TO THOSE ASKING ABOUT COMPATIBILITY WITH OTHER MODS...
It is very likely that this mod will be compatible. If anything has been placed in the RR windows however (e.g. glass windows), it's possible that the shutters will overlap with it. Unless something has drastically changed from Skyrim, I believe you can have more than one mod that adds objects to a cell.
P.S. Please be aware of the cell reset bug and take steps to prevent item / power armor loss. This is not a bug caused by my mod specifically. It can happen with any mod that edits cells.
Tried this out, as I have no other mods for Red Rocket, but this mod has a glaring issue: all of the garbage objects (ground clutter) are restored, and become non-removable, negating any benefit of using a mod like Spring Cleaning or Scrap Everything. Not recommended if you want a clean Red Rocket.
Awesome mod, well done, I use this and the other for Starlight I have merged it with lots of RR mods before and enjoyed it If you want your cake you got to learn how to hold a fork
I just wanted to stop in and say thank you for the excellent mod. I've been using it for a while now and it has worked fine. I also use it with Red Rocket Roof Access and can confirm that you can have more than one mod that effects the same cell without it necessarily creating a conflict.
Hey, I'm a consistent user of the scrapall command and doing so made the sliding doors get scrapped. I tried but couldn't find a spot to click and select the sliding door facing the pumps to disable and enable it. The version i have installed has the side door sliders as well. Would it be possible to add the pump facing door to a slider as well?
Any chance you could make this work with other red rockets, since there is a mod that makes other red rockets as settlements? https://www.nexusmods.com/fallout4/mods/35405
It is but a small change, but I love this mod to pieces, so, pardon me for asking, but would there be a possibility of you getting together with Tarsis31 to add shutters to his Red Rocket Settlements mod? May be much to ask, but asking costs nothing, eh... http://www.nexusmods.com/fallout4/mods/17681/?
I'm currently working on Skyrim SE conversions, but I'll put it on the 'maybe' pile. Bare minimum, I hope to have an optional file for Starlight drive in. If I work on the other Red Rockets, it will probably be a single file that adds shutters to all of them.
No problemo Thicketford... I'm seldom in a hurry. I'm waiting myself with Skyrim SE til most mods I used on the Legendary Edition are converted to have a go.
Thanks for considering the adaptation. I'll see it if and when you'll have gone through with it
123 comments
It is very likely that this mod will be compatible. If anything has been placed in the RR windows however (e.g. glass windows), it's possible that the shutters will overlap with it. Unless something has drastically changed from Skyrim, I believe you can have more than one mod that adds objects to a cell.
P.S. Please be aware of the cell reset bug and take steps to prevent item / power armor loss. This is not a bug caused by my mod specifically. It can happen with any mod that edits cells.
So its:
SpringCleaning.esm
RRShuttersAndDoors.esp
SC_ExpandedScrapList.esp
SpringCleaningCompatibilityPatch.esp
I'd argue its a Previs Combined issue, but this is what worked for me.
I have merged it with lots of RR mods before and enjoyed it
If you want your cake you got to learn how to hold a fork
Excellent mod, happy to endorse!
sorry but just checkewd some other mods and it was another mod that was conflicting with your mod and the red rocket wood mod
http://www.nexusmods.com/fallout4/mods/17681/?
Thanks for considering the adaptation. I'll see it if and when you'll have gone through with it