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This page was last updated on 30 July 2017, 11:37AM
- Changelogs
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Version 1.6
- * Pushed Experimental 01, 02, & 03(Suitless) edits to main file.
* Edited settlers to be compatible with Unique NPCs without a patch.
- * Pushed Experimental 01, 02, & 03(Suitless) edits to main file.
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Version 1.5E03
- Cheers all; long time no see. I got you all a present.
RRS_Suitless E. Patch 3
Key Changes:
* Reduces the frequency of the Red Rocket Jumpsuit Outfit.
* Diversifies settler weaponry.
Nitty-gritty:
* Added auto-calc stats flag to ACBS.
* Added Inventory Actor Template calling LCharWorkshopNPC [LVLN:00113341].
* Changed Health and AP values to 50.00 (was 0.00).
* Removed LL_10mm from Settler Inventories.
* Changed LL_Pipe(?) to LL_WeaponGuns_Long25_Short75 in Settler Inventories.
* Changed Default Outfit from RedRocketJumpsuitOutfit to WastelanderOutfitRRS.
† WastelanderOutfitRRS is a new Outfit reference [XX000803] calling Leveled Item LL_Wastelander_Outfit (ID as default) and LL_Wastelander_OutfitRRS.
‡ LL_Wastelander_OutfitRRS is a new Leveled Item [XX000802] calling Leveled Item calling LL_Clothes_RRS [XX000800] and LL_Clothes_RRS_With_Hat [XX000801].
‡ LL_Clothes_RRS includes one ARMO record, the same referenced in the old Default Outfit ([0005E76C]). LL_Clothes_RRS_With_Hat spawns the same jumpsuit with a random hat pulled from LL_Clothes_Wastelander_Hat ([001C269B]).
NOTE: This doesn't edit the Red Rocket Jumpsuit Armor, and as such doesn't [i]directly[/i] fix issues caused by it. Since we're calling additional forms from the default pool of Settler outfits, however, the jumpsuit should appear far less frequently.
Pending feedback from users, I may update the patch to have it call an additional outfit per settler. That way even if they spawn with a Red Rocket Jumpsuit, they should have a change of clothes on their person (or you can steal some from another settler, I'm a mod maker, not a cop).
- Cheers all; long time no see. I got you all a present.
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Version 1.5E02
- Untested keyword edits to all RR locations. Workshop should no longer activate if location is edited/overwritten.
- Experimental Build -- Opt-In Only, DO NOT UPDATE YOUR MAIN FILE IF YOU ARE NOT EXPERIENCING ISSUES.
- Goal -- Help pin down "Commonwealth" entries and broken settlements.
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Version 1.5E01
- Untested Actor Cell edits applied to Fort Hagen, Lexington, Atom Cats Garage locations.
- Experimental Build -- Opt-In Only, DO NOT UPDATE YOUR MAIN FILE IF YOU ARE NOT EXPERIENCING ISSUES.
- Goal -- Settlers are counted on arrival to cell and can be moved to affected locations.
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Version 1.5
- Added South West Harbor RR
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Version 1.4
- Adjusted lighting
Gave Shank all addresses for raiding
Renamed stations for pip boy sorting
Gave Companions a place to leave you alone while building
*** This renaming of map markers and workshops may not be happy for your savegame. Feel free to skip this update until you start a new save*** - RRS Quick-Fill
gave above treatments
Cleaned out Nuka Requirement
- Adjusted lighting
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Version 1.3b
- Cleaned masters. Requires Automatron and Far Harbor as it was supposed to.
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Version 1.3
- Added side lights to the stations next to the sliding doors as seen on Red Rocket truck stop
Add optional file "settlemods_evansway" This file will REPLACE version 1.0.2 or older of m0ds1984's Evan's Way file. Red Rocket Settlements.esp must still be loaded AFTER (ie. lower) in your load order than settlemods, as Boston Red Rocket cell must overwrite a cell that Evan's Way edges onto. This file also contains the preliminary fix for the 0% happiness bug that has been such a hassle. If anyone using this file, that did NOT have 0% happiness before using it, has such when unlocking Evan's Way workbench, please bug report.
This file WILL NOT WORK with settlemods complete. Still working on that. - Quick fill 1.2 is still up-to-date
- added Automatron only version in optional downloads. Will be restored to vanilla landscaping.
