Fallout 4
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About this mod

A tutorial on how to properly create a model for a fallout 4 mod, and how to properly format a .nif so it integrates itself into the game.

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So, as I discovered, not many people know how to get a NIF into the creation kit without crashing. Well, after many hours of testing, I figured out the specific method the creation kit calls for, which is shown in the second part of the tutorial.

Here I'll teach how to create a model in blender, how to export the UV maps and UV unwrapping, and how to make diffuse, specular and normal maps for the textures. 

Tools required for this Half of the tutorial
Part one of a brief FO4 Modding tutorial. Part 2 Will Teach you how to convert the results of this tutorial into the game.
Tools Used In This Episode
Paint.Net: http://www.getpaint.net/index.html
Crazybump: http://www.crazybump.com/
Blender: https://www.blender.org/download/


In this second half, I will demonstrate how to take the Model and Textures we created, and put those into a .Nif, .BGSM, and put those all into the creation kit.

Tools Required: Bodyslide & Outfit Studio: http://www.nexusmods.com/fallout4/mods/25/?
Material/BGSM editor: http://www.nexusmods.com/fallout4/mods/3635/?
Bethesda Archive Extracter/BAE: http://www.nexusmods.com/fallout4/mods/78/?
Nifscope: https://github.com/niftools/nifskope/releases/tag/v2.0.dev5

I hope you all enjoyed the tutorial, if you have any questions, do not hesitate to ask.