Hey guys....I know that a lot of you want to see brighter LOD textures, but I am having difficulties with them at the moment. I have searched the LOD and terrain folder and changed what I could, but haven't been able to find the correct LOD texture to replace. I will continue searching, but I urge patience. There are thousands upon thousands of textures to sort through, and the right one just doesn't seem to be showing right up for me...and if it is, my color override just isn't working.
You gave me an idea when you said that certain textures just don't show up. I decided to make textures with guessed names from scratch. Hopefully that might solve the issue.
It's brilliant that you are even trying to do the LOD textures without better tools to work with. That is the most annoying problem to try to work on! I will be very excited to see if you do find something that can work a bit until GECK comes out. I've already been so impressed with your work, as you know! I'm hoping someone will get crazy and get snow/frost on the architecture/vehicles/etc. going. I've been trying a bit but so far I'm not impressed with my own work, lol. Also, I messaged the True Storms mod author with any thoughts on how 'snow' might be accomplished... I hope to hear back. You have a snow texture rain replacer, but so many folks are using True Storms (including myself) and it overrides.
I know someone is going to hit me in the head for this, but have you looked at the LOD tile sheet. I think I remember seeing one with landscape textures on it. The other thing I think you could open the Commonwealth in the CK and just move over to areas on the land that are not getting painted and use the tool to see what texture is being used. I haven't done any world editing in a few years so I might be totally wrong about that. But getting the hills textures right with snow is a must. The other thing that I was thinking, in Skyrim you could paint snow onto houses and other things in the world space as an applied material. Fallout 4 also has this option, the textures seem to be missing, I know I just checked it out. So if the new snow textures were made with the appropriate names, I think the same as in Skyrim you should then be able to apply snow to cars, houses, bunkers, rocks, you name it. In the CK all the material names have Skyrim references still so let your mind go wild.
Well, this is obviously a bit late, but I looked at the mod Winter Overhaul https://www.nexusmods.com/fallout4/mods/28665 and checked out the texture folders. Turns out there is this absolutely huge section of about 3000 or so 512x512 texture files under "textures\Terrain\Commonwealth" , with names like "Commonwealth.4.4.-64.dds". I extracted those, and tried loading them together with this mod, and it seems to give a farily desireable result, the world looks snowy, even in the distance. The real question is; why does there need to be so bloody many of the se textures? Some of them seem to be actual pieces of the map, but tons of them are just these identical files with repeating patterns. Looks to me like thousands of redundant files, all of which have reduntant information within them. So the question is if it's possible to slim this somehow, so I don't have to keep 765 MB of data just to get my LOD not to be the wrong color. There are som amny files that I don't even know how to begin doing any kind of experiment to improve efficiency, so I have no idea if they're all necessary, or if there are a few particular files. I don't even know why I'm writing this, chance are that none of you even play this game at this point.
As this mod hasn't been updated since 2015, which is before any of the DLC and many game patches, it may no longer fully work (as indeed some comments below suggest). If anyone else has any problems with this mod I'd instead suggest Winter Redone, which is a current mod and comes with patches for various relevant mods too. It also has a sister-mod, Simple Winter Weather, which converts any rain to snow. Both mods can be activated and deactivated at will (I only run them during winter months in the game).
Winter Redone breaks precombs/previs in many interiors. It needs to be fixed, but the author has been MIA for a while now. Would not recommend it until these issues are fixed (which probs wont happen anymore).
this is compatible with badlands. idk if it was intentional..but im a fan. as the first snowfall in a small midwest town happens, one must increase immersion levels over 9000 with a simple snow mod. i really like this one because its in a sweet spot of just the right amount of snow coverage.
Loved what the mod did but had to unistall it (without issue). The area around the river just after the diner, ground disappeared and broke my game. Ok now that I uninstalled the mod. Was very disappointed.
I've deleted this mod everywhere I could of possibly deleted it, NMM primarily and a few of the folders what else do I need to do its still showing up when I load into even a new game. The mod so far has completely ruined my game. I've managed to delete some things so that it doesn't appear straight away but far away I see snow and it has really killed the game.
Love this mod. Quick question: does this touch the Glowing Sea, Nuka World or Fah Hahbah? I'd rather keep those vanilla, and if this mod does, would it be possible to remove them? Thanks again, I had your Winter mod for Xbox and it was great as well!
1. Close NMM. 2. Delete the folder Winter Textures - 1419-1-0 3. Open NMM. It will take the mod off your mod list. That takes care of everything except the snow-covered bushes. 4. To get rid of the white bushes, delete the folder Fallout4\data\Textures\landscape
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https://www.nexusmods.com/fallout4/mods/28665
and checked out the texture folders. Turns out there is this absolutely huge section of about 3000 or so 512x512 texture files under "textures\Terrain\Commonwealth" , with names like "Commonwealth.4.4.-64.dds". I extracted those, and tried loading them together with this mod, and it seems to give a farily desireable result, the world looks snowy, even in the distance. The real question is; why does there need to be so bloody many of the se textures? Some of them seem to be actual pieces of the map, but tons of them are just these identical files with repeating patterns. Looks to me like thousands of redundant files, all of which have reduntant information within them. So the question is if it's possible to slim this somehow, so I don't have to keep 765 MB of data just to get my LOD not to be the wrong color. There are som amny files that I don't even know how to begin doing any kind of experiment to improve efficiency, so I have no idea if they're all necessary, or if there are a few particular files. I don't even know why I'm writing this, chance are that none of you even play this game at this point.
I've deleted this mod everywhere I could of possibly deleted it, NMM primarily and a few of the folders what else do I need to do its still showing up when I load into even a new game. The mod so far has completely ruined my game. I've managed to delete some things so that it doesn't appear straight away but far away I see snow and it has really killed the game.
Any help would be greatly appreciated!
*deadpan-look*
It's winter, moron
1. Close NMM.
2. Delete the folder Winter Textures - 1419-1-0
3. Open NMM. It will take the mod off your mod list. That takes care of everything except the snow-covered bushes.
4. To get rid of the white bushes, delete the folder Fallout4\data\Textures\landscape
This worked for me, anyway.