Fallout 4
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JRes

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JRes

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About this mod

Do you think that the ammunition builders added in the contraptions workshop are too slow, and they don't have the ammo types you want? This mod will double the ammo output in a balanced way as well as adding more of the vanilla game's ammo types in.

Permissions and credits

This mod doubles the amount of ammunition gained from workshop2 builders, as well as doubling component costs. As a bonus, 2 new builders are added for energy weapon ammo (plasma, cryo, gamma, fusion, blaster) and 'custom' ammo (fuel, cannonballs, railway spikes,) and each ammunition builder gives 20 of the respected ammo. All made with fo4edit.
INSTALLATION
 A1. Use NMM, done.

M1. Unzip the file.
M2. Drag the esp into fallout 4's data folder.
M3. Make sure the mod is ticked, done.

COMPATIBILITY

The esp overrides just 1 file from DLCWorkshop02.esm to double the ammo and resources. It will be incompatible with anything that edits the vanilla ammunition builder.

DISCLAIMER
I've edited mods in fo4edit and fnvedit in the past for personal use, this is my first time actually publishing a personal mod I made. This mod shouldn't corrupt saves or anything drastic, it just adds 2 new buildable...builders and edits a vanilla one. However, if you find any issues using this mod please do tell me. Balance suggestions are also welcome.
FUTURE PLANS
I have tried to add in the .45-70 ammo from far harbor, but after adding dlccoast as a master and adding a 4570 ammo type to the custom plant, it removed every listing from the custom ammunition plant record and overwritten it with a test cell reference from dlccoast. I have no idea whats causing that. If anyone can give some advice on what to do with that, it'll be appreciated and I'll hopefully be able to add that and the harpoon ammos into the custom plant.

Full res of infographic here.