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Activity logs
This page was last updated on 27 October 2017, 5:35PM
- Changelogs
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Version 1.4
- Main: Fixed a bug when trying to collect an item found by your 2nd creature.
- Exotic Creatures Patch: You can now tame Nuka World creatures! Yay! YOU MUST HAVE NUKA WORLD DLC TO USE THIS VERSION OF THE PATCH.
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Version 1.3.5
- Life is busy and the Training update is taking a long time to complete, so this is an intermediary update with some of the new features from the Training update, minus the training itself.
- Hurting your creatures will no longer decrease happiness. Using Mutating Serums on them will still decrease happiness, however.
- Happiness now effects the rate of EXP gain for Combat, Stealth, and Survival skills, rather than giving passive boosts. *No effect until version 1.4!!*
- Fixed issue with the voice taming scene not playing
- Glowing creatures that you tame will no longer cause your settlers to aggro if they come too close.
- Added a helper function that will automatically prevent creatures from losing their paint jobs after fast travel.
- Fixed the type of chameleon deathclaws that spawn in cages. They were set to be permanently one of the 3 colors, but that's not how chameleon deathclaws are supposed to work. My bad. (This change is NOT retroactive)
- Changed crafting requirement for Advanced Control Chip: Science 3 -> Science 2
- Can now have 2 creature companions at the same time, if ONE of the following conditions is met:
-Second creature is an animal, and you have Animal Friend 3
-Second creature is a creature, and you have Wasteland Whisperer 3
-You have a Control Signal Ampifier in your inventory (crafted with Science 4)
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Version 1.3.1 P
- Patch: Fixed the ghoul spawning problem.
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Version 1.3.1
- I somehow forgot to include the texture files need for fogcrawler and bloodrage mirelurk paint. Sorry about that. Tis fixed.
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Version 1.3
- -Can now catch all types of feral ghouls, not just those closest to your level.
- -Fixed a bug that prevented mirelurk razorclaws from being painted.
- -Fixed a bug that prevented the lowest tier of stingwings from being painted.
- -Fixed a bug where the carryweight or happiness bonus from saddlebags, bandanas, collars, and paints would be removed upon reloading the game.
- -Fixed a bug that was preventing your creature's Happiness from actually boosting their stats. Whoops.
- -Added a fix that will prevent tamed creatures from causing a CTD when targeted in VATs.
- -Your creature will no longer gain happiness or find items while "Waiting".
- -You will now be notified when your creature finds an item.
- -Added green Tribal paint. :D Requires green paint, naturally.
- -Added a new Beast Master Holotape. The new holotape not only has instructions covering every part of the mod (for easy in-game reference), it also allows you to toggle various settings and debug your creatures.
- Patch: Bloodrage mirelurks can now be painted.
- Patch: Fog Crawlers can now be painted.
- Patch: Fixed the saddlebag, bandana, and chain collar meshes for wolves.
- Patch: Added a Child of Atom paint design. The design has a subtle glow, and can be applied to your creatures if you have a can of Glowing Paint. Glowing paint can be created at the Chemistry station if you are allied with the Children of Atom by mixing Yellow Paint with nuclear material. >:D
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Version 1.2
- -Added the ability to tame creatures using just your voice, if you have the necessary charisma perks. I also re-worked how the regular and advanced control chips functions, to try to make things a little easier to understand.
Here's the new taming break-down:
-If you have the Animal Friend perk, you can tame cage-caught animals by speaking to them.
-If you have the Wasteland Whisperer perk, you can tame cage-caught creatures by speaking to them.
-If you have the Science 1 perk, you can craft a Control Chip, which can be used to tame cage-caught animals.
-If you have the Science 3 perk, you can craft an Advanced Control Chip, which can be used to tame cage-caught creatures.
(NOTE: Animals and Creatures are NOT the same thing. Dogs are animals. Deathclaws are creatures.) - -All cage-caught creatures will now level with the player.
- -Creatures will now enter "sneak-mode" when you begin sneaking.
- -All creatures will now follow you through interior/exterior load doors.
- -Changed the "Wacky" name Jaggles to Jangles. It was supposed to be Jangles (ala Jangles the Moon Monkey) originally, but I misspelled it.
- -Control chips will now play a sound when used to tame something.
- -Removed radiation cloak effect from glowing creatures. This will prevent most instances of random NPCs attacking your glowing pets.
- -Implemented a fix that will hopefully stop NPCs from randomly attacking your creature companions based on their faction. (Dismiss and re-hire to make it take effect).
- -The Inspirational perk will now work on your creature companions. (Dismiss and re-hire to make it take effect).
- Patch: Wolf cages will now catch all types of wolves, not just those closest to your level.
- -Added the ability to tame creatures using just your voice, if you have the necessary charisma perks. I also re-worked how the regular and advanced control chips functions, to try to make things a little easier to understand.
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Version 1.1
- -The happiness-boosting effect of bandanas and collars will now ONLY apply to creatures, not people
- -Added a body paint skin to fit the "thin" version of stingwings. Previously, thin stingwings would use the normal-sized skin, causing floating paint.
- -Cemented the creature skins so that they won't mysterious change textures on fast travel
- Set all cage creatures to be non-respawning, which will stop them from changing types on fast travel.
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- Author's activity
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April 2017
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01 Apr 2017, 5:30AM | Action by: steelfeathers
Changelog added
Change log added for version 1.4
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01 Apr 2017, 5:28AM | Action by: steelfeathers
File added
Beast Master v1.4
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01 Apr 2017, 5:04AM | Action by: steelfeathers
File added
Exotic Creatures Patch v1.4
December 2016
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18 Dec 2016, 8:37PM | Action by: steelfeathers
Attribute change
long description changed
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18 Dec 2016, 8:36PM | Action by: steelfeathers
File added
Exotic Creatures Patch v1.3.5
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18 Dec 2016, 8:22PM | Action by: steelfeathers
File added
Beast Master v1.3.5
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18 Dec 2016, 8:09PM | Action by: steelfeathers
Changelog added
Change log added for version 1.3.5
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18 Dec 2016, 8:08PM | Action by: steelfeathers
Changelog added
Change log added for version 1.3.5
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18 Dec 2016, 8:08PM | Action by: steelfeathers
Changelog added
Change log added for version 1.3.5
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18 Dec 2016, 8:07PM | Action by: steelfeathers
Changelog added
Change log added for version 1.3.5
September 2016
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03 Sep 2016, 10:27PM | Action by: steelfeathers
Changelog added
Change log added for version 1.3.1 P
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03 Sep 2016, 10:26PM | Action by: steelfeathers
File added
Exotic Creatures Patch v1.3.1
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02 Sep 2016, 1:53AM | Action by: steelfeathers
Attribute change
long description changed
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02 Sep 2016, 1:52AM | Action by: steelfeathers
Mod video added
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02 Sep 2016, 1:51AM | Action by: steelfeathers
Mod video added
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02 Sep 2016, 1:51AM | Action by: steelfeathers
Mod video added
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02 Sep 2016, 1:51AM | Action by: steelfeathers
Mod video added
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02 Sep 2016, 1:46AM | Action by: steelfeathers
Attribute change
long description changed
August 2016
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23 Aug 2016, 5:23PM | Action by: steelfeathers
Changelog added
Change log added for version 1.3.1
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23 Aug 2016, 5:22PM | Action by: steelfeathers
File added
Beast Master v1.3.1
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- Mod page activity
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