I love this, but is there any chance you could change the name from "Experience Serum" to something else? I'm not really sure why, but I find it immersion-breaking. It's not an awful name, but perhaps something with a bit more of Fallout's zany take on science and drugs? Something like "Silver's Mystery Serum" or "Silver's 100% Safe Brain Vitamins".
Again, love your mod, but I do suggest adding some flavor to the name :D
i dont know if you will see this but a quick Geck (or whatever the f*** fo4 uses) edit might do the trick. open the esp with geck edit the name and voila ! Nevrermind dont use Creation kit. fo4 edit is better
Hey, love the mod, definitely was nice to find a "sink" to dump my mountain of caps into, but I noticed a strange behavior with the vendor whenever I go handle quests from nuka world that send me into goodneighbor for kill/collar tasks. The vendor escapes his wall/shop to engage in combat against me, and never returns to his shop after the town calms down, instead, he usually just stands idle wherever he was last when you left the area/de-aggroed the town.
Would it be possible to implement a movement routine to have him migrate back to his starting position?
Aside from that, it's been a pretty damned effective addition, and thanks for making the mod, endorsing it
great idea... one suggestion though,how about moving him to the The Rexford? seems a shady xp-dealer would fit in a shady hotel.. just a thought.. and because i use Better Goodneighbor and this would clash :-)
Agreed, it's a pretty cool idea. A bit of immersion into the gameworld would make it feel less like 'cheating' (i know it's not really cheating, but still..).The 'Memory Den' would work as well. They specialize in human experience after all. Cool mod either way.
I use welcome to goodneighbor as well, and this should be compatible as long as expstore.esp is before welcometogoodneighbor.esp in your load order. For some reason, WTG deletes the wall to the left and above the store though so it doesn't look very good. I'll make a compatibility patch in the future if the author doesn't fix it.
yeah.. i don´t know WTG i use this http://www.nexusmods.com/fallout4/mods/16594/? i haven´t downloaded this one yet cuz of fear of clashing.. but i´ll try with your tip on WTG.. if it works i´ll report back.. if it doesn´t .... the same.. :-)
Interesting idea, bit of a workaround the lack of skill trainers... Only problems I see are 1. console commands let you add exp and 2. Very easy to farm exp by building things, storing and rebuilding them. Or scrap and build at least, not 100% certain using stored items grants exp, just fairly confident.
Putting whether using console is cheating aside, some people simply do not like using console. There are also people who disable or reduce exp gain from crafting and building.
29 comments
Again, love your mod, but I do suggest adding some flavor to the name :D
Nevrermind dont use Creation kit. fo4 edit is better
Would it be possible to implement a movement routine to have him migrate back to his starting position?
Aside from that, it's been a pretty damned effective addition, and thanks for making the mod, endorsing it
just had I.S. proc from using a serum. it's pretty OP to gain x5 exp on the off-chance it proc's.
Cool mod either way.
i haven´t downloaded this one yet cuz of fear of clashing.. but i´ll try with your tip on WTG.. if it works i´ll report back.. if it doesn´t .... the same.. :-)
great work though
Only problems I see are 1. console commands let you add exp and 2. Very easy to farm exp by building things, storing and rebuilding them. Or scrap and build at least, not 100% certain using stored items grants exp, just fairly confident.
Note: By 'you' I mean that as the royal you, not YOU in particular.