Fallout 4

1212 comments

  1. Kentington
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    Version 1.12 has fixed a long-standing compatibility issue with F4SE.
  2. Kentington
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    To those of you who are still cloning radroaches in version 1.11, I'm still having trouble replicating this bug (pardon the pun). Please PM me a link to your save files on Google Drive/Dropbox/etc. - having a case study to examine will help me track down the issue.
    1. HermaeusM0R4
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      Have you had success replicating Raiders without getting roached? Desdemona?
    2. roldoi1911
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      I got roaches from Smiling Kate and Haylen. Don't know what in particular causes the roaches. just seems random since named NPCs don't always work and I get 50/50 with random no named brotherhood members.
    3. derdrakken
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      With 1.11, I scanned Curie (she's a Unique Follower, CBBE custom preset body), saved in slot #6. Got a radroach twice when synthesizing.

      Edit - see my post below on textures and the test I ran that helped me stamp out the radroach for Curie.

      In any case, I LOVE this mod! Endorsed, of course. :-)

    4. Yanqui9
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      I got Desdemona as a synth the first time I tried, next three tries gave a radroach. I've synthed Irma three times with no roach.

      PS: Don't kill the roach, it still counts as a settler. I killed a Desdemona roach and Vault 88 turned against me!
    5. derdrakken
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      Desdemona, Glory and one of the female agents at RR HQ. All turned up roaches. None of these were vanilla NPCs. I'm using the Hot Mama Murphy mod. I'll have to go back and scan them with the HMM mod disabled and see what happens. Course then, I won't want to make Synths of them. ;-)
    6. derdrakken
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      Textures may be part of the radroach problem.

      I'm using the Unique Player/Unique Followers mods, and synthesizing Curie was producing radroaches. My player and all other companions synthesized properly.

      I did a test production run using the Curie template - 10 of 10 radroaches.

      I switched Curie's textures with the CBBE Ida Body Textures and RESCANNED her (important step). Now she synthesized normally.

      I switched her textures back to the old textures and rescanned. This created radroaches again.

      Switched back to Ida textures and rescanned...beautiful Curie Synths came out of the soup.

      As an aside, Cait is using Tattilina's Black Ink CBBE, and that is working beautifully as well.

      I don't recall what textures Curie was using before the switch to Ida...but they were definitely different than the Player's and all the other companions'.

      Edit - I copied the Ida textures to the basehumanfemale folder. Now Desdemona, Glory and the RR agent who had been producing roaches all synthesize beautifully.

      Edit edit - Or they did for one or two synths anyways. Then there is always a glitch where an invisible synth is created or just the head begins to rise out of the soup and then disappears. After which, apart from the player and companion's synth, nuthin but roaches.
    7. EnderDragonFire
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      That is an utterly hilarious bug! No pun intended. I say just chock it up to DNA contamination (a common problem when working with real DNA) and leave it there. If you get a roach, you get a roach.
    8. MIca720
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      Vanilla Maxson seems to only spawn roaches.
    9. papagator
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      i'm sorry but this whole bug with synths turning to roaches when they come out is just hilarious.

      don't kill that desdemona roach, she's still a living being!
    10. jesers
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      First off: Awesome mod thanks.

      Second: For me the radroach issue seems to be a persistence problem, because everybody I produce after loading a save turns out as a roach. I can produce a freshly scanned synth just fine, then quick-save, quick-load, produce the same synth and the outcome is a roach.

      I haven't tested it much further, but for me it seems like NOT loading is required for the pattern to stay viable.
    11. ykvr
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      I have this problem with what seems to be specific npcs like desdemona and raiders
    12. whopwhop
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      my synths are not roaches ,but they are dressed in underwear ,how do I dress them lol

      ok so now they are no longer wearing underwear ,at least the female adults are now nude ,I can live with that lol
    13. rics1997
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      Seems I get roaches when I create from a synth like Curie but not enough production to know if thats a reliable conclusion
    14. AngryPuppy78
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      Maxson is a radroach sometimes. Other times nothing at all comes out of the machine. Cloning the human Virgil works fine until I send him to a settlement and come see him later. His name shows up as <TOKEN.NAME=SYNTHNAME>.
    15. waylonp123
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      its seems for me when i try to clone someone with a none default body(some synths, ghouls and modded in people) i get a roach.
      i love the mod,
      what i would really like to see is a character creation screen (if that's even possible) when making synths.
    16. qinhaodark
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      Hello~ BOSS Why my synth's name is< token.name=synthname> T-T
    17. Fr3nchyfier
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      I've never had this issue, but I just wanted to point out that this is literally the funniest bug I've ever heard about. (Pun totally intended)
    18. rostsit
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      Got this bug trying to create Mason - http://fallout.wikia.com/wiki/Mason_(Nuka-World) Try him if you want to replicate the bug for sure.
    19. halfcocked
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      My synths (all female settlers....) cloned normally as humans, however one or two of them changed into roaches during later game loads.

