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This page was last updated on 15 October 2023, 2:26AM
- Changelogs
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Version 2.9.5
- Added mod compatibility settings to configuration menu. Now, compatible with "Settlement Tidy Bot" mod. If you have the "Settlement Tidy Bot" installed, please set it here.
- Far Harbor: A hostile NPC will not appear around the Far Harbor settlement except CoA patrol.
- Added presets to [Far Harbor] and [Nuka-world].
- Minor tweaks.
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Version 2.9.4
- Added presets to [Number of NPC] and [Settlement visit].
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Version 2.9.3
- No longer encounter a synth named "Feral ghoul Travel". This did not cause any problems, but it was an unknown bug. It has been fixed.
- One member of the commonwealth's super mutant group will now use melee weapon.
- Minor tweaks.
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Version 2.9.2
- Fixed the visiting NPC (hunters and wastelanders) to settlements are hostile to the tamed creature.
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Version 2.9.1
- Removed editing of cell "CorvegaAssemblyPlant01". My mistake.
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Version 2.9.0
- Added the Ignore Bunker Hill Location setting to config menu.
- Added the Robot: Mister Gutsy and Sentry bot(already exists), 2 Protectron, 2 Mister Gutsy, 2 Assaultron, Assaultron and Sentry bot. Large group is also supported: 12 to 17.
- Added the swarm of creature: 3 to 5 Bloatfly, Bloodbug, Stingwing. 2 groups each, 6 groups in total. Large group is also supported:12 to 17 (3 creatures mix).
- Previously, Deathclaw and Yao Guai traveled alone, but there are now multiple cases. Deathclaw is 1 to 2, Yao Guai is 2 to 3. Large group is also supported: Deathclaw(3 to 6) , Yao Guai(5 to 10). And, It can turn the night encounter Enable and Disable.
- Gunners squad leader will no longer equip Power Armor.
- Added "[ ] Power Armor" to Gunners setting. If this setting is [X]. A fifth member appear who equipped with a power armor. Default is disable.
- Nuka-world's raiders patrol (disciples, operators, the pack) will not be disabled if their bosses are killed.
- Reset is done during regular maintenance, not when the player sleep. (It will be done every 10 days. Same as before.)
- Rename Adventurer to Wastelander.
- The spell and perk effects are abolished. Wastelander, Hunter, Scavenger, Mercenary still has a perk that ignore friendlyfire damege (default is 3 hits).
- Added some travel destinations.
- Minor tweaks and fixes.
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Version 2.8.1
- Fixed the Ignore Diamond City Location script.
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Version 2.8.0
- Large group settings will support DLC. Automatoron's Mech Bot, Rust Devil. Far Harbor's Trappers, Feral ghoul, Super mutant. Nuka-World's Gunners.
Fixed the large group NPC package.
Fixed that Mech Bot and Rust Devil patrol were not included in the Ignore Diamond City Location setting.
- Large group settings will support DLC. Automatoron's Mech Bot, Rust Devil. Far Harbor's Trappers, Feral ghoul, Super mutant. Nuka-World's Gunners.
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Version 2.7.1
- Tweaked the encounter with the synth patrol.
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Version 2.7.0
- Large group settings will support feral ghoul (Daytime: 16 to 23, Nighttime: 20 to 27) and Super Mutant (14 to 19).
Fixed that the second and third raider group had power armor raider.
Minor tweaks.
- Large group settings will support feral ghoul (Daytime: 16 to 23, Nighttime: 20 to 27) and Super Mutant (14 to 19).
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Version 2.6.0
- Added the Large Group setting to config menu. Large Group has 14-20 enemies. This is only the Commonwealth Raiders and Gunners for now. Default is disable (0% chance).
Fixed that after raider group leader dead, the power armor raider appear there if enabling setting.
- Added the Large Group setting to config menu. Large Group has 14-20 enemies. This is only the Commonwealth Raiders and Gunners for now. Default is disable (0% chance).
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Version 2.5.1
- The DLC settings can be set without waiting for unlock condition.
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Version 2.5.0
- Added the Fast Respawn setting to config menu. When a leader of a hostile group dies, the group will be reset within 1 to 2 days. Including BoS, Minuteman, Synth patrol. Default is disable.
Added "[ ] Power Armor" to Raiders setting. If this setting is [X]. A fifth member appear who equipped with a power armor. Default is disable.
- Added the Fast Respawn setting to config menu. When a leader of a hostile group dies, the group will be reset within 1 to 2 days. Including BoS, Minuteman, Synth patrol. Default is disable.
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Version 2.4.0
- Added NPC to the Nuka-World.
Raiders patrol will no longer be equipped with power armor.
Tweaked the scavenger outfit.
