to date plugins and I do the merging correctly(I think), but maybe the export or import of the nif file is not perfect (actually 3ds max crashes when I try to poly edit the BodySlide generated static mesh (it works fine with the physic version tho))
I going to post pictures as soon as i get home.
Sword Blast_ Phase Shift_ Full Burster_ Lightning Sphere_ Flame Strike_ Giga Break_ Gate of Synth_ Reign of Fire_ by elysees
I will try and make the sword.
I just made the model. That was the easy part. This is just a test rendering with simple colours and reflections.
BTW what face / hairstyle is that? Tempted to give this to Cait :-)
The face is just a tweeked vanilla face I made for the screenshots, no mod. I can post a picture of the standard I uses. Can't remember what number it was. The hair is from "Commonwealth Cuts - KS Hairdos - ApachiiSkyHair". I think it was called "Vivacity" or something like that.
Edit: The newly added file is just an optional retexture. There's a new picture showing it. Just played Transistor today and the yellow dress seems to show on the back under the black jacket so I changed that part.
As a fellow mod author, adding a change tab was suggested, and helps with exactly these kind of questions!
I'm trying to get a hang on how to use Blender for the sword. Unfortunately the tutorial I found is not for the latest version of Blender so it takes time to figure it all out. I will probably try to add the sword as a slow weapon for the two-handed animation.
2 Quick Questions:
Is the outfit in one whole piece or is it modular?
Any plans for a PS4 or XB! releaase?
And someone PLEASE make a transistor sword mod
I will try to add it to PS4 and Xbox. I was going to do that with my other mods anyway, but this one is probably easier to convert, so I think I'm going to do this one first.