Fallout 4
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  1. Vondure
    Vondure
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    Thought I would post this here since it might be the one of first pages to come up on Google when people look for these settings. I just did a bit of crude in-game experimentation within the game's test cell(coc QASmoke) and here are my findings:

    iRemoveExcessDeadCount
    iRemoveExcessDeadTotalActorCount


    These two settings appear to be the same function; the game will follow whichever setting has the higher value and will use that as a hard cap for the number of corpses it will allow before culling begins. It covers all NPCs, both humanoid and non-humanoid, except for companions - their dead bodies stay for a long time(tested by spawning and subsequently killing 10 Nicks and 10 Pipers, other important characters might be an exception as well). Weirdly enough the input value here includes the living PC but not other living NPCs.

    iRemoveExcessDeadComplexCount
    iRemoveExcessDeadComplexTotalActorCount


    These two seem to be placebo and do not accomplish any actual changes. At least none that I was able to observe. Setting it to 1 or 100 did not affect the total count of corpses the game allows.

    That's it. If you are like me and were just looking for an option to enable yourself to loot every corpse after a long gunfight, you might be better off just using the fRemoveExcessDeadTime setting which controls the amount of time(in-game ticks) between each corpse beyond the limit is culled. Default value is 10 but I find a ballpark of 1000 gives me enough time to sweep everything. The game still follows the hard cap, just slower.

    If it is not common knowledge by now these settings do not require a mod slot. You can change them within the game using the SetGS command i.e: "SetGS iRemoveExcessDeadCount 50" or "SetGS fRemoveExcessDeadTime 1000"
    1. Vasilidean123
      Vasilidean123
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      Thanks a lot. Are these commands permanent or do I need to change them again after every load?
    2. FolkenNexus
      FolkenNexus
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      @Vondure Exactly the only setting I was interested in, thank you!
    3. PHANTOMHATE
      PHANTOMHATE
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      kudos for posts that help others
    4. Mummelpuffin
      Mummelpuffin
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      ...What about HoursToClearCorpses though?
  2. criana24
    criana24
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    Good morning sir.
    I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. 
    If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
    my idea would be :
    Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
    Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
    Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
    Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
    Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
  3. danwat801
    danwat801
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    Really wish there was an option for what people REALLY want this for. Many people, like myself just want it so that we can pick up the loot... We're not aiming for 11FPS... a good option would be 40 (1day) or 30 (2day)

    1000 corpses is comically overkill... especially if your playing with Random Encounter mods and Raider overhaul and Raider children and Deadly Gunners, and Deadly super mutants, and Enclave Encounter and UIF... I'm not the only one running those mods together. I would fix it myself if I can log into my Bethesda Launcher but the password is bugged....
    1. Cube13
      Cube13
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      Why not just change it yourself using FO4Edit?  Just load it and fallout4.esm by themselves and change the numbers.
    2. PHANTOMHATE
      PHANTOMHATE
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      • 64 kudos
      I REALLY WANTED

      I play no respawn no reset and wanted bodies gone asap
      This mod gives me the record I need to set those hours
      Anyway, If you are still modding I will help you set those options
    3. HorseKingHercules
      HorseKingHercules
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      Speak for yourself. 

      I want exactly what this does.
  4. TheBigDuserG
    TheBigDuserG
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    The brotherhood guys always are gone when I reload/load a save?
  5. photogustav
    photogustav
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    I'm sorry, but I stole my mom's picture for our FB group, if you mind, email me and I'll delete it
  6. henyo10
    henyo10
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    Can anyone please help me input console commands to change these values:

    ---iHoursToClearCorpses - 24 [1 day] (Resets when you return to the cell)
    ---iRemoveExcessDeadComplexCount - 3
    ---iRemoveExcessDeadCount - 15
    ---iRemoveExcessDeadComplexTotalActorCount - 20
    ---iRemoveExcessDeadTotalActorCount - 20

    I want to customize these values to my liking
    1. nexhex
      nexhex
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      I'm not sure, as I don't see this explicitly explained anywhere in the mod description (or a sticky on this page), but I believe you type (in the console):

      setgs 'command you want to change' 'value'

      for example, in the console, you'd type this:

      setgs iHoursToClearCorpses 120

      That would set it so corpses would disappear after 120 hours, or 5 days game time. I guess it retains the changes you make somehow? I'm not sure about that.
    2. butcherbrutus
      butcherbrutus
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      If you READ what he wrote, the various settings are named. (Pile of corpses, hill of corpses, and mountain of corpses) their corresponding values are shown in the description as what you are trying to enter as consol commands.... they are not consol commands.

      You OBSERVE the values of each preset, figure out which one you want, then go over to the files tab, and install the one you want. HE suggests pile of corpses, which is the main file, but mountain and hill are available as well, but increase chances of DC/lag with 200/1000 actors
  7. SirMcRae
    SirMcRae
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    What would be really cool is if we could apply this to specific npcs to keep their bodies from disappearing, and not just to everyone.

    I miss the good old "SetQuestObject 0 " from the previous games.
  8. Cously
    Cously
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    • 4 kudos
    Great mod. It drove me nuts to have the frigging corpses disappearing before the battle ends, a problem aggravated by using npc/spawn mods. Now I can take my time to butcher an entire building then methodically go back and loot every corner, every corpse. After many hours of playing I didn't find any performance problems or save corruption. I did change the time to 48 hours in FO4Edit just in case.
    1. Proappo
      Proappo
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      How did you change it to 48 hours, I've never used FO4Edit and don't want to break anything x.x
  9. wulfenray1
    wulfenray1
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    It is safe to use or will broken my savegame???
  10. Kristopherprime
    Kristopherprime
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    i use a mod that i myself made that respawns enemies every hour. which version would you recommend i use?