Fallout 4
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Dazzanator2 AKA TheFirstPaige

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Dazzanator2

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About this mod

A small mod that lets you modify your Pip-Boy.

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THIS MOD IS DEAD, AND HASN'T BEEN UPDATED SINCE THE EARLY DAYS OF THE GAME, AND I DON'T HAVE THE MOD FILES OR THE TOOLS TO DO ANYTHING ABOUT THIS. USE AT YOUR OWN RISK. We're back baby!

So you've managed to fix and upgrade a super-amazing X-01 power armor suit with wicked sick flames that you'll only use once but you don't even consider tinkering with the computer you lug around on your wrist all day and night? 

Well, I fixed that for you. 

CURRENT FEATURES AS OF v2.0 (most are shameless copies of power armor mods tbh):
Lamp mods:
-Standard
-Tactical - changes the light to act like a mining helmet or power armor
Computer mods:
-Targeting Computer - highlights living targets
-Internal Database - +2 INT
-Recon Sensors - recon marks enemies aimed at
-Sensor Array - +2 PER
-VATS Matrix Overlay - increased VATS hit chance
Misc mods:
-Blood Cleanser - reduced addiction chance
-Emergency Protocols - when below 20%, 25% speed increase and 50% damage reduction
-Medic Pump - auto stimpacks
-Stealth Boy - stealth field while crouched and not moving
-Internal Gyroscope - less weapon sway
Defense:
-Tesla Coil - energy damage to nearby enemies
-Tesla Bracer - additional unarmed energy damage

KNOWN PROBLEMS:
-you can un-equip, drop, and sell your pipboy now. Sorry, it was unavoidable until I can find a way to make it irremovable (I'm thinking along the lines of Dead Money's bomb collar). You can still use the pipboy menus while you don't have it on, they'll just be invisible. Craft a new one from the cooking station if you loose it. fixed!

COMPATIBILITY AND RECOMMENDED MODS:
- akkalat85's Pip-Boy Flashlight (AKA Lamp Overhaul - http://www.nexusmods.com/fallout4/mods/10840) is perfectly compatible when loaded before this mod. All the changes made by his mod are retained - except the ability to use the flashlight without crafting it first. 
- mcguffin's PipBoyShadows (http://www.nexusmods.com/fallout4/mods/281) is not only compatible but recommended for dynamic shadows. Load before Pip-Boy Flashlight if you use it otherwise load order is irrelevant. 
- includes a patch for Equipment and Crafting Overhaul (https://www.nexusmods.com/fallout4/mods/67679) since I use it and had to modify a conflicting formid list for the 2.0 update.

TODO (no particular order):
-add the ability to modify the material (re-texture mods)
-add more mods - I'm taking suggestions

CREDITS:
akkalat85 - his Pip-Boy Flashlight mod inspired this mod.
AlienXtream, Acidated, JayButzer007, and Brigand231 - for being hella helpful and keeping me up to my eyes with things to busy myself with. :P