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Cyan Ian

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audiogarden21

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About this mod

Ever wanted to remove that awesome legendary mod that spawned on a piece of gear you have no use for? Well now you can! Full support for all current DLC - Automatron and Far Harbor - with four different versions to suit your tastes...

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Changelogs
Credit be to Wenderer for his wonderful FOMOD Creation Tool. Go check him out over there ---> CLICK ME!

UPDATE: Caps and Perks options are currently borked but Free will work just fine. Until such time that I discover a way to implement those features to my satisfaction they will remain unpacked in the download. Note the strikethroughs are for placeholding the information until such time that they are re-implemented.


FOREWORD

Greetings and well met fellow Vault Dwellers! Here I will explain all the features of this mod. In summary, this mod supports any combination of DLC - which was made easy with the use of Wenderer's FOMOD Creation Tool! There are four different options is one option to choose from; free, caps only, perks only, caps and perks. All options will be discussed in further detail below. Additionally, this mod adheres strictly to the legendary mod and weapon/armor combinations set forth by Bethesda. Power armor additions will not be covered in this mod.

This mod was built from the ground up to support all current content of the game.

My approach to modding in Fallout 4 mostly revolves around making subtle adjustments to bring as much of the game closer to a balanced state than it is otherwise, to the best of my ability. My goal with this mod, among others, is to integrate my changes to that they blend in seamlessly with the game that Bethesda has developed. As such, all of the changes I make are with that thought process in mind and you should hopefully not even notice your game has been modded.


MANUAL INSTALLATION

Simply copy "Cyan's Legendary Mod.esp" to your Data folder.


COMPATIBILITY

If you use any combination of my mods make sure you download my Compatibility Pack below and be sure the file it installs is loaded after my main files (Cyan's Perk Mod, Cyan's Weapon Mod, etc). The pack will automatically detect active mods of mine and install the necessary file.

The files it installs uses abbreviated names to indicate which mod combinations each version applies to, i.e. "CAM-CPM CP.esp" for those using Cyan's Armor Mod and Cyan's Perk Mod together.


MY OTHER MODS


Cyan's Perk Mod
Cyan's Weapon Mod
Cyan's Armor Mod
Cyan's Compatibility Pack


FEATURED OPTIONS


  • Free - Allows you to freely add and remove legendary mods of all types without any cost or other requirement.


  • Caps Only - Removing legendary mods now requires caps to remove. Costs vary based on type, slot, and general power level.


  • Perks Only - Removing legendary mods now requires certain perks to remove. The required perk depends on the item type, requiring either Gun Nut, Blacksmith, or Armorer. Mods that apply to both melee and ranged require either Gun Nut or Blacksmith, and those that are Tier 4 require Blacksmith 3 due to the fact that there aren't four ranks of the perk. Melee builds get a free bonus as a result.


  • Caps and Perks - Removing legendary mods now requires caps and requisite perks to remove.


EXTENDED DETAILS


  • Caps Only 

Weapons: All mods require 1000 caps to remove from weapons, with the exception of Poisoner's (250) and Incendiary (500). The latter two require less due to their effectiveness as the game progresses relative to others.

Armor: All chest-exlusive mods require 750 caps to remove, while all other mods typically cost 500 caps to remove, with the exception of Duelist's and Safecracker's which both require 250. The latter two require less due to their general usefulness relative to others.

  • Perks Only

Each mod has a certain tier listing; 1-4. Each tier corresponds to the rank of either Gun Nut, Blacksmith, or Armorer respective of the object type the mod applies to.

Caps and Perks combines both options into one with no differences.



Tier 1

 - Weapons

  • Assassin's
  • Berserker's
  • Blazing
  • Bloodied
  • Cavalier's
  • Crippling
  • Defiant
  • Duelist's
  • Enraging
  • Exterminator's
  • Ghoul Slayer's
  • Hitman's
  • Hunter's
  • Junkie's
  • Mutant Slayer's
  • Nocturnal
  • Poisoner's
  • Quickdraw
  • Staggering
  • Stalker's
  • Troubleshooter's

 - Armor

  • Assassin's
  • Chameleon
  • Cloaking
  • Cryogenic
  • Cunning
  • Duelist's
  • Exterminator's
  • Fortifying
  • Ghoul Slayer's
  • Hunter's
  • Lucky
  • Mutant Slayer's
  • Punishing
  • Safecracker's
  • Sharp
  • Troubleshooter's
  • Unyielding


Tier 2

 - Weapons

  • Charged
  • Deadeye
  • Frigid
  • Incendiary
  • Irradiated
  • Kneecapper
  • Never Ending
  • Nimble
  • Resilient
  • Resolute
  • Sentinel's
  • Steadfast
  • Violent

 - Armor

  • Cavalier's
  • Incendiary
  • Martyr's
  • Poisoner's
  • Rad Powered
  • VATS Enhanced


Tier 3

 - Weapons

  • Furious
  • Lucky
  • Powerful
  • Rapid
  • Relentless
  • VATS Enhanced (Guns)
  • VATS Enhanced (Melee)

 - Armor

  • Acrobat's
  • Auto Stim
  • Sprinter's


Tier 4

 - Weapons

  • Explosive
  • Freezing
  • Instigating
  • Penetrating
  • Plasma Infused
  • Two Shot
  • Wounding

 - Armor

  • Bolstering
  • Powered
  • Titan's
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