      The roach does not have any dialogue interface or "name", and does not register in VATs either as friendly or hostile.
    20. halfcocked
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      So, out of the 14 synths I've produced, 6 have come out as roaches, and three have since become completely invisible.

      Funnily enough, the roaches can be assigned to grow crops! Well, the food count goes up, but they don't actually go over to the crops. However my "invisible" synths are quite happy to tend crops - so you can see a rake or hoe being wielded by an apparent poltergeist.

      Curie and Desdemona spawn as roaches, and both originals of these are using the Keke-bu face mod. Piper and Cait spawn ok, even though the originals also use Keke-bu. Two female settlers that spawn as roaches are vanilla, as are the ones which are now invisible.
    21. rostsit
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      So far, Mason and Desdemona always spawn as roaches, Nisha, Dixie and Mags Black spawn fine. All lose their names when moved to another settlement. I don't have enough resources to try many variants, though reloading is of course a possible way, but I don't know if it is useful for the author, he remains silent...
    22. rostsit
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      Temporarily fix provided at bugs section.
    23. Gathoblaster
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      If you could fix this you could also add a chance that a radroach or something else spawns that can be reduced and even eliminated with the right science skill!
    24. parchedgoose
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      Still getting the roaches.. big ones at that.Thought it was odd till I checked in here so hopefully you will work it out.Two other things I noticed. When scanning someone, sometimes they feel it and other times its not felt.After cloning a roach last night I killed it and the other clones turned on me. Even after leaving for a while and coming back they were still hostile so I killed them and decided to clone more and the new ones were hostile as well.

      Love this whole concept and built an entire facility and housing units at Starlight DI to do this in...hope you can figure it out.
    25. rostsit
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      There is a solution to roaches problem, check bugs section. In short - you can't reload in-between scanning target and creating a synth.
    26. JDamien6973
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      Did the same thing the first time it happened to me, killed the roach and the whole settlement turned on me lol.

      Oddly, I can clone Desdemona but I can not get even one of Scribe Haylen nor can I reproduce Glory they always roach, on the flip side of things, this... error... Dare I say... Bug? :p seems to be effecting my randomly spawning settlers now too as every now and then I will get the "A Settler has arrived at XXX (Pick your place) only to go there and find radroaches. Not a clue whats going on at this point which sucks cause I really like this mod.
    27. despin01
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      I figured something out that helped me.
      I scanned dead Mags Black, synth was a radroach.
      I resurrected Mags Black, scanned, killed again, synth was a radroach.
      I resurrected Mags Black, scanned with VATS, killed again, synth was a radroach.
      I resurrected Mags Black, scanned, left ALIVE, synth came out fine.
      Heaps of dead radroaches all over the place...

      Doesn't explain why Glory still comes out as a radroach though because she's definitely still alive. I'm thinking I'll try making her part of the player faction to see if that works.

      I'll keep experimenting!

      Amy: Like the heaps of dead monkeys?
      Farnsworth: Science cannot move forward without heaps!

      UPDATE: Oh god what have I done?! Now that Mags Black is alive, I console command "recycleactor" on one of the radroaches and now there's a giant naked Mags Black towering over me! I SHALL MAKE AN ARMY OF GIANT NAKED MAGS BLACKS!
    28. Dodferatu
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      Despin01 we need screenshots
    29. Lavadog1
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      When I do Elder Maxson I get a rad roach.
    30. IndraEMC
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      Everytime i try to clone Maxon and Desdemona it ended as radrocahes, others seems fine (i tried again with Shaun / Father, Dr. Li, Danse, Magnolia, even Vault-Tec Guy / ghoul without any problem)
    31. Rambosturkey
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      this is the price for playing god lol
    32. w223jlh
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      Mine is cloning radroaches now. It didn't at first, but now it is. I was able to replicate one person, but after that all I get is roaches.
    33. Bottletopman
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      Vanilla Maxson seems to only spawn roaches.


