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  1. fadingsignal
    fadingsignal
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    IF YOU ARE USING A PIRATED VERSION OF THE GAME I CANNOT HELP YOU. A lot of mods do not work properly on older versions of the game. Please ensure you are using the latest version of Fallout 4 from Steam only.

    Sorry I know the hotfix file can be a little confusing. I am updating the main mod with the changes but Nexus takes 5 or so hours to scan for viruses now so I am waiting for a good time to do this.

    What you'll need to do is:

    • Grab the main file
    • If you don't want to use the AE version, grab the hotfix in the main files
    • If you DO want the AE version, it contains the hotfix, so all you need is the Main + AE.

    Hope that helps. Next update will have the fix included.

    IMPORTANT POLL!!

    Have any of you had problems with the POUCH COLOR option not showing? At the Armor Workbench, once you craft Side Pouches, this option will appear toward the top along with all the other options. I've had a couple reports that this never shows up, which means the pouches stay green (that's no fun.) I have tried to replicate this using clean saves with files from Nexus directly and it works fine for me. Any help would be appreciated to track this problem down.
  2. emanueljuandavid98
    emanueljuandavid98
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    Whenever I try to modify it using the Armor Workbench, the UI freezes sort of or locks me from leaving the menu, also the menu is empty as in there are no upgrades or something. Anybody knows whats going in?

    Oh and the armor is invisible on Dogmeat...
  3. WHITELION1284
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    I've been using (and loving) this armor for years. I've never had this problem before and don't have a clue what's causing it.
    - I can craft the harness (I use the AE version).
    - I can take it to the armor workbench and modify everything EXCEPT building backpack and pouches. I have all the ingredients and see no reason for being denied but whenever I try the game tells me I lack the requirements.
    Anyone have a clue they're willing to share?
    1. WHITELION1284
      WHITELION1284
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      It seems there were some hidden components. I'm not sure what it was but after picking up most of my inventory and Home Plate and trying again I was able to craft the pouches and backpack for Sir Underfoot.
      Cheers
    2. jaderiver
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      If you having trouble with home plate workshop, and I have no idea why bethe did it this way but to fully unlock the workshop .. and on pc use the console command
      addkeyword 5A0C8 The workshop in place is an "Interior Only" version and this command changes it to an exterior version.
  4. mbrto1
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    best dog armor out there
    there is even a patch for horizon
    endorsed
  5. IzHemlock
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    First of all, thank you so much for this mod! The vanilla armor makes me sad, it has no protection! These k-9 harnesses are perfect! I can upgrade them to provide a ton of protection for poor dogmeat and my workshop dogs, plus the customizing is so fun I have a soft spot the size of texas for dogs and always hated how easily dogmeat got hurt and his little yelps! Thank ya again for the epic mod! I was wondering if at some point the creation club dogs might be included? Since they spawn in the workshop cages too (once ya adopt each species) and as they come, ya can't so much as put a bandana or a collar on em let alone any armor! Seems a bit silly if ya ask me, I know that's a lot of work since each breed would need a custom mesh, if I knew how to do it I'd gladly help.... Anyway, thanks for all your awesome mods, I use several of them and never have any issues! (I even used the k-9 harness for pugmeat too )
  6. V1K1N9
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    Greetings.
    Not sure if mod author has checked in recently, but there are no updates since 2016, as mentioned in descriptions and video. Not really a good sign.

    Will check in on this and rest of his mods at a later date. See what happens. Wonder if he joined Beth's cash grab club?
    1. fadingsignal
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      When a mod is finished it doesn't need to be updated just for the sake of it. The mod has been complete for some time, I don't have any updates planned. What are you expecting to see exactly?
    2. Richwizard
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      Works great for me. Only potential update I can see is to include new meshes to work with different Creation Club breeds and the Transdogrifier. Since I don't have any of those breeds, I don't need any of that. Some people might want it, though.
  7. bbkdude
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    I'm in need of some help. I can no longer figure out how to craft the K-9 Tactical Harness. I built an Armorsmith Bench but there is nothing showing in the crafting UI menu.

