Fallout 4
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Cancerous1

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Cancerous1

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About this mod

A mod I made to make the plants ready to harvest at a better rate. If you harvest all the food at your settlement it will be ready to be picked again after about 5 minutes real time. Plants also produce a harvest whether or not they have a settler assigned to them now. They still only add the workshop stored food if there is a settler assigned

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Who says it can't be done? This should alleviate any problems with any crops not producing.

A mod I made to make the plants ready to harvest at a better rate. If you harvest all the food at your settlement it will be ready to be picked again after about 5 minutes real time.

Plants also produce a harvest whether or not they have a settler assigned to them now. They still only add to the food stored in your workshop if there is a settler working that plant.

This mod has been rewritten to not edit base game scripts meaning it's now compatible with UFOP and should be future proof in general.

Change Log:
  • v1.1 - MCM support added to control crop regrowth speed, option to fix workshops like at underwater player home added back in.
    (You must install and use the MCM mod to take advantage of this but it is optional)
  • v1.0 - rewrite, no longer touches workshops that aren't set up correctly, will only regrow crops, but the vanilla base scripts are no longer changed at all meaning compatibility with ufop and more mods.
  • v0.6 - added fixes for workshops in player homes that don't have the whole workshop quest fully implemented. Also works on workshops placed with the placeatme command as well now.
  • v-.5 initial upload, increases/fixes harvest rate at settlements.

Plants should be in the ready to harvest state when built now too.

This applies to ALL plants: present, mod added, and future, that are built at settlements.

It's also been reported that this also works with the mod NorthlandDiggers Crafting - Resources - Jobs, that gives settlers new tasks. Those will also be ready to 'harvest' more often. Thanks Kat!

Now this also fixes workshops placed via console, or in player homes where the workshop doesn't have all of the workshop quest backend added. Fixing this also lets you assign settlers to work crops to harvest a food rating, something that didn't work for me before at broken workshops. Note that I didn't try recruiting settlers to these settlements but used synth settlers added with the mod robot home defense. 

Putting this here as a reminder to myself when testing because, short term memory:
if a workshop needs 'cleared' open the console and click the workshop and type showvars 
find myLocation='ref' and then use setlocationcleared 'ref' 1

if a workshop is a half functional interior type that won't let you grow crops open the console and click the workbench and use markfordelete and then placeatme c1aeb a normal workshop and probably setangle x 0 to level it out and modpos to move it