You shouldn't be installing mods mid-playthrough anyway, so if you loaded this properly there shouldn't have been a problem with you losing your things.
Whenever you store stuff somewhere in something and that something gets replaced by a something from a mod, whatever was stored is lost, no matter how 'properly' you 'loaded' the mod.
And I've literally installed and uninstalled hundreds of mods in the course of an ongoing game without any issues bar an exception or two.
The mod was working fine until now, where when I came back to the Fizztop Grille, it was all dirty and had garbage everywhere, but still had the workshop, I tried disabling the garbage through console commands, but it is unable to be deleted, This only happened after downloading LOOT and properly sorting my load order
This happens to me in some settlements when LOOT changes the place of something like scrap everything, might want to try moving either any scrap mods to last in your load list or move this mod to last. Don't know if it will fix it, but worth a try.
This is indeed resulting from a change in load order I think. I encountered the very same problem after I had moved the .esp further upwards in my load order. After moving it down again (not to the very bottom of the list but beneath the mod it was apparently having a conflict with) everything returned to a clean state. From looking at my mods, the ones I would most strongly supspect of having been able to cause the problem would be: - Insignificant Objects Remover - Minutemen take over Nuka World (though I don't know whether that one affects the environment) - Symbiotic Settlements
Was gona say that there is a glitch with the vr version of fallout 4. The ground texture is missing but i deactivated this mod and the changes stayed and the textures came back. This is an essential mod for playing this dlc. Thank you
So weird bug happening not sure if its this mod. Two really.
First is that when I'm inside the grill and look out towards the elevator I get a noticeable FPS drop and slowdown. This one I'm fairly sure is this mod as it doesn't happen anywhere near as badly when I do it without the mod.
The other I'm not so sure. Every now and then NPCs or non-static objects in the area outside fizztop mountain will be catapulted into the air or just go flying at high speeds for seemingly no reason. NPCs will seem to teleport all over the place. Happens to Gage, when it does he needs to be healed.
what people are FAILING to understand is that BUGthesda's games in general are soooooo poorly made which makes them nearly unplayable when it comes to altering minor vanilla assets with mods. So if i where you i wouldn't really risk using this mod.
Would have loved to see this turned into a full-blown settlement, but things aren't that simple when it comes to adding a settlement to Nuka World, because the latter has a completely different set of rules than the Commonwealth or Far Harbor have.
What adds to the complications already present in Nuka World is the fact Fizztop Grille is an area that has several quests connected to it as well as a few active NPCs. In that respect, one must be even more painstakingly careful what's done to the cells with regard to WorkShop functions and connectivity.
As such, I fear an update will be forever in the pipeline. But, this being said, there's no shame in not being able to bring things to where Fizztop would become a fully functioning settlement because Nuka World makes it damn difficult to do such things.
I can only thank Joeyy for what's done already. And hope, of course...
Love the fact that I now have an 'Overboss' quarters that actually lives up to its' name, rather than a rubbish heap, endorsed! Also added screens of my humble overhaul.
But, and this is a bit bizarre, there is supposed to be an interior workbench with v3, and I don't have one. Have I messed up somehow? Edit: To answer my own question, yes, I did mess up. Had wrong file activated... My bad!
I CTD randomly after building 1 or 2 things :c sometimes i can get away with three things before crashing, other times it crashes just scrolling thru the menu :l I really want this mod so badly...I hope you can help. Uninstalling the mod fixed the crashes but...
OMG I have been trying FOREVER to link this to the default raider settlements ITS KILLING me keeping two storages and moving components between raiders and FizzTop for the love of god link itttttttt
If only my stupid compiler would work I could script this but its being a pain in the ass to make since stupithesda patched automatron supply lines
If you please just add a buildable area outside thats all I need, the supply line I can bug the game to work
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Whenever you store stuff somewhere in something and that something gets replaced by a something from a mod, whatever was stored is lost, no matter how 'properly' you 'loaded' the mod.
And I've literally installed and uninstalled hundreds of mods in the course of an ongoing game without any issues bar an exception or two.
disabling the garbage through console commands, but it is unable to be deleted, This only happened after downloading LOOT and properly sorting my load order
- Insignificant Objects Remover
- Minutemen take over Nuka World (though I don't know whether that one affects the environment)
- Symbiotic Settlements
I installed this and it cleaned up -everything- from Fizztop, almost everything except the bed and it's platform was gone.
Nevermind, it was another mod screwing it all up, it has been dealt with.Two really.
First is that when I'm inside the grill and look out towards the elevator I get a noticeable FPS drop and slowdown.
This one I'm fairly sure is this mod as it doesn't happen anywhere near as badly when I do it without the mod.
The other I'm not so sure.
Every now and then NPCs or non-static objects in the area outside fizztop mountain will be catapulted into the air or just go flying at high speeds for seemingly no reason. NPCs will seem to teleport all over the place.
Happens to Gage, when it does he needs to be healed.
Is dam strange.
What adds to the complications already present in Nuka World is the fact Fizztop Grille is an area that has several quests connected to it as well as a few active NPCs. In that respect, one must be even more painstakingly careful what's done to the cells with regard to WorkShop functions and connectivity.
As such, I fear an update will be forever in the pipeline. But, this being said, there's no shame in not being able to bring things to where Fizztop would become a fully functioning settlement because Nuka World makes it damn difficult to do such things.
I can only thank Joeyy for what's done already. And hope, of course...
But, and this is a bit bizarre, there is supposed to be an interior workbench with v3, and I don't have one. Have I messed up somehow?
Edit: To answer my own question, yes, I did mess up. Had wrong file activated... My bad!
I really want this mod so badly...I hope you can help. Uninstalling the mod fixed the crashes but...
ITS KILLING me keeping two storages and moving components between raiders and FizzTop for the love of god link itttttttt
If only my stupid compiler would work I could script this but its being a pain in the ass to make since stupithesda patched automatron supply lines
If you please just add a buildable area outside thats all I need, the supply line I can bug the game to work