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RottenBeefJerky

Uploaded by

RottenBeefJerky

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About this mod

Supports all DLC packs.

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PLEASE READ THIS!!!

     I've never liked how pulse weaponry damages organic and synthetic lifeforms equally...thus the purpose of this mod.  I have made pulse mines and pulse grenades have no effect on organic creatures, deal 1.5 times damage (base was 150, increased to 225) to robots and they stun people wearing power armor for three seconds.  I accomplished this by adding triggers to the damage types in the weapons.  I added race triggers for all of the robots and a faction trigger (PowerArmorFaction) for power armor users.  If anyone knows a better way to accomplish the same goal, I'm all ears.
     Please let me know any enemies (robots/PA users) you come across that haven't yet been added to this mod. You'll be able to tell because the pulse weapons will have NO effect on them.  I also have yet to find a reliable way to make pulse weaponry function against the player and companions when they're wearing PA...again if you have an idea for that, message me.  For those who may not have the various DLCs, this mod will still (probably) work.  At least I can't think of a reason why it wouldn't.  Message me if I'm wrong and I'll update this description accordingly.  This mod has been cleaned using FO4Edit.
     Thank you for reading and for your interest in this mod.  Have fun!

PS I know "Realistic" might not be the best term for this since in all reality these robots would be heavily shielded against such attacks and would most likely be stunned at BEST (I tried to set it up that way but if you turn off the "no knockdown" option for robots they get paralyzed indefinitely and fall apart on the ground as if they'd been killed...even though they're unhurt).  So, we'll stick with the Hollywood version of EMP for now. 

Installation:
Use Nexus Mod Manager to download and install this file or just place the .esp file in your FO4\Data directory and activate it in your mod list.
Make sure you use LOOT to properly order your mods

Uninstall:
Use the reverse process of what you used to install the file.