Thankx for the mod, i was pretty bummed to find out i couldnt make my big vault-arena in vanilla :P
If anyone still wants the cages from exotic mod in interiors aswell.. i opened this mod and the exotic wasteland creature mod in fo4edit to compare and i think this mod simply removes the interior conditional on the cage. You can remove the interior conditional (under constructibles) from the new cages in f04edit yourself, seems to work in my game anyhow
XD been some years and i dont have it anymore but it should still be easy enhough to do yourself.
Get fo4edit, open up the esp in the list on the left and in its subtree should be 'constructible object', clicking this should show the different cages and clicking a cage will show its properties in the right part of fo4edit screen. Somewhere on the right window in the cage properties should be the conditional you can remove.
Sorry if not clear but it the best i can do without actually having and seeing all the files :P
I built a gorilla cage inside vault 88 and i went many places and even slept but still no captured gorilla. The only other creature mod I have is beastmaster but i have successfully captured deathclaws and mirelurks so idk what's the problem
Update: the gorilla cages can now be built inside. To install the new version just download and overwrite the old one. Let me know if I need to add any more features/bug fix. Thanks
It was a major disappointment to me when I discovered the cages weren't allowed inside the vault. Also, I add my voice to those requesting the addition of gorilla cages, but until you choose to do so, there is an option available here: http://www.nexusmods.com/fallout4/mods/11949/?
That's supposed to just bypass the Nuclear Option reqs, but it also allows the cages to be placed indoors.
Excellent. Now I can flood my Vault with Brahmin for the ultimate experiment in how dwellers will react to living with many two-headed cows in cramped living quarters. Thanks!
23 comments
If anyone still wants the cages from exotic mod in interiors aswell.. i opened this mod and the exotic wasteland creature mod in fo4edit to compare and i think this mod simply removes the interior conditional on the cage. You can remove the interior conditional (under constructibles) from the new cages in f04edit yourself, seems to work in my game anyhow
Get fo4edit, open up the esp in the list on the left and in its subtree should be 'constructible object', clicking this should show the different cages and clicking a cage will show its properties in the right part of fo4edit screen.
Somewhere on the right window in the cage properties should be the conditional you can remove.
Sorry if not clear but it the best i can do without actually having and seeing all the files :P
Is there any possibility of a compatibility patch for this mod? http://www.nexusmods.com/fallout4/mods/13919/?
It would be nice to have some chickens, too.
http://www.nexusmods.com/fallout4/mods/13919/?
It was a major disappointment to me when I discovered the cages weren't allowed inside the vault. Also, I add my voice to those requesting the addition of gorilla cages, but until you choose to do so, there is an option available here: http://www.nexusmods.com/fallout4/mods/11949/?
That's supposed to just bypass the Nuclear Option reqs, but it also allows the cages to be placed indoors.
And thanks for the great mod, very handy.