Fallout 4
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  1. falloutkid12
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    • 225 posts
    • 67 kudos
    Thank you all for using my fix!

    A quick heads up: There is a very high chance that if you've made a mod using F4Edit before the launch of the CK, it has removed two very important data entries on the Commonwealth Worldspace, thus causing the vertibird bug. Double check your plug ins and update your F4Edit, as these two entries are not in older versions of F4Edit. Make sure the "Max Height Data" and "World Default Level Data" entries have something in them. This will prevent your mod from causing the bug.
  2. Mikki2016
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    • 258 posts
    • 1 kudos
    My vertibird (Pchela mod) is flying too low with tree mod called "A Forest", and I try this mod but nothing changed.
  3. natezomby
    • supporter
    • 209 posts
    • 24 kudos
    @falloutkid12 I "made" a simple ESL plugin replacer to save space on my mod list (just changed it in the Creation Kit into an ESL from an ESP). It's right here if anyone wants to use it or if you would like to add it as a download here. I will remove it if you don't want it up, let me know.

    It is for the Far Harbor inclusive version.

    - Removed pending permission.
    1. JDaremo
      • supporter
      • 2,437 posts
      • 19 kudos
      Suuurre, get my hopes up and then I clicked on your link and it's gone . . .

      As long as this mod is required and you give credit I don't think there's a problem
    2. dwarano
      • supporter
      • 242 posts
      • 1 kudos
      Really isn't that hard, you can change it with FO4Edit as well.
  4. NitkoHarte
    • supporter
    • 252 posts
    • 0 kudos
    Respectfully request permission to build a landing pad at Boston Airport, sir/ma'am.
  5. Sugram
    • member
    • 518 posts
    • 0 kudos
    does this work with any personal Vertibird mod or just with the 1 called personal Vertibird ?

    also does this mod fix the issue Vertibird landing trough player made buildings roof/floor, like when i make 3 story building & landing zone to the roof it lands trough the roof & ends up inside the building, dose this mod fix this issue? i want rooftop landing but cant cause the dumb thing end up in my house that usually is final floor if its a small settlement where i half to build bit higher then usual

    i was reading & u have just 1 dlc what about nuka world?
  6. archerarcher
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    • 1,850 posts
    • 28 kudos
  7. coolpro2010
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    • 704 posts
    • 8 kudos
    there should be a altitude fix for Nuke World
  8. TheLoneWolf093
    • member
    • 164 posts
    • 3 kudos
    Great Mod any chance for a merged version ?
  9. Metalunacy
    • member
    • 228 posts
    • 5 kudos
    We just flew through a skyscraper while en route to the Prydwen from Cambridge Police Station. I didn't have this mod installed, but I checked with xedit and the last plugin that touches the Commonwealth worldspace did have both the relevant entries forwarded. What gives?
  10. Yellowbeard77
    • member
    • 138 posts
    • 1 kudos
    Kudos....perfect fix....although the mass fusion building was clipped...just by a few feet....the pilot started pulling up....but it 'seemed' as though it was just a last minute adjustment....all view distances besides grass are at full btw. Thanks again!
  11. MaNTeLoFTBeRiaN
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    • 5 posts
    • 0 kudos
    Can you make a quick update ? or tell me how to locate the mods that's causing weird landing sequences. flying is fine but pilots seems to be drunk when landing... "quick edit: take offs are fked up too"