in 1.7 Added new meshes/textures for a clear Hazmat suit from http://www.nexusmods.com/fallout4/mods/7521 with clory's permission Added new textures for the Engraved silver shroud tommy gun from http://www.nexusmods.com/fallout4/mods/12159/? with dpillari's permission Added a new Silver shroud Scarf using the meshes from CROSS Uni Scrarves, with permision
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Changelogs
Version 2.6
Version 2.6
With the latest Armorsmith Extended and AWKR updated I took all armors back to their baseline. Which means the
Style mods are disable,d they still exist and should still display proerly for those who are using an older
version but you can't recraft them as i'm rebuilding them to use the new Primary/secondary collor pallet
keywords.
Changed the Nuka World Space suit to use the textures/meshes from Fully Functioning Space Suit by Moore
(http://www.nexusmods.com/fallout4/mods/10984/?) (with his permission). They are bundled with this version so
you dont need that mod.
I also got the permission from Concealed Armors by Nisas to use the blank nif and built my own system for
crafting armor size and visability. (affects combat, Dc Guard, Leather, MEtal, Raider, Synth, Robot, Marine,
Trapper, and Heavy Trapper)
Imported the Marine Helmet with Tactical Hood by Vashdakkari (http://www.nexusmods.com/fallout4/mods/14340/?)
meshes (with permissions of course)
Nuka World's Space suit and Nukagirl Rocketsuit both have built in powerarm esk rockets.
Bandanna and Scarfs now use different slots and can be worn together.
Version 2
Added a new Style Category to several clothes that well let you dye them black with the shadowed "hide in shadow" buff, and in some cases other colors which is just acess as a normal mod slot called "Style" at a standard armor bench, also the silver shroud Scarf can be crafted under scarves at the armorsmith bench and has a proper grey/silver color
The Updated items are:
Faded Trench Coat: Repaired variant, Shadowed, shadowed can be applied to the repaired or tattered version
Worn Fedora: Shadowed Style added
Red Leather Trench coat: Piper coat has a fixed version and shadowed for the tattered and restored version
Press Cap: Shadowed Style added
Minuteman Clothes: The Colonian Duster of Preston, the standard Minuteman coat, and the General coat all come with 3 options Red, Blue, Shadowed, and of couse the original. Their hats, and Grampa Sevaldi's hat from the quest also can be Shadowed.
I hanve changed the color of Reginals Suit, it still uses Lorenzo as its base but to better match the Irma/Agatha dress its default color is red, you can shadow it though to make it black again
McCready: His trench coat can now be repaired, and/or shadowed, as can his hat
Hancock: The Tricorn hat can be shadowed, the Red Frock Coat can be shadowed or dyed blue
Version 1.75
When loading it into the CK 1.7 lost the AE dependency, took me like 3 hours to fix it.
Also added a version of Piper's long coat with no holes in it, look for "Fixed Red Leather Trench Coat" in the console.
Version 1.7
Another Interim change asi havent updated the Silver Shourd Quest yet
Changes
Removed Gloves from the Silver Shroud Outfit so can be worn with any gloves from AE
Added a new Silver shroud Scarf, ATM you need to add it via console just search "Shroud Scarf"
Added some radiation protection to the Shroud Outfit
Adjusted the weight of all gloves and scarves to .2 from 1 (they were weighing more the HAT in vanilla AE)
Adding some extra silver lining to the Shroud Outfit
The Should outfit has the hide in shadows and muffle effects and scales by level of the suit
ALL Clothing should now be wearable by ALL races, ghouls, humans, Synths (gen 1 and 2), and even Nick Valentine, yes even Valentine can equip armor now, though it should be noted that his skeletal hand is a glove mesh attached to his version of the worn trench coat so giving him a new outfit or even gloves will make him naked but also fix his hand.
Re adjusted the Raider leveled list so they should spawn with undies and normal gear though what they will prioritize to wear is up in the air, they can still spawn with scarves and gloves as well.
Added new meshes/textures for a clear Hazmat suit from http://www.nexusmods.com/fallout4/mods/7521 with clory's permission
added new textures for the Engraved silver shroud tommy gun from http://www.nexusmods.com/fallout4/mods/12159/? with dpillari
added a new silver shroud Scarf with the meshes and permisions of CROSS Uni Scarf by Niero, ground model is from Silver Shroud Scarf by Tyler049
Version 1.5
This is a intrium build so its not not the most ifficuent use of KBs but since there were a TON of changes i figured I'd upload it.
Changes:
Black Flight Helm 1-3 can be worn with headbands
Flight Helm can be worn with glasses and Headbands now
Medical goggles can be worn with headbands
DC Guard helm and heavy helm can be worn with headbands
Brown flight helm and red flight helm can be worn with headbands
gas mask with goggles can work with headbands
gas mask can be worn with headbands
Assault Gas mask can be worn with glasses and headbands
Synth field (full) helm can be worn with headbands and goggles
Child of Atom brown rags and short brown rangs modles updated to match Faa Haaabaa
Sack hood with hoses and sack hoodwith straps can now be worn with headbands
surgical mask now increases int by 1 to fit with similar medical gear
Tweaked the Silver Shroud gear, now the hide in shadows scales with the level of the item, added a scaling muffle effect as well
Fixed ground model of the new Reginald's Suit and Agatha Dress to match their world model
Armorsmith Scarves were added to the level list fo raider faceware
Armorsmith Black Army helmet and Black Flight Helms -3 added to raider helmet level list
Armorsmith Undies and gloves added to Raider underwear levled list, if your running my Legendary for everyone mod this means that yes raider can drop legendary panties.
Removed crafting requirements for the Armorsmith and weaponsmith benches so non crafting folks (like my VATS build) can still craft items mad by other mods, no perk requirements and only 1 steel to make. (this change was made in the initial 1.0 but I forgot to mention it in that change log)
Version 1
Headbands can be worn with the Yellow Flight Helmet and Hazmat/Damaged Hazmat Suit ( use a mod that adds a ton of headbands beyond just the faded visor and another that makes the hazmat suit helmet transparent, you don't NEED those mod to use these changes though)
The Diver Suit from Faa Haabaa won't unequip your headband, glasses, beard, or mask and should be visible under it.
The Silver Shroud costume (all variants) now add an additional +2 Char like all other suits do, on top of the +1 Agil and Per, also at the advice of one of my viewers during testing i added the shadowed leather effect to assist in hiding in dark places.
The Silver Shroud Hat wont block headbands, and now comes tow 2 ballistic and 5 energy resist (same as the yellow flight helm values), it also buffs by 1 Per, Charisma, and Luck and has the hide in shadows effect as well.
Agatha's Dress has had its Model Swapped with Irma's (from the Memory Den) to make it more unique
Reginald's Suit now uses Lorenzo's Suit for it's model
Completing Curtain Call now awards you BOTH items irregardless of gender, want a suave dude in a feathed dress, go for it, want a smooth talking lady in a fancy suit, you got it!
I love Armorsmith Extended but there were a few items that in my own game play bugged me, so i changed them. Since it's a handful of changes figured I'd share.