      Brotherhood is controlled by roachmen, grab your tinfoil hats!
    34. enigmadesign
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      Yup, I get one character then if I come back later and use the same clone selection I get a rad roach. I also have had two synths start out OK, but later turn invisible
    35. Fafnir747
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      How are you doing on the "bug"-problem, any progress yet???
      As soon there is a fix for this "vermin infestation" (LOL) i'm definatly gonna try this one.
      Looks awesome !!!
    36. delchrys
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      for me, i scanned curie then did a production run of around 20. after four were produced, i fast traveled away and then saved/exited. when i reloaded and fast traveled back to the base with the production facility, there were 17 curies and 3 roaches.
    37. Decks087
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      I can reliably produce a radroach every time if I try to produce a unit from a template where the target is dead. All templates where the original is alive have produced a radroach in production, or have changed to radroaches over time. I think "radroaches over time" might be occuring if the original actor dies, but I haven't tested it, but I will and report.
    38. InariIX
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      Well there goes the answer to my question.
    39. Lateraliss
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      This may not pertain to the roach bug as it comes from this mod, but I know that changing certain variables in NPC level lists can spawn radroaches instead of an NPC. For instance, if you change the chance none variable in the levellist for a female raider to 25, that means the female raider has a 25% chance of not spawning. But the game doesn't use common sense in that situation and spawn male raiders more often, it spawns a radroach with raider stats.

      Like I said, this may not be what's causing the bug in the mod, but there is a similar bug in the vanilla game.
    40. Argyuile
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      Dixie from Nuka Wolrd is a roach every single time as is Nisha

      Edit: Update.Based on another thread I went back to Nuka World Re-scalnned Nisha and Dixie, went strait back to my Syth fabrication plant and was able to successfully make normal people. Well normal synth people anyways.

      The mod author has asked for save files but I'm running over 240 mods so... I feel like I'm a bad candidate.
    41. MuteButtonHero
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      So instead of killing the roaches, save just before making a synth. Then if you get a roach, reload. Obviously won't help with the ROT (Roach Over Time) problem though.
    42. otakuwastelander
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      the only NPCs i have coming out as Roaches are from Nuka-world. I haven't tried Far Harbor yet or Vault-tec, but i'll check those out. otherwise, everything seems to work fine. I scanned Tiny(Trashcan Carla Caravan) and she came out as a human so, i think it might only be a issue with the DLCs, nothing else.
    43. Shaidon7
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      Don't get me wrong, but this sticky is getting a lot of space per page. Kind of annoying while trying to see if old messages have the solution for my problems. =/
    44. HighElder3
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      I have no problem but i'll tell you if i do.
    45. HighElder3
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      Also why do some synth come out as roaches? I mean human Does not equal rad roach.
    46. samale
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      I send synth in settlement and name synth become name <token.name=synthname>
    47. cujo37
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      Hi,

      I have the same problem, radroach for some NPC and i use some mods who changes the NPC appearance : FOFW Redux, Unique Follower.

      I've cloned Cait and Piper with their new meshes and textures succesfully, Magnolia and some others were a success too.

      Rowdy, Desdemona and Maxson 20 tries 20 Roach with or Without mods changing their appearance and/or Textures.

      I have also the <token.name=synthname> problem.

      One more thing : If the Synth production is successfull the name is changed, if i have a radroach the name is the original.
    48. DuleTNT
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      Well, whoever I try to create only things I get are radroaches - nothing else.
      it's kinda frustrating because it's a good mod, but it's not working.
    49. zerochure
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      how can ? use this mod on ps4 someone can help me ?
    50. akasus91
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      All Atom Cats
    51. CptWallabe
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      i cant pm you for some reason
    52. ecbirtel
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      I have the synth factory placed and powered. I have enough material to make synths. Yet, it will not make any.

      Placed - Check
      Power - Check
      Materials - Check

      I have tried with various NPC's and still no synth army yet. Yes, I have a plan for them.

      If anyone else has this issue please contact me and maybe the author as well. :-)

      I have posted an image here (hope I am not breaking any rules) - http://imgur.com/a/ZJgiW

    53. GOGOOD
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      Hell m8 i cant even make any synths, please fix the thing.
    54. BETTERDEADTHANRED
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      This is proof that the Brotherhood of Steel was right! The institute must be destroyed!
    55. LucasKaneqd
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      This. It is actually a pretty Falllout-like thing to happen if you ask me.
    56. ramirez223
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      i think theres something corrupting the scans and replacing the species with radroach
    57. Leinheart7
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      My game says, when I check the computer in synth fabrication : Token.name=tissuelevel

      I made a ton of synth component and tissue and I have a ton of bones.. what happened
    58. durge13
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      ...
    59. deleted6596669
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      I just spent the better half of the last 5 minutes laughing like a maniac in my bedroom. How does a glitch like this even arise in the first place lmao
    60. DuleTNT
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      I found the solution.