    I have the following mods installed(among a few other minor mods):

    - K-9 Harness
    - K-9 Harness - Armorsmith Extended plus DEF_UI
    - Armorsmith Extended
    - AWKCR
    - DEF_UI

    Does anyone know what I am doing wrong?

    Cheers,
    bbkdude
    1. LayinScunion
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      I have the same exact issue with the same loadup.

      I can craft the harness at any armor bench (including Armosmith Ext benches) but nothing else. No patches, no back pack, no coloring.

      Just want to say you're not the only one.
    2. link626
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      Same.
      Gotta use the console I suppose.
    3. jaderiver
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      Have any of you Tried going to the chem station , where its originally crafted from , and and not an AE workbench..
      I have ae also and this , but its still crafted from chem bench not ae bench regardless of of having ae , and when you have it , dont take it to an ae bench go to a normal vanilla to upgrade it ..
    4. slygeezer
      slygeezer
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      If you're using AE and AWKCR you craft the harness at the Armorsmith workbench then go to the Armor Workbench to upgrade, add pouches/packs, and change the color. Just as fadingsignal explained in the mod's Description.
    5. IzHemlock
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      Well, I don't have Def_UI, so I'm not sure if this will help. But Have ya looked at your load order? K9-Harness should be loaded after armorsmith which should be loaded after AWKCR. Also, make sure you install the original main file first, then overwrite the esp with the Armorsmith-DEF-UI version!! Otherwise, if installed in the wrong order, ya remove the patch that lets ya craft it in the right place if that doesn't work then I'm not sure, hmm...


      And as for being able to craft it but saying no pouches, colors, decals, etc., ya craft it at the Armorsmith workbench, to modify the color, add pouches and such, ya do all that in the regular Armor workbench
  8. mbrto1
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    will merchants sell this item?
    1. jaderiver
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      No
    2. mbrto1
      mbrto1
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      can non-strength characters without the armorer perk get this item?
  9. Grifman
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    Hmm, I'm having a problem getting this to work. I can craft it in the amorsmith bench but when try to modify it at the armor workbench, the screen freezes up. And all of the various modifications aren't there, color, carry weight, etc. Does their need to be a patch for Armorsmith Extended? Or what could I be missing. Thanks.

    Nevermind, looks like I was missing the patch found here, duh. My bad!
  10. GunslingerGirl93
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    Are bandanas not compatible because I have a skull bandana on Dogmeat with the harness and it turns into a red bandana no matter what. Even switching to other bandanas. I have no red bandanas in his inventory, just grey and the skull bandana. I suppose another mod could be doing it but I can't imagine what.
    I wouldn't think AFT or Diverse Dogs would edit Dogmeat in such a way.

    EDIT: figured it out. All bandanas are broken, I only use them on dogmeat so I didn't notice. It's because of AWCKR. I don't understand why because the skull bandana was working with the update before and seemed to stop working after I downloaded a few things, including this mod. Must be a conflict causing it maybe. I guess i'm going to have to go one by one with my recent downloads.
    1. jaderiver
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      I use this mod also, and can stick a blue jangles bandana on him or a leopard one, and have it stay that, but I dont use follower mods like aft or diverse dogs..
  11. photospec
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    I've recently started having a (minor) problem with the inventory icon for the K-9 armor. It shows up just fine (paw icon) in the workstation, but when looked at in Dogmeat's or my inventory, it instead shows up as "[Dog][7aDog] K-9 Harness (color)". I'm currently using DEF_UI, Armorsmith Extended, the K-9 patch for those two mods, as well as VIS-G. VIS-G is sorting it into a subcategory which does have the proper icon, but not beyond that.

    Anyone have a clue as to where the glitch is creeping in? My xEdit juju isn't all that great. Thanks in advance!
    1. julio131
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      There is a new AE & VIS-G patch in AE page.
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