Fallout 4
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140 comments

  1. MarcoBasso2010
    MarcoBasso2010
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    how to install this manually?
  2. YoungCeewee
    YoungCeewee
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    how does one uninstall this? I cannot find it in my plugin list even tho i already removed the mod via Vortex but Im still getting the attacks. Help?
    1. nowherewarm
      nowherewarm
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      You have to wait a few days-a week of in-game time before it goes away
  3. mattdthomas13
    mattdthomas13
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    Has anyone else noticed that this seems to increase the range of attacks? My settlers now run far away chasing enemies into the wasteland and my turrets fire much much further. 
    1. nowherewarm
      nowherewarm
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      Yes, both have definitely been increased with this mod. Not a well made mod at all.
  4. nowherewarm
    nowherewarm
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    I'm convinced this is a troll mod. Installed it, got 1-4 new attacks every time i fast travelled. Okay, nevermind. Uninstalled it in vortex, still getting tons of attacks, and the mod broke something in the Workshop mod too. Game breaking mod, no thanks.

    edit: after several weeks of in-game time since uninstalling the mods the attacks have stopped but also I haven't had a single settlement attack since then and it's been several months in-game since then so yeah, stay away from this mod. I wish I knew what value to change in the game file and to what number in order to fix this, if that's even possible... 
    1. strusik
      strusik
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      What exactly was broken in your workshop? Personally, I have frozen settler happiness scores in all settlements after removing this. Have you encountered this?
    2. nowherewarm
      nowherewarm
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      I wasn't sure to be honest, it was something more on the technical side of modding, something I'm not familiar with. The message disappeared after some time in-game has passed after I unistalled the mod. I haven't noticed a different in settler happines score but I also haven't had a single settlement attack since uninstalling this mod which was several months ago in-game time wise so there's that, went from too many attacks to zero.
  5. strusik
    strusik
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    Be careful, when removed it broke the happiness system in my settlements and now this indicator is frozen at the same values everywhere. Also this mod breaks the settlement building system in Sim Settlements 2. I haven't found a way to fix the happiness system after this yet
  6. Kevin7557
    Kevin7557
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    Removed over 60 Sim settlement 2 scripts. Do not use.
    1. The101Sarge
      The101Sarge
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      Thanks for the heads-up
    2. rashikgutpa1994
      rashikgutpa1994
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      I mean you kinda walked into it. This mod doesn't claim any compatibility with sim settlements, and a ton of people don't bother with sim settlement because they want to play Fallout 4 and not "settlement micromanager".

      Sim Settlements has its own attack multiplier setting. So it's entirely your fault.

      Don't tell people not to use something just because of your own inability to figure something out.

      And in case anyone who doesn't natively speak English comes across this, this mod is a single vanilla script, not "60 scripts".
  7. JJness30
    JJness30
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    How would I change the values? I'm loving this mod but the attacks are getting a little to frequent. Would altering the source file be enough?
    1. Babaloo321
      Babaloo321
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      I don't know if you've already solved your problem or not, but I have an answer.

      There is a nexus .pex editor file download that you can use to edit the mod's file which i'll paste the address of the mod page below.
      https://www.nexusmods.com/fallout4/mods/7360/?tab=description

      Once you open up the file in the editor, the names of the things you're going to want to look for are "minDaysSinceLastAttack", "attackChanceSafetyMult", "attackChanceResourceMult", "attackChancePopulationMult", "attackChanceBase", right click, click edit, and then change the values of them. Keep in mind that these are percents were talking about so 1 = 100% 0.1 = 10% and 0.01 = 1%. Also remember that the only values that have fixed percent values are the Float type. The other types are Bool (Boolean) which is true or false (1 = true 0 = false), and the others are Int (Integer), ObjectReference, faction, actorbase, message, and workshopparentscript, which I know basically nothing about these other ones.

      I myself have just changed "minDaysSinceLastAttack" to 3, which will only allow attacks on my settlements at least every 3 days or more, because I too have been plagued with raids that happen WAY too often, so often that it detracts from questing as I have to defend each settlement, usually in batches of three in a row. I have not played the game yet as of changing that value but I'm hopeful that I'll be able to quest semi-uninterrupted from now on.

      Hope to have helped!
    2. bleedybleed
      bleedybleed
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      A few hours years later

      I tried opening with Pex editor. Whenever I make a change in the float value and I click Save script button, close pex editor and immediately open it again all values are reset to the default. I on the other hand, tried to change values to get attacks working :D
  8. mattdthomas13
    mattdthomas13
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    Seems, like this mods may have a few bugs yet. Does anyone know of another raid mod that increases attacks maybe not to an extreme lvl?
  9. Kevin7557
    Kevin7557
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    Just found out after having to restart the game because of this mod, that it corrupted the game files, so a new game cannot start.
  10. JayRebirth
    JayRebirth
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    This sounds like punishment lmfao