      Until now every time I want to replicate Elder Maxon for example I get radroach.
      But what I did last time was that I didn't save game after I "shoot" him with body scanner, instead I just traveled back to Sanctuary (where is my synth replicator located) and replicated him right away without making any save games in between..... and he finally came out of the "bath"!!!

      After I saved game and tried to replicate him again I got radroach again!!!!
      Then I traveled back again to scan his body and overwrite his previous slot, and did the same thing like the first time with no savegames in between and i manage to replicate him again........

      the same trick works for all other characters that I was getting radroaches.

      So, in my case, savegame between body scanning and replication, and after replication is done is definitely what is causing radroaches.
    61. anonymousgammer740
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      thanks for that fix . i am going to see if ti will work latter .
    62. boo1234567890123
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      Ok so i found out a way to get this bug everytime well for me at least so i made a bug report but i dont know if you will see it so i will post it here as well i dont know if anyone else has posted about it but for me it seems you only get radroaches when the npc your trying to make a synth from is dead or die's so if people are having this bug try using the console to bring the npc your trying to make a synth version of to you and see if they are dead and if so then try using resurrect in the console and then saving and quitting the game and going back in and trying again that worked for me but it might not for you so try that untill the developer can find a way to stop that if its possible
    63. FloydFire42
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      @Kentington Just a thought but maybe if you plan/want to fix the radroach issue you can ask LazyGirl for help since https://www.nexusmods.com/fallout4/mods/21982/ (abduction lite) just clone npc and from what i can see doesn't turn them in radroaches...
    64. WinglessFlight
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      Have you previously scanned Roaches? Does it still exist on a slot bar for production?
    65. gatesmcfadden
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      player.placeatme 20953 1 or however many . generates however many random settlers you want.
    66. Maghos
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      I noticed that i get roaches if i do a synth production after the game have saved or reloaded only scans which haven't had a save or load before production.
      works.
    67. jaydog121787
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      this fixed my issue thanks :)
    68. Pyroclasitcflow
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      Im in 1.12 and I get roaches for railroad agents
    69. PaddyUA
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      Same problem. Without saves between NPC probe and replication - works correctly.
    70. Bassywassy27
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      I realize your comment is from 3 years ago, but the link to that page is inaccessible. And they are exactly the issues I'm still having.
    71. orphanmaker1
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      use the pacify perk then release them and run away for 3 days - this also works on NPC's like Rylee, hardsave before each attempt
    72. PrecisionTacos
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      Hey I know why this is happening! This bug was also happening in this mod, https://www.nexusmods.com/fallout4/mods/42857?tab=description

      EgoBallistic provided insight into LChar-based radroach issues that crop up sometimes during NPC cloning events.
      From my understanding this issue has to do with the game being unable to properly clone NPC's, and instead of crashing it spawns headless actors or radroaches!

