Fallout 4
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mkborgelt13

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mkborgelt13

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About this mod

Remove debris, fire, and bloodstains from the UFO crash site.

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Description

This is meant to be used after the player has experienced the UFO crash event.

Removes fire, fire light sources, smoke emitters, and blood splatters from UFOcrashSite and UFOcrashSite01 cells.

The ship itself is still there, but nudged into the ground, so as to hide the windows. The logic here being it would be too large for scavengers to carry off, and the windows would be blown out by force of impact anyway.

When I figure out how to edit .nif files, I would like to modify the mesh of the ship to make it appear damaged and partially stripped for parts. In this way it can appear it was investigated by Institute synths and visited by wasteland scavengers.

I still have no idea how the pilot managed to escape the craft, I do not see any hatch.

WARNING
Some junk may remain. I have tried to get rid of it all.

PSA
If anyone knows how to completely disable the entire UFO crash event, please let me know...
OR if anyone knows how to integrate this with the event itself...