- Added side lights to the stations next to the sliding doors as seen on Red Rocket truck stop
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Version 1.2
- All Stations: Bigger Build Budgets
Better Workshop Ownership Methodology
Boston RR: Tightened Build Area to prepare for Settlemods Complete Compatibility (Ongoing process)
Cambridge RR: Moved RR Drop Box across the street where it wouldn't be accidentally scrapped
Fort Hagen RR: Minor Build Area shift
Glowing Sea RR: Minor Build Area shift
Internal no changes
Kendall RR: Minor Build Area Shift
Lexington RR: Much less fiddly build area
Closed the doorway to the laundramat from RR Station side
Removed some forgotten things from the last time I was here
Nahant RR: Much taller Build Area
Expanded Build Area
Natick RR: Much Taller Build Area
Expanded build Area
Quincy RR: Much Taller Build Area
Significantly altered build area
South Boston RR: Much Taller Build Area
Expanded build area
Undeleted Sentry Bot
Far Harbor RR: Much Taller Build Area
Expanded build area
National Park RR: Much Taller Build Area
Slightly expanded build area
- All Stations: Bigger Build Budgets
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Version 1.1
- Attempt to remove the build screen kickout and small load time between cells, if you do not get these, you may skip this update.
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Version 1.0
- Pushed more actors to the ground
Moved remaining spawn points to the ground
Minor Kendall Landscaping
Adjusted Glowing Sea Border and build area
Disabled strong radiation from pool right in front of Glowing Sea RR door
- Atom Cats RR in. Stay friendly with them though.
- Updated build areas in RR Quick-Fill, much cleaner, tighter and makes more sense
- Pushed more actors to the ground
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Version 0.9.8
- Added Build budgets, went with relatively lax initial numbers, should allow DCMS to function properly.
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Version 0.9.7
- New Lexington build area and border
Lexington landscaping adjustments, removed unscrappable support
New National Park build area and border
National Park minor landscaping, pushed ghoul down out of the sky
Some work on RRSQuickfill
- New Lexington build area and border
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Version 0.9.6
- Adjusted Nahant and Quincy build areas to more closely fit visible border and offer less interference with trading routes
Added "no pre vis" to Nahant main cell for those that want to scrap the truck and containers
Applied weed whacker fairly indiscriminately, screw you magic Bethesda grass poking through concrete foundations.
Minor Landscaping at Boston, Fort Hagan, Kendall, South Boston - Added optional file for Quick Fill, it has some ITM and UDR from breaking down static collections. Will further adjust as needs are found.
- Adjusted Nahant and Quincy build areas to more closely fit visible border and offer less interference with trading routes
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Version 0.9.5
- First Scrap mod compatibility pass
Adjusted garage doors throughout
Moved Fast Travel Marker and coc marker for Boston RR
Moved some random encounter markers outside of build areas
Map Markers from map until discovery
Fixed Lexington Cooking Fire
Altered Lexington Build Area & Border
Removed RR Quick-Fill
Adjusted Far Harbor Build Allowance
Reworked Lexington Workshop Ownership
- First Scrap mod compatibility pass
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Version 0.9.4
- Fixed Natick garage door trigger
Updated Cell names on areas with build expansions
Used FO4Edit to remove a number of unintended worldspace edits
- Fixed Natick garage door trigger
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Version 0.9.3.2
- Reattached broken trigger to fix Far Harbor RR map marker, I mean it this time
Settled a bunch of floating clutter
Touched up lighting inside Glowing Sea RR
- Reattached broken trigger to fix Far Harbor RR map marker, I mean it this time
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Version 0.9.3.1
- Added Far Harbor RR Location to the world (sigh)
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Version 0.9.3
- Included correct Far harbor file
Revamped South Boston RR, very slightly expanded build area
Further floor rework across all RRS
Glowing Sea Border fixed
Glowing Sea Cavern altered
Minor fiddling with Quick-Fill
- Included correct Far harbor file
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Version 0.9
- Added Far Harbor RR
More cleanup inside Glowing Sea RR
Placed foundation under cavern floor in Glowing Sea RR
- Added Far Harbor RR
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Version 0.8
- Fixed ownership inside Glowing Sea RR
Reduced Fog inside Glowing Sea RR
Slightly expanded cave inside Glowing Sea RR
Opened up the Quick-Fill RR
- Fixed ownership inside Glowing Sea RR
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Version 0.7
- Added Glowing Sea Red Rocket
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Version 0.6
- Firmed up floors under all stations
Cleaned up outer foundations
- Firmed up floors under all stations
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Version 0.5
- Made changes to Lexington to get it back into working order
Removed landscaping changes throughout
Removed ITMs
Moved fast travel points to ground
Moved remaining cooking stations to ground
Fixed Quincy workshop respawn issue
Minor build area adjustments
Some required changes to ownerships meaning you will sometimes see "You can now use 'X Red Rocket worskshop".
