Hello everyone, if you like this armor be sure to rate and comment. For those of you that have trouble finding the Liberty Power Armor, it should be located at the Sentinel Site. The Sentinel Site is visited during the Brotherhood of Steel quest "Liberty Reprimed", in which you retrieve bombs for Liberty Prime's arsenal. The final chamber in the very bottom of the bunker is full of nuclear bombs encased in cages, the armor is located right before this room, in a collapsed corridor on the left in between two nuke cages.
If you haven't already seen it, be sure to check out Fallout Cascadia, an upcoming total conversion mod that equates to basically an entire new game. You will start out playing a brand new protagonist in a worldspace centered around Seattle, with many gameplay enhancements, new creatures, armors, weapons, etc... Link to Website: http://www.falloutcascadia.com/ Link to Community Discord Server: https://discord.com/invite/falloutcascadia
I rarely use power armor, not a big fan. However I had to have this mod for one reason. I got the "Sentinel Power Armor" companion mod from the Creation Club. It has Liberty Prime's voice so I had to have this armor to go with it. Works beautifully, looks great and it is like running around with a miniature Prime. The Creation Club mod works flawlessly, zero issues so I would recommend it. The two mods in tandem are just outstanding. Thank you Saber!
I wanted to use this, but there are gaps in the armor where you can see straight through to the frame and your character's body, around the arms specifically. Unlike vanilla power armor, none of the custom power armor sets seem to solve this issue.
I found that annoying at first, but you can apply a 'fanboy fix.'
Liberty Power Armor was a desperate crash project meant to try and break a siege. Time was of the essence. Maybe the designers sacrificed coverage in those small troublesome areas to get the suits into production and at the front quickly, rather than holding the whole thing back over them. Or maybe they were still working on details when the project got mothballed. Did you see DIana Prince's charge across no man's land and subsequent rampage in 'Wonder Woman'? I peg it for being a 'rhino' like she was there-- shrugging off punishment as it closes to create a breach, then moves around terrorizing nearby enemies while more conventional troops take advantage of the disruption to attack. If that was the tactic in mind the gaps wouldn't be as serious a vulnerability: the suit would be in motion too much to draw a good bead on them and the actual arm plating would help obstruct shots at them.
I recently got into a sentimental frame of mind about my Fallout 4 days. And boy do I remember this mod fondly.
It has an intimidating brutish elegance and a less silly-looking jumpjet upgrade. The paintjobs offered are superior to the equivalent ones offered for other suits. It requires a lot of perk-farming and hoarding of Mini-Nukes to max a suit's upgrades out. But between the finished armor's potency, and all the levelling up and equipment gathering you do before you can create it, you can then endure incredible assault without having to worry. The actual basic parts require bupkis in materials to make and if that maxed-out suit somehow does suffer noteworthy damage an empty can or two is all you need to affect repair.
It had two drawbacks on my XBox One, but they were cosmetic. Sometimes the graphics for the legs turbines would peg themselves onto the suit's waist. That was easily countered by removing the upgrade, backing out of the menus and reinstalling it. The other thing was that the suit's form wasn't quite tweaked to fit Nate inside properly. When I took the helmet off to see his facial performance during new conversations, he was pretty much talking straight into the top of the torso armor.
Of course, all this was years ago... maybe those have been fixed. In any case they were minor things, as I said.
I recommend this mod in general, but especially for folks who like me want to just keep building-- to totally fill out the perk selection, explore every last location and build up settlements so intricately the game engine puts a gun to its head in despair. My Liberty suit never stopped paying off as I wandered between locations without fast travel to squeeze extra experience, trade goods, workshop resources and personal supplies out of my trip. When that sometimes left me overencumbered and I became an easier target to hit, it was all the more valuable.
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This update is just a small fix to the chemistry bench crafting and now includes all armor pieces and the Liberty Grenade in the "Liberty" category.
Thanks to everyone who has supported the armor.
Link to Website: http://www.falloutcascadia.com/
Link to Community Discord Server: https://discord.com/invite/falloutcascadia
Liberty Power Armor was a desperate crash project meant to try and break a siege. Time was of the essence. Maybe the designers sacrificed coverage in those small troublesome areas to get the suits into production and at the front quickly, rather than holding the whole thing back over them. Or maybe they were still working on details when the project got mothballed.
Did you see DIana Prince's charge across no man's land and subsequent rampage in 'Wonder Woman'? I peg it for being a 'rhino' like she was there-- shrugging off punishment as it closes to create a breach, then moves around terrorizing nearby enemies while more conventional troops take advantage of the disruption to attack. If that was the tactic in mind the gaps wouldn't be as serious a vulnerability: the suit would be in motion too much to draw a good bead on them and the actual arm plating would help obstruct shots at them.
It has an intimidating brutish elegance and a less silly-looking jumpjet upgrade. The paintjobs offered are superior to the equivalent ones offered for other suits. It requires a lot of perk-farming and hoarding of Mini-Nukes to max a suit's upgrades out. But between the finished armor's potency, and all the levelling up and equipment gathering you do before you can create it, you can then endure incredible assault without having to worry. The actual basic parts require bupkis in materials to make and if that maxed-out suit somehow does suffer noteworthy damage an empty can or two is all you need to affect repair.
It had two drawbacks on my XBox One, but they were cosmetic. Sometimes the graphics for the legs turbines would peg themselves onto the suit's waist. That was easily countered by removing the upgrade, backing out of the menus and reinstalling it. The other thing was that the suit's form wasn't quite tweaked to fit Nate inside properly. When I took the helmet off to see his facial performance during new conversations, he was pretty much talking straight into the top of the torso armor.
Of course, all this was years ago... maybe those have been fixed. In any case they were minor things, as I said.
I recommend this mod in general, but especially for folks who like me want to just keep building-- to totally fill out the perk selection, explore every last location and build up settlements so intricately the game engine puts a gun to its head in despair. My Liberty suit never stopped paying off as I wandered between locations without fast travel to squeeze extra experience, trade goods, workshop resources and personal supplies out of my trip. When that sometimes left me overencumbered and I became an easier target to hit, it was all the more valuable.