Fallout 4

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SwedishMudkip

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SwedishMudkip

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About this mod

Now restores all walls, make sure to go into the game before installing to move any objects you think might be in the way (or else they might get stuck inside the added walls).

Permissions and credits
Right, instead of writing a short story about things I'll just officially cease the development of this old mod. Maybe I can finally find peace to make some other mods.

I advise everyone to instead subscribe to the mod "The Castle Fully Restored Inside Out V2", by Hozsa.

Thanks.




What's new doc? 

July 11th
Added a "preferred path" to the south entrance which means they'll prioritise walking there instead (duh), should make them less confused.
Navmesh on the North wall has been completely redesigned, for the better probably.
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July 10th
Pretty sure developing this mod has made me hate the settlement, soon I'll start to have nightmares of fixing bugs while seeing more coming in.
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July 9th
All doors have been fixed and tweaked, every other bug that has been reported has been worked on as best as I can. Building inside the castle is wonky at times, some things work perfectly while others don't, some places work while some not as much.

Also now that this seems to be stable enough along with most bugs fixed I think I can take a break from this mod and start working on new projects.
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July 8th
Added tiles along the whole castle, added a north entrance (teleportation marker as of now), and numerous bugs have been smashed.
You'll notice that there's a big rubble of rock by the south entrance, this can be scrapped, but be aware it's there for a reason, but you can craft a wall or whatever to cover it. 
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July 7th
There was an issue in which you couldn't build inside of the castle, should be fixed, you tell me.
Some improvements to the collision on the wall.
Also re-added grass to the courtyard.
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July 3rd 13.11 pm
As the previous update below this, I stated by frustration over the extreme mess up of the old file. I ended up completely remaking the mod instead of trying to fix the old one. 6 hours later I'm finished, for now. I should probably go to sleep.

The south entrance actually has a real door now, meaning trade caravans and other shit can get through. I did this by combining the wall meshes, it's simple in theory, but I'm proud of myself for being able to pull that off. *high fives self*
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July 3rd 6 am
Last release was incredibly broken. I am currently rebuilding the mod from scratch (purposely) since I've learnt so much from working on this and I can now make it A LOT more polished. Also, I think I accidentally learnt 3D modelling so I'll edit some meshes instead of just improvising.
Also, it's 06.30 am and I haven't gone to sleep send help.
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July 2nd
3* FINALLY. Finally, finally, fin-ally. You can now all experience the first version of the mod with all the added walls.
Thanks for all the support and I'll keep working on this mod as/if needed. <3
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June 29th
2* The floor inside the tunnels has been cleared! Using the Creation kit's landscape editor was easily said than done. (Grass clipping through the floor is visible in the screenshot but has been removed afterwards)
2.5* Also cleared the tunnel going downstairs in the armoury in preparation for moving the door, nothing there yet.
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June 28th
1* Got Nifskope to work finally and the rock rubble in the kitchen has been removed so the tunnel is now completely functional! Yay!
1.5* Also some Navmesh improvements. (hopefully)

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Always load last in the load order to fix missing walls and other shit. it's in comic sans so it's important

Current issues.
The added wall mesh has no "real" collision mesh, as I don't know how to do that yet. Instead it has an improvised and very bootleg one made from the GECK's invisible collision meshes, maybe around 30 of them, they are not placed perfectly nor too smoothly, but it does the job more or less and that's enough for me.
I think I added too much cream in my coffee, it tastes all right though. 

The Castle, the settlement we all love and adore (right?). Well it's broken, structurally at least. And many other mods have been made to attempt which are all very well made. This is just what some kid did on his long and boring summer.

Navmeshed

Does not mess with anything in your settlement, except from placing walls inside things you may have built (duh). If you're paranoid just backup your save to move your stuff, but seriously there shouldn't be any risks.

I wouldn't recommend installing this mod before doing the quest to retake is, as this literally will block the "entrances".

I seriously recommend using the spring cleaning mod.

Some other more well-made mods:
Craftable Castle Wall Patches by DDProductions83 
Repair The Castle by HothTrooper44

What my mod does, however, is not just patching it up but also adding the functional tunnels inside as well.

If you're a modder more talented than me then, by all means, feel free to improve this however you want, think about it like a playable resource. 

Add me on Steam if you want.