- Added NPC to the Nuka-World.
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Version 2.3.0
- Added the Ignore Diamond City Location setting to config menu. A hostile NPC will not appear around the Diamond City. Including BoS, Minuteman, Synth patrol. Default is disable.
Note: This condition is that Diamond City area is loaded first.
- Added the Ignore Diamond City Location setting to config menu. A hostile NPC will not appear around the Diamond City. Including BoS, Minuteman, Synth patrol. Default is disable.
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Version 2.2.2
- The script such as maintenance finishes a little earlier than before.
Fixed and simplified the holotape renaming.
- The script such as maintenance finishes a little earlier than before.
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Version 2.2.1
- There were twice Spectacle Island crash reports and I had no idea why my mod is the cause. For this reason, to avoid unknown CTD problem, the editing of the Spectacle Island returned to Vanilla. NPC will never go to the island. Minuteman patrols unlock conditions are not changed.
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Version 2.2.0
- Added the No DLC version to optional files. This file can be updated to latest version of main files after installing 3 DLCs: Automatoron, Far Harbor, Nuka-world. Since the old files 1.5.2 that was deleted cannot update to the latest version, it tended to be troublesome.
Actors script, fill of properties. I forgot to fill it.
Moved the 3 marker of Far Harbor outside the place of settlements. I just forgot to do it.
- Added the No DLC version to optional files. This file can be updated to latest version of main files after installing 3 DLCs: Automatoron, Far Harbor, Nuka-world. Since the old files 1.5.2 that was deleted cannot update to the latest version, it tended to be troublesome.
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Version 2.1.0
- Added settings of settlements visit to config menu.
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Version 2.0.0
- Version 2.0.0 requires Automatoron, Far Harbor, Nuka-world.
Added Mech Bot and Rust Devil patrol.
Added three kinds of wandering robots.
Added Super Mutant Suicider. They follow behemoth.
Many minor tweaks.
- Version 2.0.0 requires Automatoron, Far Harbor, Nuka-world.
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Version 1.5.2
- Tweaked the Feral ghoul behavior.
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Version 1.5.1
- Fixed the mod does not start even when after the making a holotape.
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Version 1.5.0
- Added Far Harbor add-on.
Fixed the feral ghouls groups will sometimes despawn in combat. This is not a perfect fix, but there is no problem if this happens.
Minor tweaks.
- Added Far Harbor add-on.
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Version 1.4.0
- Added 3 Group of Feral ghoul.
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Version 1.3.0
- Added 3 Behemoth. Unlocked after kill five giant creatures. Giant creatures are super mutant behemoths and mirelurk queens.
Config menu: Added indication of whether or not the Minuteman/BoS/Synth/Behemoth is unlocked.
- Added 3 Behemoth. Unlocked after kill five giant creatures. Giant creatures are super mutant behemoths and mirelurk queens.
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Version 1.2.1
- Compatibility with QuickTrade mod.
Fixed a small mistake in the script. This does not cause any problems.
- Compatibility with QuickTrade mod.
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Version 1.2.0
- The holotape will be able to rename to "[Settings] NPC Travel" to be compatible with Valdacil's Item Sorting.
The holotape will be able to craft at the chemistry station.
Adventurer and scavenger would no longer use the bed because they were using the bed in settlements.
Adventurer and scavenger might have a stealth boy with a very low probability. Thanks to passinthrough.
In survival mode, mercenary doctors might be dealing with antibiotics and herbs. I had forgotten.
Fixed the automatically aggressive AI data of synth patrols.
Minor tweaks and fixes, etc..
- The holotape will be able to rename to "[Settings] NPC Travel" to be compatible with Valdacil's Item Sorting.
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Version 1.1.0
- Added new 3 Synth patrols, 3 Deathclaw, 3 Yao Guai.
Added 1 Minuteman patrols, 1 Brotherhood of Steel patrols, 1 Gunners squads, 1 Group of Raiders, 1 Group of Super mutant.
Added 47 travel destinations.
Added some dialogue.
Added more face variations. Maybe, new settler and minutemen seems to have been added in the official update. If not so, i forgot to that.
Changed the Minuteman patrols description that "Unlocked the first minutemen patrol if the over 6 (before 10) settlements and the castle has been owned by player. The second is 12(before 20). The third is 18. Except DLC."
Changed the default number of BoS and Minutemen to 1 from 2. This change does not matter to the save game.
Solved the problem that the [NPCs Travel Config] was not be added to player if using "Alternate Start - Infinite Answer" mod.
Abolished the [NPCs Travel Config] automatic add to players inventory when player does not have after mod start.
Minor tweaks and fixes, etc..
- Added new 3 Synth patrols, 3 Deathclaw, 3 Yao Guai.
