I didn't either but I use NMM and I just tick the plugins I want to work as by default they were all checked. I have used this in the past and it has worked for most things but I only use it for radroaches and bloodbugs.
after playing with this for like a year...the Synth module finally gave me issues when i started playing the story. came in contact with Kellogg and the base is just full of raiders. uninstalling, cell reset commands, sleeping for s#*! loads of time, all that. cant get them to revert back to synths.
Confirming that it will override the base game, and replacements are perm once baked in to save, and even after you remove the mod.
I would suggest 'SKKReplace any actor with any actor' to use before this mod, to trail and test what you want, as you can change the settings on the fly via holotype, and are not perm. (there will prob be places where Skk mod will not replace ambush or quest actors that spring out and try and karate chop you).
....so that is where replacer mods like MRT and anti phobia come in to plug the gaps, for people who have a bad reaction to giant insects trying to face hug :)
EDIT: UPDATE Issue Resolved: solution is 1) Using vortex - disable/remove plugin called "MTR [Ghoul Module].esp" 2) Remove file MTR [Ghoul Module].esp from Fallout4 Data folder C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data 3) Remove file MTR [Ghoul Module].esp from C:\Users\"pcname"\AppData\Roaming\Vortex\fallout4\mods\-MTR- All Esps 1.0-17678- 4) Restart a new game Result = All monsters to Raiders apart from Ghouls Ghouls will be Nurses.
did you need to start an entirely new playthrough? im a few hours into a playthrough having the same issues you did after uninstalling where every synth and ghoul is replaced by raiders, and even though i uninstalled everything im not seeing any ghouls or synths
You can fix this under the "outfit" section in the "Non-Player Character (Actor)" section of Fo4edit. Change the outfit to a "LL_Raider Outfit" or something similar.
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Known/shared issue or by design?
just a heads up.
I would suggest 'SKK Replace any actor with any actor' to use before this mod, to trail and test what you want, as you can change the settings on the fly via holotype, and are not perm.
(there will prob be places where Skk mod will not replace ambush or quest actors that spring out and try and karate chop you).
....so that is where replacer mods like MRT and anti phobia come in to plug the gaps, for people who have a bad reaction to giant insects trying to face hug :)
Hope that helps people find the right balance :)
1) I Installed "-MTR- Monsters to raiders 1.2" mod via vortex - enabled all options.
2) then I installed: Nurses to replace ghouls 2.0 mod via vortex
Entered Super Duper Mart in Lexington: Shows Raiders (as expected)
Then I Disabled & Uninstalled the MTR mod via Vortex
Entered Super duper mart: still shows raiders not Siltent Hill Nurses
Then: Disabled & Uninstalled the Nurses mod
Entered super duper mart: still seeing raiders not Ghouls
Any thoughts pls. or is anyone else having the same issue?
Or advise how best to reset the textures.
Thanks.
Issue Resolved: solution is
1) Using vortex - disable/remove plugin called "MTR [Ghoul Module].esp"
2) Remove file MTR [Ghoul Module].esp from Fallout4 Data folder
C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
3) Remove file MTR [Ghoul Module].esp from
C:\Users\"pcname"\AppData\Roaming\Vortex\fallout4\mods\-MTR- All Esps 1.0-17678-
4) Restart a new game
Result = All monsters to Raiders apart from Ghouls
Ghouls will be Nurses.
After uninstalling, various creatures still seem to be being replaced by raiders, such as ghouls.Think another mod may have been causing this