Fallout 4

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WolfInTheory

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wolfintheory

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About this mod

This mod allows the customization of background music by location or event.

Requirements
Permissions and credits
Donations
!! This mod does not include any custom music files, instead letting you place your own tracks to be used in-game.

!! This mod requires both Far Harbor & Automatron DLCs.

Each BGM folder currently supports up to 26 tracks. I can see about adding more if the demand is high enough.

All music files must be in either WAV or XWM file format. XWM gives slightly better performance due to it's smaller file size.

The tracks must be named trk01, trk02, trk03, etc, ending with trk26. Please take care to include the leading zero on numbers below ten.

HOW TO USE:

Example folder structure:

Let's say you have only one music file, trk01.wav.
Music\Explore >> The track will play on all non-specific open areas at any time of day.
Music\Explore\Night >> Now it'll only play at night, on the same areas.
Music\Explore\GlowingSea >> The track now plays exclusively in the Glowing Sea, but again at any time of day.
Music\Explore\GlowingSea\Day >> Like the above, but only during the day.

If you're adding combat music, you can also include a "Battle Over" tune to a track by adding a seperate track with _finale amended to the filename.
For example, if you were adding music from a jRPG, the file type would be

Battle theme: trk01.wav
Fanfare tune: trk01_finale.wav


In-depth Folder Descriptions:

Explore\Foothills >> Exploring the foothills of the Commonwealth. (Areas like the ones behind Sanctuary Hills, where Vault 111 is located.)
Explore\Urban >> Exploring ruined citiescapes.
Explore\GlowingSea >> Exploring the Glowing Sea
Explore\FarHarbor >> Exploring Far Harbor.
Explore\Coast >> Coastal areas of the commonwealth.
Explore >> Exploring the commonwealth wasteland. For all areas not specified above.

Dungeon\MechanistLair >> The Mechanist's Lair
Dungeon\Vault >> All Vaults in the game
Dungeon >> All other dungeons besides those listed above use this set.

Combat\Event\Mechanist >> When fighting the Mechanist
Combat\Event\MechanistMinions >> When fighting the Mechanist's minions
Combat\Boss >> Fighting anything classified as a "Boss." (Sentry Bot, Mirelurk King, Deathclaw.)
Combat\BossLegendary >> Fighting legendary enemies.
Combat\Easy >> Fighting small enemies. (Radroaches, Mole rats, Turrets, etc.)
Combat\Normal >> Fighting anything other than those listed above. (Humans, Super-Mutants, Feral Ghouls, etc.)

Faction\Brotherhood >> Brotherhood of Steel-controlled areas. Certain storyline triggers will enable this music to play more often.
Faction\ChildrenOfAtom >> Affects CoA-controlled areas. (May only work with Far Harbor, not sure if it works with Glowing Sea's encampment.)
Faction\ChildrenOfAtom\Nucleus >> Same, but more specific.
Faction\Institute >> Affects Institute areas.
Faction\Railroad >> Affects Railroad areas.
Faction\Minutemen >> Affects the Castle, as well as Sanctuary Hills, so long as the mission "Taking Independence" has been started.

Town >> Affects all friendly cities. (I don't believe this covers settlements - testing required.)

VRWorld >> Memory puzzles.

Keep in mind the "Explore" and "Dungeon" folders are the only ones that read from the base folder.
All other base folders exist only for organization purposes and do not play the music placed in them. (For example, placing music in the "Combat" folder and not one of the specific categories won't work... yet.)


Future Updates:
[O] = Optional: Not putting any files here will still allow other custom music (or vanilla) to play instead.
[S] = Separate: This will be a separate version in another .ESP.

[O] Make "Combat" base folder able to accept music. These tracks will play regardless of enemy type or strength.
[O] Make Day/Night versions for uninhabited Sanctuary Hills & Airport (Currently only use "Explore/Foothills" and "Explore/Coast" respectively.)
[O] Per-monster-type battle tracks (Ex: different tracks for Deathclaws, Robots, Raiders, Forged, Feral Ghouls)
[O] Unique town music  (Diamond City, Goodneighbor, Bunker Hill.)
[O] Dungeon type separation (Cave, Industrial Ruins, Urban Ruins.)

[S] Non-DLC version of the mod.
[S] Non-vanilla version option (removes all vanilla music.)
[S] Additional times of day (+Morning, +Dusk)

And a user-friendly way (or walkthrough) to convert to XWM.

Bugs & Compatibility:
There are currently no bugs, please report any.

This mod is incompatible with the following music-changing mods:
-Classic Fallout Music (though you could recreate this mod in mine, if you download Mark Morgan's 'Vault Archives' and convert and place them accordingly.)
-Any Battle Music Behavior changing mods.

This mod does not conflict with any radio station mods.