- Made changes to Lexington to get it back into working order
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Version 0.4
- Complete rewrite!
All locations working in pip boy and on map.
Much better rate of success avoiding 0% bug.
Much Much smaller build with less compatibility issues
- Complete rewrite!
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Version 0.3
- Rebuilt Lexington RR quests and markers from scratch
some cleanup around Lexington RR
Set Cambridge Previs flag
Side effect: will kick you out of build mode when crossing cell border between building proper and fuel pumps, simply hold V to go back to build mode on the other side.
- Rebuilt Lexington RR quests and markers from scratch
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Version 0.2
- Fix borders visible before activating workshop
Work on visibility issues
- Fix borders visible before activating workshop
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Version 0.1
- Initial release
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- Author's activity
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March 2018
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22 Mar 2018, 2:27PM | Action by: tarsis31
User submitted image verified
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22 Mar 2018, 2:27PM | Action by: tarsis31
User submitted image verified
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22 Mar 2018, 2:27PM | Action by: tarsis31
User submitted image verified
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22 Mar 2018, 2:27PM | Action by: tarsis31
User submitted image verified
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22 Mar 2018, 2:27PM | Action by: tarsis31
User submitted image verified
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22 Mar 2018, 2:27PM | Action by: tarsis31
User submitted image verified
November 2017
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13 Nov 2017, 5:34PM | Action by: JKalts
Attribute change
RedRocketSettlements category changed
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13 Nov 2017, 5:34PM | Action by: JKalts
Attribute change
RedRocketSettlements category changed
August 2017
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01 Aug 2017, 8:48PM | Action by: tarsis31
User submitted image verified
Red Rocket Kendall
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01 Aug 2017, 8:48PM | Action by: tarsis31
User submitted image verified
Red Rocket Kendall
July 2017
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25 Jul 2017, 11:03PM | Action by: tarsis31
User submitted image verified
Red Rocket Kendall
June 2017
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10 Jun 2017, 4:36AM | Action by: JKalts
File added
Red Rocket Settlements
May 2017
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27 May 2017, 1:12AM | Action by: JKalts
Changelog added
Change log added for version 1.6
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27 May 2017, 1:11AM | Action by: JKalts
File added
RedRocketSettlements
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26 May 2017, 12:44AM | Action by: JKalts
Attribute change
long description changed
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12 May 2017, 4:28PM | Action by: tarsis31
Permission change
users can modify this file
users can use assets from this file with or without permission
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09 May 2017, 12:07PM | Action by: JKalts
File added
RRS E03 (Suitless)
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09 May 2017, 12:04PM | Action by: JKalts
Changelog added
Change log added for version 1.5E03
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09 May 2017, 12:02PM | Action by: JKalts
Changelog added
Change log added for version 1.5E03
February 2017
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28 Feb 2017, 10:37PM | Action by: JKalts
Changelog added
Change log added for version 1.5E02
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- Mod page activity
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May 2025
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10 May 2025, 4:53PM | Action by: DaedricGrunt
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10 May 2025, 3:20PM | Action by: rhino1085
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10 May 2025, 12:57PM | Action by: saxon7610
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09 May 2025, 2:06PM | Action by: Shocklan18
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09 May 2025, 1:22AM | Action by: Jongolorian
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07 May 2025, 1:12AM | Action by: hydrasbane1
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06 May 2025, 1:14PM | Action by: Apollotheus
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05 May 2025, 3:47AM | Action by: Modz43
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03 May 2025, 11:53PM | Action by: musicalbaker
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03 May 2025, 9:33PM | Action by: djtech1
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03 May 2025, 1:22PM | Action by: dennis4343
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April 2025
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24 Apr 2025, 3:51PM | Action by: Faseless
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24 Apr 2025, 1:30PM | Action by: JakeRoonpool
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14 Apr 2025, 11:58AM | Action by: DannzzyNM
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