Hello everyone, I got a new PC and I'm looking into updating my mods where needed, feel free to give suggestions on how to modernize/update this. Is anything broken like the new calibers patch, or is there newer/better mods that add new ammo and such? In the meantime I've released 1.3 which is just a fix for the installer.
Caliber Complex is far better than New Calibers. It doesn't clutter Fallout 4 with a bunch of random ammunition, instead it only adds in the ones that you've patched in.
I don't think so, but it's really easy to make a patch yourself.
You just have to add Caliber Complex as a master in FO4Edit, then under "DNAM - Data," change the value to use the ammo from Caliber Complex (for the STG-44 it would be Ammo-792X33MM-KURZ).
After that, scroll all the way down until you find "LNAM - NPC Add Ammo List," change the value there to "LL_Ammo-792X33MM-KURZ" (without the parentheses)
After you've done all that, save and exit and you have now patched your mod to use Caliber Complex.
I'll go though various mods like this and re-evaluate the best ammo choice from Munitions after I get through a current project or two.
Munitions is the new kid on the block and is what many weapon MA are switching too. Several of the guys on Dak's Discord have input into the mod. The next version (1.1) even has the ability to selectively spawn ammo types so a person does not drown in unused ammo.
What do you guys think regarding the animations? As far as I remember there's the current one by Ha_ru, this one by chad509, and the one from the BFV version by zestoflemon (which is without the extra handguard). I kinda like the extra handguard willbik made for me back when all we could use was the vanilla smg anims, but at the same time it's less accurate of course (not that it's a big deal since it's Fallout).
To anyone thinking of downloading this mod: This is the best vanilla-style STG 44 mod I've found. But the sounds (either ones) hurt my ears. You can change the sound to be the same as the Nuka World handmade rifle in fo4 edit (as long as you make Nuka World a master) and it sounds much better! (Fun Fact: The real life STG 44 actually inspired the AK platform).
UPDATE: Actually, there's a very good resound mod called Power Stg44 (Sam Fisher), which also adds new reload sounds!👌 Recommend that instead.
I also found the fire rate was a bit too fast for my taste, so I reduced the Speed of the automatic receivers from 0.85 to 0.8 in fo4 edit as well.
Now, I only wish there was a mod retexturing it to look a little more aged.
That is all, thanks to Sam Fisher for the original mod.
I have a BIG bug with the mod because when I downloaded the update and installed it, the weapon textures broke and the entire model appears purple. does anyone know what to do?
Reinstall mod and when asked to choose "Vanilla" or "Caliber Complex", choose Vanilla and then download then install the Caliber Complex optional file (seen here: https://www.nexusmods.com/fallout4/mods/16999?tab=files )
just wanna say that game dose crash when trying to fire from this gun, I have stable game with 61 mods (most weapons) and can play the game for hours with no crash but this mod brake and crash
I've installed the new caliber, caliber complex before instal this mod and when I play the game, mod is fine but i'm missing the required ammo, there is 7.92x33mmkurz but it wont load to the gun, what could be wrong?
Mod is being installed incorrectly with MO2. It still works but is technically incorrect as it creates a 'Data' folder. The 'Meshes' and 'Sound' should be under the primaries in the MO2. I downloaded manually and fixed this in my install. This is just a FYI.
thx for add bayonet to stg44, i used use another stg44 mod(from bfv),that one cant offer enough fire power in late game---bcz this and no bayonet i have to use m1 grand ,but now u finish this question,really thx sir
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In the meantime I've released 1.3 which is just a fix for the installer.
You just have to add Caliber Complex as a master in FO4Edit, then under "DNAM - Data," change the value to use the ammo from Caliber Complex (for the STG-44 it would be Ammo-792X33MM-KURZ).
After that, scroll all the way down until you find "LNAM - NPC Add Ammo List," change the value there to "LL_Ammo-792X33MM-KURZ" (without the parentheses)
After you've done all that, save and exit and you have now patched your mod to use Caliber Complex.
I'll go though various mods like this and re-evaluate the best ammo choice from Munitions after I get through a current project or two.
Munitions is the new kid on the block and is what many weapon MA are switching too. Several of the guys on Dak's Discord have input into the mod. The next version (1.1) even has the ability to selectively spawn ammo types so a person does not drown in unused ammo.
That ammo types will stay to a select list:
12.7mm
20 gauge
.223 caliber
.22 caliber
25mm grenade
.30-06 caliber
.303 caliber
.32 caliber
.357 caliber
40mm grenade
.44-40 caliber
4.7mm caseless
.50 caliber ball
7.62mm Tokarev
8mm
9mm
BB pellet
Electron charge pack
Nail
Plasma core
Rocket
Small energy cell
UPDATE: Actually, there's a very good resound mod called Power Stg44 (Sam Fisher), which also adds new reload sounds!👌 Recommend that instead.
I also found the fire rate was a bit too fast for my taste, so I reduced the Speed of the automatic receivers from 0.85 to 0.8 in fo4 edit as well.
Now, I only wish there was a mod retexturing it to look a little more aged.
That is all, thanks to Sam Fisher for the original mod.
iTs the Gewehr you Sturm with!
I had the same issue, too
the gun is not reloading in first person unless you completely empty it, how could I fix this problem?
I downloaded manually and fixed this in my install.
This is just a FYI.