I'm not taking requests per se, but I will consider your requests/suggestions. I have to be selective because these patches are quite time consuming and I'm more time limited now.
In the meantime, shout out to user Andyman90 for providing new patches for weapons released lately and new CC content! Andyman90's Visual Reload Compatibility Patches Be sure to give him kudos! :)
Update 10/21/2019 ------------------------------------------------ Getting my workspace sorted up again and currently checking what needs to be updated. Going to move all patches to purely ESPL when moving to AIO FOMOD, as it will reduce maintenance and the early days where I wasn't sure of the risks have passed.
Updated patches will be coming soon for these mods: Weaponsmith Extended, RU556, AKM, AK74M, SA80 If there are other patches that need updating, please go ahead and point them out Thank you!
New releases like the MP5 will be getting a patch from me if Andyman or others don't beat me to it, but my priority will be cleaning up the existing patches. Work has started on patches for these mods: Elysium AK v1.0, FN FAL SA58 v1.02, Heckler und Koch MP5 v1.0, NV4 v2.0, Rangermaster Remaster v1.1, WD MP5 v1.1, Wildey v1.3
This is a big request, and it probably won't get done, but I'd like to see a patch for Modern Firearms 2.6.9... If by some miracle you do (or did and I didn't see it in the 117 files, lmao), I appreciate you more than words can describe.
The Wattz patch doesn't seem to work. Neither of my weapons drop a cell with this installed, yet all the others I've tried so far do work.
One other thing I noticed, if I place "PD_VReload_WattzLaserGun.esp" after "Wattz Laser Gun - Unofficial Update.esp" it causes causes my installed paint mods to revert back to default, and I completely lose the paint menu option on the weapons workbench.
Thanks for all the work on the rest of the patches!
480 comments
In the meantime, shout out to user Andyman90 for providing new patches for weapons released lately and new CC content!
Andyman90's Visual Reload Compatibility Patches
Be sure to give him kudos! :)
Update 10/21/2019
------------------------------------------------
Getting my workspace sorted up again and currently checking what needs to be updated. Going to move all patches to purely ESPL when moving to AIO FOMOD, as it will reduce maintenance and the early days where I wasn't sure of the risks have passed.
If there are other patches that need updating, please go ahead and point them out Thank you!
New releases like the MP5 will be getting a patch from me if Andyman or others don't beat me to it, but my priority will be cleaning up the existing patches. Work has started on patches for these mods:
Elysium AK v1.0, FN FAL SA58 v1.02, Heckler und Koch MP5 v1.0, NV4 v2.0, Rangermaster Remaster v1.1, WD MP5 v1.1, Wildey v1.3
Thanks for your work!
I don't know if you are still considering suggestions, but "The Zap Gun - a makeshift laser weapon" is a really nice addition to the game
One other thing I noticed, if I place "PD_VReload_WattzLaserGun.esp" after "Wattz Laser Gun - Unofficial Update.esp" it causes causes my installed paint mods to revert back to default, and I completely lose the paint menu option on the weapons workbench.
Thanks for all the work on the rest of the patches!
Tested with the DKS Sniper Rifle + Tactical Reload + Visual Reload + Visual Reload Patch for the DKS.
Magazine drops but the gun is always playing the complete reload animation instead of the shorter one.
Edit:
If I change the load order, the shorter animation plays but no magazine is dropped. Seems like it's just not compatible. :/
Pancor Jackhammer: https://www.nexusmods.com/fallout4/mods/33867 by TactaGhoul
HK CAWS: https://www.nexusmods.com/fallout4/mods/46718 by TactaGhoul
A Bundle of Tape: https://www.nexusmods.com/fallout4/mods/26076 by asXas
To you and others who are working on these Visual Reloaded patches, thank you and keep on rocking it out!