Fallout 4

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LoneRaptor

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LoneRaptor

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  1. LoneRaptor
    LoneRaptor
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    Version 2.2.7 is now available.

    - Added optional patch for The nordhagen haven (esl marked esp). fixes floating APC
    - Added optional patch for Murkwater Now a REAL construction site (esl marked esp). fixes clipping
    - updated the FOMOD installer to auto detect the required patches

    A clean install is only required if upgrading from a version before v2.2.1
    To make a clean install:
    - Make sure no important items are in the containers or they will disappear
    - in your mod mannager disable the esp('s)
    - load your latest save.
    - make a new save
    - Back in mod mannager enable the esp('s) again
    - load the save you made before it should now work
  2. orangedeal
    orangedeal
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    How can I make the tail gate always remain open after a trip? It’s very inconvenient that I have to open it and I won’t be able to run in quickly. Maybe I can somehow edit the script or delete something in CK? So far I have not succeeded, and there have been changes in the script compared to version 2.2.2.
  3. LordTuron
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    Looks nice, will download in a bit on my gaming computer (well, all of my computers are gaming.. I use one for FO4 most of the time lol).

    I have a question, would you/could you make an APC that would require repairs before you can use it? I would think that makes it more lore friendly. Salvage parts from other APCs and vehicles to get this up and running. Maybe require a perk level whatever, science or other.
  4. gifaf
    gifaf
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    Hi i installed this mod for fallout 4vr and no matter what i do it doesnt show up in my game would you be able to assist?
  5. Ossemies
    Ossemies
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    Would be awesome if you made compatibility patch with nuclear winter mod. maybe its possible?
  6. Salensis
    Salensis
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    Sorry if you've answered this or I've missed the details somewhere, How would I go about adding a location to this mod?
    Is it as simple as placing the pack-in, and adding entries in the message menus?
    If I need to edit a script to include a new location, which of these would I edit?
    1. LoneRaptor
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      It's a bit more involved than just placing the pack-in but you're on the right track.
      I wrote a guide for someone else some time ago that should explain everything.
    2. Salensis
      Salensis
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      Thank you!
  7. Rantanplan76
    Rantanplan76
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    May I ask for a "loose-files" version for Collection users?

    3x Main.BA2 + 1x Texture.BA2 is much if you have to pay attention for BA2 Limit.

    We try to have as much as possible "loose" for Storywealth and the Addon.

    THX!
    1. LoneRaptor
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      You can just extract the BA2's to get the loose files with something like BAE
    2. Rantanplan76
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      I know, but then the other Collection users dont have them....except I would upload those files on Nexus.

      If you provide us with loose files, you would help us and still keep the downloads/DP.
    3. LoneRaptor
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      I've uploaded a loose files version as an optional download
    4. Rantanplan76
      Rantanplan76
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      THX !! Great!
      Will update the Addon next days so they get your loose-version
  8. BastardNeko
    BastardNeko
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    Possibly dumb question. Can this be safely installed mid-playthrough?
    1. LoneRaptor
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      Yes
  9. ImmaculateDeception
    ImmaculateDeception
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    So after starting a new game with this, I left RR for Concord, happened upon the APC on my way down, but didn't know what to look for or do at the time. So I went down, talked to Jake from SS2, and fought off the raiders, all that. Came back up with Pesto Gravy, found the note, but I didn't get attacked, I don't believe. So I'm a bite curious if SS2 can prevent him from showing up? If I console add the key, it works fine, but not sure what happened here. I looked all over, couldn't find a body or anything, but this was a day and half later.
  10. charmlessrogue
    charmlessrogue
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    This is a great mod. Been using it for a while now. I’m thinking about starting a survival playthrough and had a question.

    When using the APC to sleep, does it class it as a real bed or a sleeping bag for survival mode?
    1. LoneRaptor
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      In the settings you can choose how it behaves. I think by default it is classed as a sleeping bag but you can set it to act as a real bed.
    2. charmlessrogue
      charmlessrogue
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      Thanks for the response. That’s great as I really wanted to keep using this. Great mod!
    3. ImmaculateDeception
      ImmaculateDeception
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      This is critical info for survival players. Thanks.
  11. Oynlen
    Oynlen
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    hi, can I ask how you placed the items of clutter and activators etc? was this all done manually in CK or did you perhaps create a SCOL to place then broke it apart at the end? Not sure but would assume Scols cant contain activators? Reason is, I have made a mod that uses more modern vehicles (in their wreckage forms) and one I replaced was the APC. I thought I had modeled it to have the interior fit fairly well, but most of those in game do not contain as many items as yours ofc. So there is clipping and things floating etc as the outside was never the same size as the OG APC. Is there a fast way to edit one location and then use it as a kinda blueprint to do the rest?

    https://youtu.be/5ZOFpK9LwDg
    1. LoneRaptor
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      This was done with a pack in these can contain activators. but once placed in the worldspace these act as loose items.
      You can't edit all at the same time. if you just have to scale something to fit then you could find it in the object window, right click it and select use info. in there select one in the bottom section to load a cell. once loaded back in the use info window select all. then select the render window and press numpad - this opens batch actions and in the properties window you can change the scale. If you need to move something this won't work unless only on Z as the apc is not always pointing in the same direction. if you are moving something with an activator make sure to also move that the same distance.
    2. Oynlen
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      thanks for reply and info, I will look into this