About this mod
Generators actually output a decent amount of power. Power your settlements with half the generators!
- Requirements
- Permissions and credits
more realistic.
The power output has been doubled for each generator, and to offset this
I have increased the materials needed to craft them by one each (so
where it asked for 2 copper, now it needs 3 etc)
I believe this creates a far more believable and balanced generator
experience, managing to avoid seeming like a cheat while also staying
true to the game.
Wasteland Workshop is required for this mod to work
The changes are as follows:
Small Generator:
Power Output - 6 (from 3)
Ceramic - 2 (from 1)
Copper - 3 (from 2)
Gears - 3 (from 2)
Rubber - 3 (from 2)
Steel - 5 (from 4)
Medium Generator:
Power Output - 10 (from 5)
Ceramic - 2 (from 1)
Copper - 4 (from 3)
Gears - 4 (from 3)
Rubber - 4 (from 3)
Screws - 4 (from 3)
Steel - 8 (from 7)
Large Generator:
Power Output - 20 (from 10)
Aluminium - 13 (from 12)
Copper - 11 (from 10)
Gears - 7 (from 6)
Nuclear Material - 4 (from 3)
Rubber - 5 (from 4)
Screws - 6 (from 5)
Windmill Generator:
Power Output - 6 (from 3)
Aluminium - 11 (from 10)
Copper - 5 (from 4)
Gears - 3 (from 2)
Steel - 16 (from 15)
Fusion Generator (Wasteland Workshop Required):
Power Output - 200 (from 100)
Aluminium - 26 (from 25)
Copper - 21 (from 20)
Crystal - 9 (from 8)
Gears - 13 (from 12)
Nuclear Material - 13 (from 12)
Rubber - 3 (from 2)
Load order should be fairly unimportant, but if you feel like it is, run
LOOT and let it do its magic.