Fallout 4
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About this mod

Introducing the Bullet Time Mod for Fallout 4

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Checkout the new Bullet Time - Slow Time. The perfect solution for Bullet-Time.
An amazing work, perfectly executed by registrator2000

  • Toggle effect with one single key
  • AP Drain
  • Configurator (Effect configuration, VIsual FX configuration, AP Drain configuration)

Note: Thanks for everyone who supported me and used my mod during those months. I will leave my mod here for history, but I won't update it anymore.

Bullet Time Mod

I don't really like using V.A.T.S in Fallout and always prefered Bullet Time Mods (Fallout 3 & NV). I decided to re-create a early-mod for Fallout 4. Now with Activate & Deactive Buttons!

0.8 version: New Toggle Effect!

The new version 0.8 includes "Toggle Effect" Mode!

  • One button for Activation
  • Another button for Deactivation
  • A.P Drain on Bullet Time activation
  • Auto-deactivation when A.P reach 0


1. Use NMM (or download manually and extract Bullet Time.esp in "Data" folder. Remember to setup your plugins.txt)
2. Required Perk: Rifleman level1
3. Go in any Chemistry workshop (You'll find one at "Red Rocket Truck Stop"). Select category: "Misc"
4. Craft "Bullet Time ON" (no recipe)
5. Craft "Bullet Time OFF" (no recipe)
6. Go to your PipBoy > Weapons
7. Set "Bullet Time ON" to one favorite key
8. Set "Bullet Time OFF" to another favorite key

With AutoHotKey you can assign different key of your keyboard in order to trigger the 0/1/2/3/4/5/6/7/8/9 Favorites slots of Fallout.
I joined a file called "Bullet Time.ahk" in the package so you directly plug & play:
  • "ALT" which trigger "9" Fallout's favorite key
  • "CapsLock" which trigger "0" Fallout's favorite key

1. Download AutoHotKey
2. Double click on "Bullet Time.ahk" file to activate the script (Game folder)
3. Go in-game and assign the "Bullet Time ON" & "Bullet Time OFF" weapons in your favorites

----------------------------------------------------------- - 03 January 2016
  • Fixed a small bug where Slow Motion was still active when player trigger OFF - 02 January 2016
  • Fixed a small bug where Visual FX would persist when AP reach 0
  • Improved respond time of triggers ON/OFF

0.8 - 02 January 2016
  • Completely rewritten code
  • Introducing proper toggle effect
  • One button for activation
  • One another button for deactivation
  • Removed completely radiation damage

0.7.1a - 23 November 2015
  • Removed Radiation Damage bug (no more radiation)

0.7a - 22 November 2015
  • Minimum A.P to activate Bullet Time set to 50 (~half of AP bar)
  • Toggle Effect (Activate/deactive) with same button
  • Slow motion maximum effect time: 7sec
  • Bullet time deactivation require minimum 50 A.P to be still available (cannot deactivate on very low AP)
  • A.P Drain on Bullet Time activation
  • Even more A.P Drain on Bullet Time deactivation
  • No radiation (A.P drain is already severe)
  • Bullet Time Stop when A.P reach 0

0.6.1 - 20 November 2015
  • Lowered Slow Motion time to 7sec for better control

0.6 - 20 November 2015
  • +5 Radiation damage
  • A.P Drain During Effect (15 sec).

0.5 - 20 November 2015
  • Initial commit
  • Global Modification of JET behavior
  • JET renamed to "Bullet Time"
  • JET weight is set to 0
  • Removed player's sound "Oh Yeah!" when using jET
  • Removed "apiration" sound when using JET
  • Removed ending message "JET has no longer effect"
  • Removed JET addiction
  • Slow Motion Visual FX/Bullet Sound/NPC Scream in motion are still there