File information

Last updated

Original upload

Created by

Militant

Uploaded by

billthemilitant

Virus scan

Safe to use

Tags for this mod

7 comments

  1. pathtoascension
    pathtoascension
    • member
    • 0 kudos
    you would be my favorite modder if you add a ton of traits like fnv that would be awesome plkease please please lol
    1. billthemilitant
      billthemilitant
      • member
      • 0 kudos
      Hah! Well thank you. You can give the "Traits and More Perks" mod a try, that author has rebuilt his mod in the creation kit so traits function properly in giving you real stats. He has remade several of the classic Fallout 2 traits and a few new of his own.
  2. Brigand231
    Brigand231
    • premium
    • 362 kudos
    Neat, and very true to the original Gifted idea.

    I'll warn you though, that experience hit will hurt a lot with the amount of stuff that doesn't respawn in Survival mode. In my game Boston is slowly becoming dead and lifeless.
    1. billthemilitant
      billthemilitant
      • member
      • 0 kudos
      i know, but thats the whole point of traits! besides, theres mods to change respawns :-)
      though in vanilla i have to say, i thought things respawned way too fast from "cleared".. personally i like things in the wilderness to spawn/respawn fast and actual locations much slower.. perhaps someone far better than me will make a fully customizable respawn mod

      also, i'm playing on survival right now with this and i took idiot savant.. helps with the exp hit.. even savant is reduced 50%.. but still, helps offset the penalty (savant is stupid OP anyway..)
    2. Brigand231
      Brigand231
      • premium
      • 362 kudos
      I agree on the vanilla respawn rate, it was insane! Good call on the Idiot Savant combo too.
  3. SaintSubversion
    SaintSubversion
    • member
    • 2 kudos
    There was a collection of traits that were bundled into a mod using FO4Edit. I think Gifted was one of them.

    http://www.nexusmods.com/fallout4/mods/8802/?

    If there were other traits you wanted, they might already be in that mod.
    1. billthemilitant
      billthemilitant
      • member
      • 0 kudos
      i had the "traits and more perks" mod, but unfortunately the increased stats from special boosting traits only acted as a permenant chem buff, the stats did not count for perk requirements.. creation kit fixes this major problem