Fallout 4

About this mod

How immersive, smart, and aware can one NPC become? Scavver is a wandering merchant who loots the region, gets himself unstuck, appraises and equips the best found gear, wears protective gear in radstorms, grows a beard, teaches perks, and builds his own settlement. He is fully voiced and has a configurable mod menu.

Permissions and credits
Mirrors
Changelogs
How immersive, smart, and aware can one NPC become? Scavver is a wandering merchant who loots the region, gets himself unstuck, appraises and equips the best found gear, wears protective gear in radstorms, grows a beard, teaches perks, and builds his own settlement. He is fully voiced and has a configurable mod menu.

Custom Papyrus functions include navbumping over obstacles, special AI package handling in unloaded cells, teaching perks by showing skills, and a status ticker for developers.

COMPATIBILITY

Scavver lives in the blue trailer with the broken window near the top of the Vault 111 elevator. Whenever he returns from his route around the Commonwealth, he builds more furniture at his home. So any mod that alters Vault111Ext should not be used with Scavver.

Scavver has 12 main scripts and a handful of fragments, totaling 1600+ lines of Papyrus code. The scripts are robust and have been vigorously tested, plus several functions were designed to handle disruptive events (like getting stuck on a hill, or fast traveling away from Scavver while he is doing things). Like real life, AI packages can be messy and unexpected things can happen. I haven't experienced any crashes or critical errors, but it's up to you to determine how you feel about using script-heavy mods. I spent six weeks obsessing over details, but I still back up my saves just in case.

KNOWN ISSUES

Workarounds have been attempted for the broken "don't steal" flag in NPC AI packages. Please see the Version 1.06 changelog at: http://pastebin.com/zC06a2P5