This mod makes the laser musket do very little damage per crank but it can store far more cranks.
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Short Version
Laser musket capacity is 10x as much
Does 4 damage per crank
Use new voltaic pile ammo
1 fusion cell makes 20 piles
Long Version This is a simple attempt to make the laser musket a bit more useful and interesting than it is in the vanilla game. The base laser musket will now hold 20 cranks (gaining 10 more with each new receiver) and crank faster but only do 4 damage per crank. This means each receiver, when full, does 33% more damage than vanilla but takes longer to charge. To avoid burning through all your fusion cells the musket will use a new ammo called voltaic piles which can be crafted at a chemistry station; a batch of 20 piles can be made with one fusion cell. NPCs wielding laser muskets will also drop the new ammo.