Fallout 4
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BluemaxDR

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BluemaxDR

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887 comments

  1. BluemaxDR
    BluemaxDR
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    Hey everyone,

    I have been playing (obsessively playing) Crusader Kings II. Let me warn you now, DO NOT BUY THAT GAME! After playing for over 500 hours I think I have finally gotten rid of the need to conquer the known world.

    I have started working on MyHUD again, but it is going to take a while to finish. I will mostly be working on weekends, summertime has rolled around and it is hot, literately drop dead hot. I work in a shipyard in New Orleans, and some days I just don't have the energy to do anything when I get home. That said, I do feel obligated to update this mod, and I will. I enjoy modding, I don't enjoy Fallout 4 though. I played through it once and I don't see any replay value in it, until a complete overhaul mod is made. I would much rather play Fallout NV (Tale of Two Wastelands). Anyway...

    Back to Fallout 4: I removed the old versions of file and left just the survival beta version up in main files. That should cut down on some of the confusion. The beta version works although it has 1 bug that I am not happy with. Sometimes the center dot stays when you aim a weapon, this can be corrected by opening a crafting menu. To fix this I have to start all over again from scratch. I will be working on the following options/features:
    Compass location: top or bottom.
    Enemy health bars/names: yes or no.
    Compass markers: yes or no.
    Enemy blips in compass (magic compass): yes or no.
    Stealth meter: yes or no.
    Color coding stealth meter: HUD color for hidden, yellow for enemy is searching for you, red for enemy has found you.

    Well that makes 32 different file versions. Oh and compatibility with "no dot dot". I plan on making the quick text under the cross-hair just a little bigger than the beta version.

    What else? Oh, I wrote the code to make survival values as meters instead of icons months ago, but it wouldn't compile properly. Now that I have the creation kit, that should be feasible.



  2. recuringwolfe
    recuringwolfe
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    Like loads of others have said - there is no way to pick the options. There is no MCM menu option, no set of options when installing with vortex and only one option with the download files. By default, some of the vanilla HUD elements have been replaced entirely, not just resized, and I cant see a way to get them back at all. 
  3. Sablicious1
    Sablicious1
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    WARNING:

    MAY CAUSE CRASHES IN THE REGION SURROUNDING THE APPROACH TO THE NUAK WORLD TRANSIT STATION.  If you get CTD's, you should remove the "hudmenu.swf" file.
  4. iQuentus
    iQuentus
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    Just use DEF_UI instead.
  5. batangkaneki
    batangkaneki
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    how to customize the mod? there is nothing in the installer neither in the game
  6. gmjoker
    gmjoker
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    • 2 kudos
    how do customize? there's no description, no custom ini, no tool. nothing. r u kidding me? :(
  7. simagination
    simagination
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    How do I customize this?
  8. Pathfinder86
    Pathfinder86
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    works great for me.

    in my opinion even better than defUI
  9. Nebarto
    Nebarto
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    This mod is causing my game to CTD when loading a new game, or and old Save. Is there any fix or incompatibilities I should know about?
  10. deleted2770933
    deleted2770933
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    • 81 kudos
    I guess this mod is no longer fit for use? Installed it using NMM, but I'm not getting an installer to select options.
    1. Dom1nat0r
      Dom1nat0r
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      i am having the same problem
    2. Lyonfist
      Lyonfist
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      Likewise, mate
    3. StarLeo
      StarLeo
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      The files section is wrong, look for the NMM installer under "OLD FILES", you can recognize the right one by version number and file size. The MAIN FILE is not it.
  11. That1Weeb
    That1Weeb
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    It's so minimalistic but no too much that it's perfect. Thanks!