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LXY Duckboy

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LXYDuckboy

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About this mod

Crafting Mastery is 'Crafting Workbenches' with new updates!

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Permissions and credits
Translations
  • Italian
Changelogs
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for a more updated version use the sequel Crafting Mastery 2!

Crafting Mastery
An updated and standalone mod to drdanzel's awesome 'Crafting Workbenches' mod (remember to kudos his too!)

Craft anything you could ever want and more.

Want a Water Zapper for all your settlers? Want both you and piper dressed as kellog? Want to create an army of Mechanist lookalikes?

Do this and more with Crafting Mastery!

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Installation:
Simply install either the main file and use the installer to create your perfect setup. Combos can be made at user request.


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Includes:
-All Armor craftable across base and all DLC 
-All Weapons craftable from base game and DLC
-All Power Armor craftable from base game and DLC
-All Ammo from base game and DLC weapons
-Clutter Items Craftable from base game and DLC items

And when I say All i mean all... yes even replicas of those unique items you once thought was single item only is possible (optional). Now you and Deacon can stop fighting over that Deliverer pistol and have one each! or make a copy of that awesome Tesla Armor and duo team your enemies in style!

-Reorders the benches in the settlement crafting menu so they're not all over the place
-Removed the need for perks on Workbenches so you can plan exactly what perks you want or build your tool shed from the get go!
*Disclaimer* Not responsible for accidents caused using a workbench you don't know how to use, proper training is still required to use.

This mod comes with 3 ways of crafting Ammo:
Easy - Makes all items craftable from basic components like the normal game.
Hard - You need to craft Primers and Casings to be able to make the ammo.
Hard Alt - Same as Hard but with alternate menu listing where ammo is listed per ammo type using Armor Keywords layout.

Also has optional settings for the following using the 'Crafting Mastery Cassette' from the Chemistry Workbench or Optionally MCM:
No Ammo - Want everything else but not the ammo crafting? Turn it off.
Gunpowder/Energy Cells - If using Hard Ammo, choose whether they are craftable or only gotten from scrapping other ammo.
Special Ammo - Disables Alien Rounds, Cryo Rounds, Fusion Cores, MiniNukes, and Missiles in Ammo Crafting Bench.
Replicas - Craft all unique legendary items from the Tesla power armor to the humble deliverer.
Clutter Desk - Craft any items that you'd find normally lying around from a vase to a piece of paper.
Power Armor - Craft power armor pieces

Also includes patches:
Universal Chemical Workbench - Removes Explosives/Utilities Workbenches and puts it back like vanilla fo4 chem bench.
Loads of Ammo - Craft all the different ammo's from this mod in the ammo workbench like it was never a different mod

Also comes with a patch for the following in 3.2a (final Armor Keywords Edition):
Armorsmith Extended - Patches the replicas to work with AE changes as well as removes CM Armor/Power Armor crafting 
Loads of Ammo - Craft all the different ammo's from this mod in the ammo workbench like it was never a different mod
Valdacils Item Sorting - Patches items to have the VIS tags (also works fine with VIS_G too!)
Weapon Smith Extended - Patches WSE so all 3 ammo options fully work and removes CM Weapon crafting
Sim Settlements - Patches a few items with Vis tags and puts them in the Utility Workbench

This version requires valdacil's 'Armor Keywords' Workbenches to make things craftable in the game!

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Also make sure to note: if this is uninstalled you'll lose all the replicas and only keep the default ones 
since uninstalling this means the replicas no longer exist (separate IDRef#). All of these have replica after their names so you'll know which ones are effected.

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New Xbox 1 version available thanks to oblivioneero for porting it over:
https://bethesda.net/en/mods/fallout4/mod-detail/4026445

Speak Spanish? Darthtallgeese has you covered :)
https://www.nexusmods.com/fallout4/mods/31123

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Disclaimer:
Special thanks to 'Crafting Workbenches' by drdanzel for most of the base game items and for which this mod is based and some parts originally used from. Without their mod this one simply wouldn't exist as it started as just a way of updating theirs but with it now lacking updates and the drastic changes of this one going forwards,  I felt it was right to be standalone and thanks to drdanzel for permission in doing so. Don't forget to kudos drdanzel for his brilliant work that started me on this and allowing me to update it in the first place. drdanzel.. if you do return... YOU ROCK my friend! :-) remember to kudos and endorse his mod too!

Thanks to the combined efforts of
 Valdacil, Thirdstorm, and Gambit77 for their amazing work on Armor Keywords which allowed mods like this to even have a base to start from. 

Also thanks to joelflake for his awesome 'Recipe Container' script to allow items in containers to be switched for something else after a delay so now the freezers actually work properly! (Old ArmorKeywords version only and probably broken, sorry)

Also Thanks to Whisper for his new workbenches mod 
Standalone Workbenches from which all the new benches are used so Armor Keywords isn't a hard requirement any more going forwards!