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- Author's activity
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October 2023
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15 Oct 2023, 2:32AM | Action by: win2009
Attribute change
'File \'FO4 NPCs Travel - PS4\' description changed.'
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15 Oct 2023, 2:26AM | Action by: win2009
File added
'FO4 NPCs Travel - PS4 [version 1.4.0]'
February 2023
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23 Feb 2023, 2:23PM | Action by: win2009
Permission change
'Bug tracker disabled.'
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23 Feb 2023, 2:21PM | Action by: win2009
Permission change
'Bug tracker set to private.'
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23 Feb 2023, 1:54PM | Action by: win2009
Permission change
'Users can modify this file.
Users can use assets from this file with or without permission.'
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23 Feb 2023, 1:31PM | Action by: win2009
Permission change
'Author no longer defines their own permission instructions.
Bug tracker disabled.'
May 2022
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27 May 2022, 8:58PM | Action by: win2009
Attribute change
'Description changed.'
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27 May 2022, 8:56PM | Action by: win2009
Attribute change
'Description changed.'
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27 May 2022, 8:48PM | Action by: win2009
Attribute change
'Description changed.'
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27 May 2022, 8:36PM | Action by: win2009
Attribute change
'File \'FO4 NPCs Travel\' description changed.'
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27 May 2022, 8:36PM | Action by: win2009
Attribute change
'File \'FO4 NPCs Travel\' description changed.'
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27 May 2022, 8:25PM | Action by: win2009
Attribute change
'File \'FO4 NPCs Travel\' description changed.'
February 2022
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27 Feb 2022, 10:56AM | Action by: win2009
Attribute change
'File \'FO4 NPCs Travel\' category changed to Old versions.'
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27 Feb 2022, 10:55AM | Action by: win2009
Attribute change
'File \'FO4 NPCs Travel\' category changed to Old versions.'
December 2021
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03 Dec 2021, 2:13PM | Action by: win2009
Attribute change
'File \'FO4 NPCs Travel\' category changed to Main Files.'
June 2020
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02 Jun 2020, 5:00PM | Action by: win2009
File added
NT295 Source [version 2.9.5]
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02 Jun 2020, 4:49PM | Action by: win2009
Changelog added
Change log added for version 2.9.5
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02 Jun 2020, 4:48PM | Action by: win2009
Attribute change
Mod version changed to 2.9.5.
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02 Jun 2020, 4:47PM | Action by: win2009
File added
FO4 NPCs Travel [version 2.9.5]
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02 Jun 2020, 4:47PM | Action by: win2009
Attribute change
File 'FO4 NPCs Travel' category changed to Old versions.
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- Mod page activity
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April 2024
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18 Apr 2024, 1:45AM | Action by: supergavin12345
Tracked
'NPCs Travel'
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18 Apr 2024, 1:32AM | Action by: chillsoviet69
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'NPCs Travel'
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18 Apr 2024, 12:31AM | Action by: zpavenski
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'NPCs Travel'
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18 Apr 2024, 12:22AM | Action by: oMrx
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'NPCs Travel'
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18 Apr 2024, 12:22AM | Action by: cchcain
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'NPCs Travel'
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18 Apr 2024, 12:20AM | Action by: Arkmer
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'NPCs Travel'
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18 Apr 2024, 12:11AM | Action by: Ben329
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'NPCs Travel'
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17 Apr 2024, 11:49PM | Action by: miggy819
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'NPCs Travel'
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17 Apr 2024, 10:59PM | Action by: druidakai
Endorsed
'NPCs Travel'
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17 Apr 2024, 10:58PM | Action by: tiyamatrc
Untracked
'NPCs Travel'
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17 Apr 2024, 10:28PM | Action by: prezPACHECO
Endorsed
'NPCs Travel'
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17 Apr 2024, 9:33PM | Action by: Leybaby47
Untracked
'NPCs Travel'
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17 Apr 2024, 9:21PM | Action by: qvrr
Tracked
'NPCs Travel'
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17 Apr 2024, 8:29PM | Action by: Redfear1992
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'NPCs Travel'
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17 Apr 2024, 8:24PM | Action by: nickbergren
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'NPCs Travel'
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17 Apr 2024, 8:06PM | Action by: Leybaby47
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'NPCs Travel'
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17 Apr 2024, 7:37PM | Action by: NeoWesker
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'NPCs Travel'
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17 Apr 2024, 7:00PM | Action by: ScumNextDoor
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'NPCs Travel'
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17 Apr 2024, 6:36PM | Action by: TheViTAlY
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'NPCs Travel'
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17 Apr 2024, 6:13PM | Action by: FREAKKIE
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'NPCs Travel'
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