Fallout 4

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Joeyyx

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JoeyyX

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75 comments

  1. Clandestine1
    Clandestine1
    • supporter
    • 4 kudos
    You do realise that this mod removes all your previous items you had stored in the power amour station on the balcony?
    1. Joniia
      Joniia
      • supporter
      • 0 kudos
      You shouldn't be installing mods mid-playthrough anyway, so if you loaded this properly there shouldn't have been a problem with you losing your things.
    2. JimmyRJump
      JimmyRJump
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      • 241 kudos
      @Joniia

      Whenever you store stuff somewhere in something and that something gets replaced by a something from a mod, whatever was stored is lost, no matter how 'properly' you 'loaded' the mod.

      And I've literally installed and uninstalled hundreds of mods in the course of an ongoing game without any issues bar an exception or two.
    3. QaxeIsKaze
      QaxeIsKaze
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      • 183 kudos
      "You shouldn't be installing mods mid-playthrough anyway" Sheer and utter nonsense.
  2. DismantledSynth
    DismantledSynth
    • supporter
    • 2 kudos
    The mod was working fine until now, where when I came back to the Fizztop Grille, it was all dirty and had garbage everywhere, but still had the workshop, I tried
    disabling the garbage through console commands, but it is unable to be deleted, This only happened after downloading LOOT and properly sorting my load order
    1. jsxaraan
      jsxaraan
      • member
      • 13 kudos
      This happens to me in some settlements when LOOT changes the place of something like scrap everything, might want to try moving either any scrap mods to last in your load list or move this mod to last. Don't know if it will fix it, but worth a try.
    2. Simbe20
      Simbe20
      • member
      • 0 kudos
      This is indeed resulting from a change in load order I think. I encountered the very same problem after I had moved the .esp further upwards in my load order. After moving it down again (not to the very bottom of the list but beneath the mod it was apparently having a conflict with) everything returned to a clean state. From looking at my mods, the ones I would most strongly supspect of having been able to cause the problem would be:
      - Insignificant Objects Remover
      - Minutemen take over Nuka World (though I don't know whether that one affects the environment)
      - Symbiotic Settlements
    3. vladhelikopter
      vladhelikopter
      • member
      • 1 kudos
      I know it is 4 years after your comment. But just for people who might have similar problem today: I used LOOT to load this mod after ScrapEverything.
  3. MarrockV
    MarrockV
    • member
    • 3 kudos
    I installed this and it cleaned up -everything- from Fizztop, almost everything except the bed and it's platform was gone.

    Nevermind, it was another mod screwing it all up, it has been dealt with.
  4. LEGOkungen007
    LEGOkungen007
    • premium
    • 0 kudos
    Was gona say that there is a glitch with the vr version of fallout 4. The ground texture is missing but i deactivated this mod and the changes stayed and the textures came back. This is an essential mod for playing this dlc. Thank you
  5. steamtacular
    steamtacular
    • member
    • 10 kudos
    So weird bug happening not sure if its this mod.
    Two really.

    First is that when I'm inside the grill and look out towards the elevator I get a noticeable FPS drop and slowdown.
    This one I'm fairly sure is this mod as it doesn't happen anywhere near as badly when I do it without the mod.

    The other I'm not so sure.
    Every now and then NPCs or non-static objects in the area outside fizztop mountain will be catapulted into the air or just go flying at high speeds for seemingly no reason. NPCs will seem to teleport all over the place.
    Happens to Gage, when it does he needs to be healed.

    Is dam strange.
    1. nami1987
      nami1987
      • member
      • 2 kudos
      what people are FAILING to understand is that BUGthesda's games in general are soooooo poorly made which makes them nearly unplayable when it comes to altering minor vanilla assets with mods. So if i where you i wouldn't really risk using this mod.
  6. JimmyRJump
    JimmyRJump
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    • 241 kudos
    Would have loved to see this turned into a full-blown settlement, but things aren't that simple when it comes to adding a settlement to Nuka World, because the latter has a completely different set of rules than the Commonwealth or Far Harbor have.

    What adds to the complications already present in Nuka World is the fact Fizztop Grille is an area that has several quests connected to it as well as a few active NPCs. In that respect, one must be even more painstakingly careful what's done to the cells with regard to WorkShop functions and connectivity.

    As such, I fear an update will be forever in the pipeline. But, this being said, there's no shame in not being able to bring things to where Fizztop would become a fully functioning settlement because Nuka World makes it damn difficult to do such things.

    I can only thank Joeyy for what's done already. And hope, of course...
  7. SmallArchangel
    SmallArchangel
    • member
    • 11 kudos
    Love the fact that I now have an 'Overboss' quarters that actually lives up to its' name, rather than a rubbish heap, endorsed! Also added screens of my humble overhaul.

    But, and this is a bit bizarre, there is supposed to be an interior workbench with v3, and I don't have one. Have I messed up somehow?
    Edit: To answer my own question, yes, I did mess up. Had wrong file activated... My bad!
  8. JohnnyTheFinger
    JohnnyTheFinger
    • premium
    • 0 kudos
    I CTD randomly after building 1 or 2 things :c sometimes i can get away with three things before crashing, other times it crashes just scrolling thru the menu :l
    I really want this mod so badly...I hope you can help. Uninstalling the mod fixed the crashes but...
  9. shockwave171
    shockwave171
    • BANNED
    • 18 kudos
    OMG I have been trying FOREVER to link this to the default raider settlements
    ITS KILLING me keeping two storages and moving components between raiders and FizzTop for the love of god link itttttttt

    If only my stupid compiler would work I could script this but its being a pain in the ass to make since stupithesda patched automatron supply lines

    If you please just add a buildable area outside thats all I need, the supply line I can bug the game to work
  10. VietCommunist
    VietCommunist
    • member
    • 25 kudos
    Love the mod! Just wondering if 3.1 is still coming out?