Fallout 4
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spacefiddle

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spacefiddle

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About this mod

A simple change that prevents your companion from charging up your posterior at full speed whenever you enter stealth. Also slightly increases their follow distance. Now also prevents Dogmeat from entering player crosshairs every damn time you stop!

Requirements
Permissions and credits
Changelogs
‘I disapprove of what you say, but I will defend to the death your right to say it’


NO FREE HUGS

Ever notice that no matter where they are, your companion tries to Archon Merge with you as soon as you crouch? This stops that. They crouch and stealth also, but they maintain the default "Medium" distance.

As of 5.0 it also reduces how often your followers charge an enemy right in front of you... and into your line of fire. I have further tweaked basegame follower AI to prefer to maintain range, and to strafe out and away from the player, as much as possible without scripts or extensive additions. Followers now prefer to flank, shoot from range, and seek cover, in most cases.


[i]But wait, there's more!


This also greatly reduces Dogmeat's zooming back and forth in front of you, especially when you're trying to (bleep)ing activate or loot something.

Main Files now also has an ESL-tagged ESP, or ESPFE. They have the exact same file name, so it's safe to choose whichever one you want. Use only ONE of the Main Files!

Now available on Bethnet for XB1!
 https://bethesda.net/en/mods/fallout4/mod-detail/4163930

....and PS4
https://bethesda.net/en/mods/fallout4/mod-detail/4163931


This mod combines well with Hotkeys and Companion Command and Tactics:

  • CCaT lets you change the distance companions follow you at. With this mod added, they'll maintain the distance you set with CCaT, whether you're sneaking or not.
  • All three distances you set with CCaT - Near, Medium, Far - are increased and spaced out slightly (whether sneaking or not).

CCaT restores functionality that Bethesda cut before release; highly recommended. Using all three mods, I have found exploring with a companion is a verrrrrry different experience than Vanilla!


And if your companions have been driving you nuts, you might also want to fix the bug where they won't shut up at your settlements!

There's also a mod by UlithiumDragon that prevents Dogmeat from opening doors, which may interest you.

You might also wish your companions were More Smarter. Deathlock47 can help you with that.

Installation

If you've never installed a mod before, you must first follow these instructions.


Using NMM: click the button, do the thing, you know the drill.

Manually: download the file and unzip it with something like 7-zip. Drag the .esp file into your Fallout 4\Data directory, activate the .esp as you would any other, and you're all set!
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Thanks to The White Collar Players for their review! You can find this mod reviewed right after, appropriately, FO4 Hotkeys and CCaT near the end of the segment, but watch the whole thing to learn about some more QoL mods you may not know about!




Massive credit also goes to Wenderer for his FOMOD Creation Tool.
This thing is awesome and saves a TON of time getting stuff packed up.

=<>=


I ALSO MADE DESE TINGS:

Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).