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  1. SuperFanatic
    SuperFanatic
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    It seems you forgot to add "Subject.IsSprinting = 1.00000" as a requirement (or rather, you removed it for some reason) for the perk to take effect (I have the 20/40 vers) so instead it just makes you move 20% or 40% faster... all the time.
  2. FishBiter
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    Does this work in 3rd person view yet?
    1. eskanonen
      eskanonen
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      i wasn't aware it didn't until you pointed it out, but unfortunately it does not. According to this thread ( https://community.bethesda.net/thread/8152?start=0&tstart=0 ) it is a bug on Bethesda's end, and as far as I can tell, there isn't currently a workaround. I'll add a disclaimer in the description.
    2. FishBiter
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      Dangit. I keep hoping somebody found out how to get around that. It effects my moving target mod too :/
    3. User_2530535
      User_2530535
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      Dunno if F4SE or vanilla Papyrus has the function yet but you could detect the player's assigned sprint button being depressed and use script functions to adjust base speed until it is no longer held. Would that not create a similar effect?
    4. eskanonen
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      I've never worked with Papyrus before so I have no idea how to go about doing that. It sounds like it should be possible.
    5. FishBiter
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      I think it's an animation issue. No matter how much you increase the speed, the animation just won't play faster, and the movement speed is based around the animation. Would be great if I was wrong about that though.
    6. eskanonen
      eskanonen
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      That seems to be the consensus. I'm going to attempt to find a solution with scripting, but I'm not keeping my hopes up.
    7. Reavenant
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      But animations have their time and speed properties...is it possible to change them via C.K. or some animation tool?
    8. gameboytj
      gameboytj
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      Yeah the speed is tied to the animation, i wish we had a way to alter the play speed of the sprint to fix that. but i predict it needs F4SE and bethesda refused to admit it's existance
  3. cptthunder
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    i noticed in a mod i use, the sprint animation slows down, anyway to retrofit this to reverse the effect?

    http://www.nexusmods.com/fallout4/mods/9325/?tab=7&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodvideo%2F%3Fvtype%3D0%26id%3D9325&pUp=1
    slows time like vats and jet, but if you sprint with it on, you go noticably slower, not the speed the slow % claims but somewhat slower ( ie i set it to 10% time i dont sprint 10% speed)
    around 20-30% slower
    1. eskanonen
      eskanonen
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      That seems like it could be possible, but I'm not sure how that mod works. I can look into it though. Just to clarify you want the decrease in sprint speed to match the decrease in time provided by that mod?
    2. cptthunder
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      I dont mind really. just would be nice to be able to fix the sprint speed bug where 3rd person sprint is broken.
      and yeah if you actually went the speed the slow mo claims to put on you.
  4. gameboytj
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    Yeah i wish bethesda would just fix it, otherwise we could be waiting ages for someone else to do it.