Fallout 4

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ghozt24

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Description
===============
Workshop objects added:
> Workstations: several stands, chairs and rugs where settlers work as bank teller.
> Safes
> Signs: some floor and wall signs for promoting the bank among Commonwealth wanderers.
> ATM
> Bank alarm

Features
> Bank account
> Loans
> Transaction log
> Valuation of pre-war money
> Automatic depositing of workshop vendor incomes in the bank account
> Robberies + hostages
> Cracking ATM
> Compatibility with Vault-Tec Workshop's Population Management System (deactivated by default: see settings menu)


How to work
===============
Workstations
a. Furnitures where bank tellers work. If placed in a settlement, it produces incomes and happiness.

Safe
a. When placed the first time, it is locked, assigned to bank faction, and it stores a few precious.
b. It will store more and more precious as time goes on.
c. You can steal the content by lockpicking or commanding to bank tellers to open the safe during a robbery.
d. If placed in a settlement with a bank workstation, it produces extra incomes and happiness.

Robbery
a. You can rob only the bank tellers who are working at bank workplaces.
b. How to do: Get in iron-sight mode with your range weapon and point it to bank tellers (like Pacify Perk). Then, select "commit robbery".
c. You and your companion should cover your faces with a mask, a bandana or something, before robbering: there won't be too much serious consequences if you won't be recognised by the people at the assaulted bank. Avoid to assault banks with companions who have strong integrity or distinguishing physical characteristics.
d. Find the best time to commit the robbery: most of settlers will surrender you, only few of them will try to flee or to alert security staff. On the other hand, if guards and turrets detect you, they will sound the alarm and turn the whole settlement against you.
e. Bank tellers can quickly open bank safes. Save your time during a robbery: enter in command mode and tell them to "inspect the bank safe": they will follow your order and open it.
f. Hostages won't flee away and won't react against you when the alarm sounds.
g. How to do: be sure to have duct tape in your inventory. Then, go closer to hold up settlers and select "bound the hands".

Alarm
a. It sounds when a robber gets caught.
b. When you activate the switch, the settlement guards will come running and check around possibly threats.

ATM
a. With this, you can withdraw caps, check your balance, manage all the options relating to your bank account.
b. It works only if you log-in with your personal holotape. You get one when you open a bank account.
c. Companions and settlers in sandbox mode may use it to increase cash in their inventories.
d. If your computer skills are high, you can try to break the security code and crack the ATM.
e. How to do: load your personal holotape on the Pip-Boy or a terminal. Then, go closer to an ATM and select "crack" when showed.
f. Be caution doing that: robbers and crackers are often punished in the same way!


Requirements
===============
1. Fallout4.esm
2. Official DLCs
3. BNK.esp
4. BNK extensions
-------------------------
For SKE users:
1. Fallout4.esm
2. Official DLCs
3. SettlementKeywords.esm (v 1.38 or higher)
3. BNK.esp
4. BNK extensions


How to install
===============
*Installing with NMM:
1. Add and activate downloaded archive.
-------------------------
*Manual Installation:
1. Extract "BanCo.7z".
2. Put BNK.esp in Fallout4/Data folder
3. Put BNK - Main.bsa in Fallout4/Data folder
4. Put BNK - Textures.bsa in Fallout4/Data folder
5. Enable BanCo.esp in your Fallout 4 Launcher.


How to uninstall
===============
1. Load BanCo-MAT holotape on a terminal, except Pip-Boy and ATMs
2. Enter in Settings/Debug tools
3. Select Uninstall mod


Issues or Bugs
===============
Not known. Please report if you find anyone.


History
===============
2016/10/20, v1.1 compatibility patch for Season Pass DLCs
2016/10/20, v1.1 BanCo
2016/10/11, v1.0 compatibility patch for Season Pass DLCs
2016/10/11, v1.0 compatibility patch for SKE 1.38 or higher
2016/10/11, v1.0 BanCo
2016/08/01, v0.95 compatibility patch for SKE 1.38 or higher
2016/08/01, v0.95 BanCo
2016/07/28, v0.9 compatibility patch for SKE 1.38 or higher
2016/07/26, v0.9 BanCo


Log 1.1
===============
Fixes
- Fixed missing trigger of BoS Quest "Fire Support"
- Fixed minor bugs related to ATM menu
- Restored missing conditions on BanCo constructible objects: Local Leader Perk (rk. 2) and Cap Collector (rks. 1, 2) are now required
- Fixed alarm reaction AI package: settlement guards react now to bank alarm and shut down it when they reach the button

Solved Conflicts
- Solved AWKCR conflict: a new sort system has been implemented for DLCs head gears

Updates & Overhauls
- Mod settings are now showed by every terminal, except Pip-Boy and ATMs
- New debug tool: safe reset (resets the mod without deleting Player bank situation)
- Removed Migration Holotape, replaced by safe reset
- Uninstalling tool is now more efficient and effective
- Added new FX effect (sparks) for bank alarm desctruction stage
- Minutemen become hostile for 24 hrs if Player commits robbery with Preston as companion
- Checked and re-written some short notifications