Fallout 4
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deathclay

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deathclay

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50 comments

  1. FlipKnife
    FlipKnife
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    • 1 kudos
    This is exactly what I was looking for. A permanent addition to my modlist
  2. alexanderwaynese
    alexanderwaynese
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    Guys it doesn't work 
    1. FlipKnife
      FlipKnife
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      Works perfectly
  3. Lice23
    Lice23
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    Running the command in the console works, but be wary, I'm getting crashes if I try to aim down the scope too quickly too often. Don't know if it's some compatibility issue with something else, but just something to keep in mind. 

    EDIT: Upon some further testing, I've found that any value below 0.1 will cause crashes for me when zooming in too quickly (i.e. double clicking the right mouse button). So if anyone else is having issues, maybe try that!
  4. Augoeides
    Augoeides
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    • 16 kudos
    I still get the fade to black on scope. Is this mod outdated, or do I just have mod conflicts somehow?
  5. Battlemane
    Battlemane
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    • 26 kudos
    The fade in has gotten me killed too many times.
  6. Volcannon
    Volcannon
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    where in the ini file can I add setgs fScopeEnteringFadeOutSec?
  7. ThienanZ
    ThienanZ
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    Now I can use the vanilla scope without getting dizzy . Thank you, sir!
  8. angryglock
    angryglock
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    Thanks for finding and sharing this setting. I've been looking for it.

    If you don't want to use an esp for this it's an easy thing to add to your AutoExec.txt file to run at game start.

    AUTO RUN COMMANDS AT GAME START

    1. Just make a file in your Fallout4 folder ( / fallout4) named AutoExec.txt

    2. Put this and any other game setting command you want in it like this:

    ;speed up scope animation
    setgs fScopeEnteringFadeOutSec 0.000001

    3. Then go to you fallout4.ini in your My Games \ Fallout 4 folder and put this line in your [General] section.

    sStartingConsoleCommand=bat AutoExec

    That tells the game to run the commands in AutoExec.txt when the game starts. Saves you from having a bunch of 1 line esp files burning up the limited load order.

    I have stuff like this in my AutoExec.txt file.

    ;longer powerlines
    setgs fWorkshopWireMaxLength 10000

    ;increase jump height
    setgs fjumpheightmin 150

    1. XwhyuaddanX
      XwhyuaddanX
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      Thank you!
    2. Gers
      Gers
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      Another setting to add to my startup bat. Thanks!
    3. jsnider193
      jsnider193
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      Like these gotta put in, but was wondering if would be better in Fallout4Custon.ini, or if it would work in same??? just curious about it as that is the one that is not supposed to be changed if updates occur.
    4. angryglock
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      sStartingConsoleCommand=bat AutoExec

      Should work in the FalloutCustom.ini. I have not tried it but you are correct. Updates can reset the Fallout4.ini.
    5. gardyanakbar
      gardyanakbar
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      angryglock, you are my hero!
    6. angryglock
      angryglock
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      http://fallout.wikia.com/wiki/Gamebryo_game_settings

      More settings you can put in you autoexec.bat. I always open mods like this one to see if there are game settings I can just add to my batch. I'm not taking anything away from this mod. It was great that deathclay found the setting and tested how it works. I just use it in a different way.

      For console people an .esp is the only way they can alter game setting. There's a nich for getting a bunch of these settings into a mod on the console site. Maybe putting them into a computer terminal in-game (vault 111) to let the console crowd pick and choose. It would take a script to remember the settings...
    7. Kaya47
      Kaya47
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      +1
    8. mindbody
      mindbody
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      You're a true scholar and gentleman, angryglock. Kudos to you.
    9. DankRafft
      DankRafft
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      AFAIK it's not necessary to run the scope commands on every game start. Once altered the values are baked into the save file.
    10. lordbevan1
      lordbevan1
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      I realize this is reviving a dead thread, but I was wondering if you could make it so that it only runs the .bat file once per character.
    11. WizardOfAtlantis
      WizardOfAtlantis
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      Awesome, kudos, what a tip
    12. Jadex64
      Jadex64
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      Sorry to bother but I can't find anything on this so far, do you have any clue if there a way to remove the void-like fade-in when loading a save or entering a cell? i know the effect is very simular to what this mod tries to fix so thought they might be related
  9. Tsornta
    Tsornta
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    Thanks, my mind was blown out of my head the first time i tried to zoom with a scope. This mod fixed it swiftly. The things that get passed release in these games though... unbelievable...
    1. CreativeCranberry
      CreativeCranberry
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      • 3 kudos
      fr 
  10. Storm3ye
    Storm3ye
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    See Through Scope was not working nicely with Tactical Reload even with its provided patch for some reason (reloading is working, but not holding breath).

    This is a good temporary fix, or maybe even a permanent solution if it never gets fixed.

    Regardless, this works and its vanilla so it will be compatible with pretty much whatever happens to the other mods.