Fallout 4

File information

Last updated

Original upload

Created by

skyquest

Uploaded by

win2009

Virus scan

Safe to use

About this mod

Adds over 300 NPC's who traveling the Commonwealth, Far Harbor, Nuka-World.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Italian
  • German
  • French
Changelogs
FO4 NPCs Travel

I rely on machine translation because I am not good at english.

Please do not delete/scrap this mod's NPC (dead body) by the function of other mods.
This does not cause a crash, but you will no longer encounter deleted NPCs.
Unfortunately, there is currently no best solution.

If you have the "Settlement Tidy Bot" installed, please set mod compatibility settings in the configuration menu.

MCM: "NPCs Travel - MCM Settings Menu"

The problem of unavailability of holotape.
If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that "It isn't starting up because of the mass amount of creation club content being spammed at the beginning of the game." So, for example, install it after you get to Sanctuary.


Adds over 300 NPC's who traveling the Commonwealth, Far Harbor, Nuka-World.

Travel extensively and encounter in various places.

Travel destinations are determined randomly.

Travel destinations is more than 400 places.

Some travel destinations are unlocked by quest achievement or specific conditions.

The following features can be configured in the [NPCs Travel Config]:
- Number of NPC
- Relations with Player
- NPC Service
- Settlements visit
- Ignore Location
- Fast Respawn
- Large Group
- Holotape settings

The [NPCs Travel Config] is holotape that will be automatically add to inventory after the mod start.
If holotape is not added for some reason, please craft it at the chemistry station. Then the mod will start in real time within one minute.


12 Wastelander
- Default 6.
They are tradable.

6 Hunter
- Default 3.
Hunter will travel with a dog and sell items obtained by hunting, such as animal meat.

6 Scavenger (Not hostile)
- Default 3.
Scavenger will travel with a robot and sell mainly junk items.

3 Mercenary squad
- Members: Leader, Doctor, Mercenary, Robot. Default 1.
Mercenary doctor is a doctor and dealing with medical supplies.

3 Minuteman patrol
- Members: Leader, Minuteman, Minuteman, Dog or Eyebot. Default is 1.
Unlocked the first minutemen patrol if the over 6 settlements and the castle has been owned by player. The second is 12. The third is 18. Except DLC.

3 Brotherhood of Steel patrol
- Members: Leader, BoS, BoS or Dog, Mr Gutsy. Default 1.
Unlocked after the brotherhood of steel arrives in the commonwealth.

3 Synth patrol
- Members: Leader, Synth, Synth, Synth. Default 1.
Unlocked after completing the "Unlikely Valentine" or "Road to Freedom" or "Call to Arms" quest.

3 Gunners squad
- Members: Leader, Gunner, Gunner, Robot. Default 0.

3 Group of Raider
- Members: Leader, Raider, Raider, Attack Dog. Default 0.

3 Group of Super mutant
- Members: Leader, Super mutant, Super mutant, Mutant Hound. Default 0.

3 Group of Feral ghoul
- Daytime: 6 to 8, Nighttime: 10 to 12. Default 0.

3 Deathclaw
- Random: 1 to 2. Default 0.
Sleeps by day and hunts by night.

3 Yao guai
- Random: 2 to 3. Default 0.
Sleeps by day and hunts by night.

3 Behemoth
- Members: Behemoth, Super Mutant Suicider, Super Mutant Suicider. Default 0.
Unlocked after kill five giant creatures. This is the same condition as achievement "...The Harder They Fall".

Robot. Default is all disable.
- Protectrons: police, fire brigadier, medical, utility
- Assaultron and Mister Gutsy
- Sentry bot
- Mister Gutsy and Sentry bot
- 2 Protectron
- 2 Mister Gutsy
- 2 Assaultron,
- Assaultron and Sentry bot

Swarm of Bloatfly, Bloodbug, Stingwing (2 groups each)
- Random: 3 to 5. Default 0.

All NPC will affected by the [iHoursToRespawnCell, iDaysToRespawnVendor] of game settings.

In addition, all NPC will reset after a elapse of 10 days.

The mod start after the escape from vault 111.


Automatoron

Unlocked after rescued the robot with "Mechanical Menace" quest.

3 Mech Bot patrol
- Members: Leader, Mech Bot, Mech Bot, Mech Bot, Mech Bot. Default 0.

3 Rust Devil patrol
- Members: Leader, Rust Devil, Robot, Robot, Robot. Default 0.


Far Harbor

Unlocked after the Walk in the Park quest's "Defend the Hull".

2 Harbormen patrol
- Members: Leader, Harbormen, Harbormen. Default 1.
Unlocked after the Echo Lake Lumber is owned by player.

2 Church of the Children of Atom patrol
- Members: Leader, CoA, CoA. Default 1.
Unlocked after player joined Church of the Children of Atom.

3 Group of Trappers
- Members: Leader, Trapper, Trapper, Trapper. Default 0.

2 Group of Feral ghoul
- Daytime: 6 to 8, Nighttime: 10 to 12. Default 0.

2 Group of Super mutant
- Members: Leader, Super mutant, Super mutant, Mutant Hound. Default 0.

2 Wolf pack
- Random: 2 to 5. Default 0.

2 Fog Crawler. Default 0.
They usually stick to the deep fog.


Nuka-World

Unlocked after completing the "Taken For A Ride" quest.

2 Disciples patrol
- Members: Leader, Disciple, Disciple. Default 0.

2 Operators patrol
- Members: Leader, Operator, Operator. Default 0.

2 The Pack patrol
- Members: Leader, Pack, Pack Dog. Default 0.

5 Wasteland Traveler
- Default 0.
They are tradable.

2 Scavenger (Not hostile)
- Default 0.
Scavenger will travel with a robot and sell mainly junk items.

Unlocked after completing the "Open Season" quest.

2 Minuteman patrol
- Members: Leader, Minuteman, Minuteman, Dog or Eyebot. Default 0.
Requirement: The castle has been owned by player.

2 Brotherhood of Steel patrol
- Members: Leader, BoS, BoS, Mr Gutsy. Default 0.
Requirement: The brotherhood of steel arrives in the commonwealth.

2 Synth patrol
- Members: Leader, Synth, Synth, Synth. Default 0.
Requirement: Completing the "Unlikely Valentine" or "Road to Freedom" or "Call to Arms" quest.

2 Gunners squad
- Members: Leader, Gunner, Gunner, Robot. Default 0.