Fallout 4
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Skyrim Sasuke

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skyrimsasuke

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  1. skyrimsasuke
    skyrimsasuke
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    I may or may not add one for far harbor creatures and automatron robots let me know in the comments if you want those added.
  2. recklexx117
    recklexx117
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    thank you so much for this mod!
  3. SilvershadowJK
    SilvershadowJK
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    I downloaded this mod and installed it but nothing changed. Is there any way to make it works properly
  4. clownatwar
    clownatwar
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    I get no install options as others or the instructions mention, still see a lot of ghouls. New save, using Vortex. 

    Known/shared issue or by design?
    1. xxskynet
      xxskynet
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      I didn't either but I use NMM and I just tick the plugins I want to work as by default they were all checked. I have used this in the past and it has worked for most things but I only use it for radroaches and bloodbugs. 
  5. cortlong50
    cortlong50
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    after playing with this for like a year...the Synth module finally gave me issues when i started playing the story. came in contact with Kellogg and the base is just full of raiders. uninstalling, cell reset commands, sleeping for s#*! loads of time, all that. cant get them to revert back to synths. 

    just a heads up. 
    1. IronJoFist
      IronJoFist
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      Confirming that it will override the base game, and replacements are perm once baked in to save, and even after you remove the mod.

      I would suggest 'SKK Replace any actor with any actor' to use before this mod, to trail and test what you want, as you can change the settings on the fly via holotype, and are not perm.
      (there will prob be places where Skk mod will not replace ambush or quest actors that spring out and try and karate chop you).

      ....so that is where replacer mods like MRT and anti phobia come in to plug the gaps, for people who have a bad reaction to giant insects trying to face hug :)

      Hope that helps people find the right balance :)
  6. moss2000
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    Need help with conflicting issue. .... Ive got Raiders showing instead of Ghoul Nurses

    1) I Installed "-MTR- Monsters to raiders 1.2" mod via vortex - enabled all options.
    2) then I installed: Nurses to replace ghouls 2.0 mod via vortex

    Entered Super Duper Mart in Lexington: Shows Raiders (as expected)

    Then I Disabled & Uninstalled the MTR mod via Vortex

    Entered Super  duper mart: still shows raiders not Siltent Hill Nurses

    Then: Disabled & Uninstalled the Nurses mod 

    Entered super duper mart: still seeing raiders not Ghouls

    Any thoughts pls. or is anyone else having the same issue?
    Or advise how best to reset the textures. 

    Thanks.
    1. moss2000
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      EDIT: UPDATE
      Issue Resolved: solution is
      1) Using vortex - disable/remove plugin called "MTR [Ghoul Module].esp"
      2) Remove file MTR [Ghoul Module].esp from Fallout4 Data folder
      C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
      3) Remove file MTR [Ghoul Module].esp from 
      C:\Users\"pcname"\AppData\Roaming\Vortex\fallout4\mods\-MTR- All Esps 1.0-17678-
      4) Restart a new game
      Result = All monsters to Raiders apart from Ghouls
      Ghouls will be Nurses.
    2. ValGitgills
      ValGitgills
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      did you need to start an entirely new playthrough? im a few hours into a playthrough having the same issues you did after uninstalling where every synth and ghoul is replaced by raiders, and even though i uninstalled everything im not seeing any ghouls or synths
  7. moss2000
    moss2000
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    Best mod ever. thanks -
  8. VforVitality
    VforVitality
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    After uninstalling, various creatures still seem to be being replaced by raiders, such as ghouls. Think another mod may have been causing this
  9. sayukta
    sayukta
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    does this work with unbogus health range or unbogus health scaling?
    1. roughdude
      roughdude
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      For "unbogus health scaling", apparently yes.
  10. ArcFives5
    ArcFives5
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    I used this with the imperial patrols mod for a Star Wars playthrough -- works nicely and changes any enemies you want into stormtroopers
  11. Alerios
    Alerios
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    Hi, good mod except that sometimes there is some "super mutant suicider" (who are raider wearing super mutant armor)..
    1. PrecisionTacos
      PrecisionTacos
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      You can fix this under the "outfit" section in the "Non-Player Character (Actor)" section of Fo4edit. Change the outfit to a "LL_Raider Outfit" or something similar.