      https://www.nexusmods.com/fallout4/mods/50040?tab=images

      This may provide some insight into the issue as well.
    73. Drivinghard
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      yu'd tink at least the choice of 'species' might be random...
    74. XenonTheGreat
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      You can dress them by giving them clothes in a "trade", then active the clothes.
      If, they're not roaches of course. So far, only Synth-Nora in my game didn't come out a roach.
      I really want this mod to work and make a whole settlement out of Synths, but the roaches really make the massive effort to gather, make and use the thing very disappointing. Is it textures? Is it a matter of not scanning dirty humans and only using clean humans?
    75. IsoDiadect
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      When I used this mod I only ever had the roach glitch happen once. Fun fact the whole reason that glitches are referred to as "bugs" is because back in like the 60s with the very first computers that were like big as rooms, the very first thing was actually a literal bug namely a moth found crushed to death in the relay switch.
    76. Maverik11040
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      Imediately after using the body scanner on your subject, such as 
      desdemona.  Exit area back to synth production facility imediately .   It works for a very short while.  Time is a factor.  Delay will cause Roaches.  
    77. JudovanMoord
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      I'm glad I'm not the only one who got roaches from Desdemona and Glory. At least I know now that its not just an issue on my end.
    78. M4LC0M1T3TH3W1Z4RD
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      I've tried replicating several different NPCs from settlers to raiders to the bosses from Nuka World, all got roached. Only ones that work is Nora and my character.
    79. M4LC0M1T3TH3W1Z4RD
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      Try putting your scanner in a storage thingy, supposedly thats what glitches it
    80. kaiga112
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      for who got roached  bug just change slot of npc  .i change slot of desdemona and  i have her to my srtller
    81. gianni33369
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      Ciao Kentington, volevo chiederti, come mai non hai mai pubblicato la mod Workshop Synth Production su PS4, perché io sono un giocatore di fallout 4 da PS4 e sono sicuro che molti altri giocatori di fallout 4 da PS4 vorrebbero vedere questa tua incredibile mod su PS4. Volevo anche chiederti se un giorno potrai mai pubblicare Workshop Synth Production su PS4. Ciao.
    82. Ausarq23
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      one potential fix (and cause: saving and reloading a few times sets the id to the default which is a rad roach as that's what the game defaults to when no id is selected) is to rescan an npc
  3. mariostargetpc
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    hello im trying to clone an institute synth and a courier but it doesnt appear on the settlement population, i have tried to re-asing to another settlemet but still dont work
  4. TenWing200
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    Quick question and let me know if someone has asked this but could you use the LooksMenu mod and use the saved faces that are for the preset to make more custom faces? Also awesome job on this.
  5. TurboPlunger
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    I cannot, for the life of me, find that holotape. The descriptions says its in Robotics, but where? I've scoured the room, talked to everybody, and looked in everybody's inventory but I can't find it. 
    Using the console command "help schematics 4" brings it up so I know the mod is on, but I also can't get by using "player.additem..." what am I missing here?
    1. rlbaxter
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      The tape is laying on one of the tables in the robotics lab along with some other institute specific items.
  6. Parahedronix
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    Is there a way to get the blueprint or something via commands?
  7. vvk78
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    Excellent mod, thanks.

    I think it would go well with: Institute Robotics Workbench
  8. PugFudge3214
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    Hello Lord Kennington. First of all I just want to say how much I love your synth Fabricator. I am aGod thanks to you. However as of late I seem to be in a rather spot of no clones spawning. May I ask if you know of any potentially lethal mod that don't sync with your creation? I'm on the xbox by the way. Thanks in advance and have a great day. 
    1. QALAVIX
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      I am having a similar problem (on PC); I have built the Big Thing, created ingredients, put them into the correct storage, powered and connected a terminal to the Big Thing, and told it to make a synth, and it animates... but at the last moment, nothing comes out of the pool. 
      Two different places, though both are indoors - don't know if that would make a difference.  On a previous load order, I used a big space in Vault 88 and was making synths there...

      Later: three different placements, one of them an exterior vanilla settlement (Nordhagen Beach, and don't think about getting blowing sand in the synths being made...)
      I also have the mod Spawn Settler Button, and in the interior locations, the button turned red a while after placement - which the mod documentation says "Parameter "workshopID" not obtained after 2 minutes. Something went wrong. May be scripting system overloaded, may be "new" settlement not properly registered in workshop scripting system".  Haven't yet tried the button at Nordhagen, but I did at Sanctuary and it worked there.
  9. gb75
    gb75
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     I'm an xbox player .this mod i present on bethesda.net .but I wanted to ask your permission to be able to combine it with other workshop mods to save slot space and if possible to be able to use it for a custom settlement in which it would be pre-builtCan I have your permission?thanks in advance for the reply
  10. MattiasXCII
    MattiasXCII
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    This mod appears to be incompatible with UCO (unified clothing overhaul) or at least when i have them in the same load order it crashes my game at the start menu.
  11. KazelChris29
    KazelChris29
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    I am currently using the "Play a Female Couple" version of this mod:
    Same Sex Couples & LGBT Families

    Does anyone know if the female spouse version of Nate aka Natalie can be synthesized? Does she replace the default Nate? If anyone can let me know I would appreciate it.
  12. AmestrianDream
    AmestrianDream
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    I noticed a lot of people have a hard time with rad roaches spawning instead of their synthetic settler. This can be avoided by using companions, companions work especially better then other NPCs and will not throw a rad roach, even modded in companions. I don't know why they work better but they do. It's also best not to scan NPCs that can or will die because when they do die, all of their synths will become invisible when the model of the original NPC is de-spawned from the game.

    This is my favorite mod of all time and I use it in every build, it is a function in the game that I wish was included in the original content of the game. As long as you are careful in selecting candidates to scan for models, this mod functions perfectly. I love building people out of old junk I found laying about in the wasteland. It is an addiction I've had for about 3 years now.