Fallout 4
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AusSpyder

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AusSpyder

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About this mod

This just doubles the defense ratting of your settlement turrets. It doesn't change their damage or anything else. It's mostly so when you have a lot of food/water production you don't need so many turrets to reduce attacks.

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I have a lot of food and water producing settlements and got tired of having to have 50 turrets just so I didn't get attacked all the time. Was getting to the point where I was just having walls of turrets and it looked unimmersive. Like what am I running anyways, a missile instillation? Why do I have more turrets than the rest of the commonwealth combined just to protect a bunch of mutfruit...

So yeah, this mod doubles the default defense rating of normal turrets

Example, Machinegun turret gave 5 defense rating. Now it gives 10. It does the same damage and takes the same. I guess you could say they now trick the enemy into thinking they're twice as good :P

OPTIONAL: Created a 10x version. So instead of a Machinegun turret giving 5 defense rating it now gives 50

DOESN'T WORK. I HAVE NO IDEA WHY: Created optional versions of each to work with No More Random Turrets

ONLY DOWNLOAD ONE FILE.


I left the NMRT versions there in case someone who's better at this than me is able to tell me why it won't work


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