Fallout 4
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KKthebeast

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kkthebeast

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  1. kkthebeast
    kkthebeast
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    Update: INNR (dynamic naming) should be all fixed up now.

    Enjoy,

    It should be "good to go" but Feel free to let me know if you find any bugs
  2. rayhne
    rayhne
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    Should the Wearable pouches - ballistic weave be before or after this mod?
    1. rayhne
      rayhne
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      Actually this doesn't look like it's needed any longer?
    2. kkthebeast
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      Not sure buddy, haven't had much feedback on it. made it per request a while ago and just figured i would share with the community
  3. Holodeck123
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    thanks for all the work.
  4. edgie168
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    I'm assuming this won't work with the AE Pack It Up merged patch, right?
    1. kkthebeast
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      It should if you load it afterward. I haven't heard of that mod. if you send me more information, (the mod pages, the AE patch, I can look into this for you)
    2. edgie168
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      Oh, sorry for not being more specific -- it's a merged .esp for a bunch of backpack mods that Gambit77 made for folks to use.

      http://www.nexusmods.com/fallout4/mods/2228/?

      Actually tbh now that I think about it, this was a silly thing to ask for, considering everything else in that merged esp! Sorry.
    3. kkthebeast
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      I can take a look. Man there are a lot of files there. what is the file name?
    4. pokara06
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      @kkthebeast:

      hi again man , there are only 2 AE replacers for "Wearable Backpacks and Pouches" on Gambits page.

      One, its the merged one 'edgie168' is talking about : "AE Merged Pack It Up v2"
      (contains a lot of packs mods merged on only one "esp" ae replacer patch)
      Another one is "AE Replacer Wearable Backpacks and Pouches v1.4b", down on the list, this one is what im using, and working with vis.

      and i think hes right, this comp patch wont work with none of them (maybe work, but dont need another esp for the same thing).
      anyway if youre using Armorsmith Extended with those AE Replacers patches, you dont need another VIS compatibility cause AE replacer just works.

      If youre not using Armorsmith Extended, then this mod is a must-have with VIS xD

      edit: same for the tactical flashlights patch, for example
    5. kkthebeast
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      I understand where you are coming from. It's the Correct INNR and Tags that are added in the AE patches that allow stock VIS to tag the items. As long as those 2 items are there, you should be good to go! Thanks for sharing the information buddy. I think we are on the same page now
  5. TheNukaDude
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    Nice work on this set.

    Thanks again.