Fallout 4
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Nylonathathep

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Nylonathathep

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109 comments

  1. Burniture
    Burniture
    • supporter
    • 1 kudos
    Make sure to load this mod after any merchant Brahmin mods, like Protected Unique Brahmin. If this loads before, it will replace them with eyebots, too.
    Btw if you have a mod that renames Trashcan Carla's brahmin, like abovementioned Protected Unique Brahmin, the name resets, and you must change the brahmin's name through console or Fo4edit.
  2. Aryell
    Aryell
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    • 13 kudos
    Something is wrong with the main file (PackBrahminsToEyebots_ALL.esp) and the optional file (PackBrahminsToEyebots_Settlements.esp).

    They work but...  Both files appear to be the same and replace all Brahmin packs (Trader caravan and settlement supply lines) with eybots.

    For me PackBrahminsToEyebots_Settlements.esp is also replacing caravan trader brahmins (Trashcan Carla, Cricket, Lucas Miller and Doc Weathers.) with eyebots
    1. Stormcry75
      Stormcry75
      • member
      • 0 kudos
      I think it's going to do that. I play with a mod that replaces brahmin with dogs, and it replaces ALL pack brahmin. I still have wild and tame brahmin in my game, but I think that it is just a straight replacement of the asset.
    2. PokeyGT
      PokeyGT
      • premium
      • 19 kudos
      -
    3. DragosDrakkar
      DragosDrakkar
      • member
      • 4 kudos
      Strange, sounds like some mod interaction perhaps. I am using the mod that only replaces the Supply Line caravan brahmin and the traveling merchants' brahmin are left perfectly fine.
  3. dualm
    dualm
    • supporter
    • 1 kudos
    This mod hasn't worked for me for a while, and neither Vorthex nor loot report any conflicts. I've placed the mod at the very bottom of my load order, but still no joy.
    1. QseftJohn
      QseftJohn
      • premium
      • 0 kudos
      It has always worked for me. I have mine at the bottom as well, but I put armor smith, start me up, and a few armor patches below it. this mod is 125 out of 135 in my load order. 
    2. Metal1623
      Metal1623
      • member
      • 2 kudos
      For info. 2023 still working, loaded after al followermods (375/430 in my loadorder)
  4. sfcyates2013
    sfcyates2013
    • premium
    • 2 kudos
    Great MOD
  5. Aquamarjna
    Aquamarjna
    • member
    • 0 kudos
    Thanks for this mod,
    I find the Bramin so much anoying when they wandering on my settlement and some time they just stuck inside house or can't open the gate...
    Even worst if there is a fight of enemy where i always hit them and i must choose to kill all my hostile settlers or reload a stupid save game
  6. UselessDouble
    UselessDouble
    • member
    • 0 kudos
    Yess!!! Finally, no more buildings full of stuck brahmin!  As a furniture lover, those things were the bane of my existence.
  7. Bait4dragons
    Bait4dragons
    • member
    • 0 kudos
    can Thou please add an ALTERNATIVE?

    thanks anyways :)
    howabout Supermutant Express?
    How about tying up about 20 Institute scientists in Harness and have HUMAN POWER?
    PS: there is a mod for a working robotic horse on nexus perhaps a "team" of 6 of those is possible?
    but dem brahmins 're Ug Buckley!  [perhaps settlers could RIDE a coach between settlements?]
    1. Jadex64
      Jadex64
      • member
      • 3 kudos
      That's beautiful, shame OP never got back to you
  8. LenaLonelyStar
    LenaLonelyStar
    • supporter
    • 2 kudos
    Some mod conflicts with this one and makes it stop working, I love this mod and it'd be a shame to play without it;
    does anyone have any similar experiences?
    1. dualm
      dualm
      • supporter
      • 1 kudos
      This mod hasn't worked for me for a while, and neither Vortex nor loot report any conflicts. I've placed the mod at the very bottom of my load order, but still no joy.
  9. jaderiver
    jaderiver
    • member
    • 122 kudos
    Hello
    This has been a god send for the longest time for me, and worked just fine, but recent I popped into fo4 for a couple of hours, and when I met carla, the eye bot was Back to being a brahime :huh:  awww
    I've only installed 2 new since I last played, and they are immersive teleportation, and performance booster trees and leaves  mods , will try n disable one n see ifs one of them ...
    Moving this to the bottom didnt do anything,  I had the ALL flavor ..

    Edit -- MY mistake , it seems I'm using the settlements supply and not all , will change it in the morning, ..
  10. Thorwulf65
    Thorwulf65
    • premium
    • 5 kudos
    Thank you,
    i use this mod and "ProvisionerBackPack" ( https://www.nexusmods.com/fallout4/mods/11100 ). No more stupid Provisioner Brahmin stuck in gates or in settlements buildings.