Hah! Well thank you. You can give the "Traits and More Perks" mod a try, that author has rebuilt his mod in the creation kit so traits function properly in giving you real stats. He has remade several of the classic Fallout 2 traits and a few new of his own.
I'll warn you though, that experience hit will hurt a lot with the amount of stuff that doesn't respawn in Survival mode. In my game Boston is slowly becoming dead and lifeless.
i know, but thats the whole point of traits! besides, theres mods to change respawns :-) though in vanilla i have to say, i thought things respawned way too fast from "cleared".. personally i like things in the wilderness to spawn/respawn fast and actual locations much slower.. perhaps someone far better than me will make a fully customizable respawn mod
also, i'm playing on survival right now with this and i took idiot savant.. helps with the exp hit.. even savant is reduced 50%.. but still, helps offset the penalty (savant is stupid OP anyway..)
i had the "traits and more perks" mod, but unfortunately the increased stats from special boosting traits only acted as a permenant chem buff, the stats did not count for perk requirements.. creation kit fixes this major problem
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I'll warn you though, that experience hit will hurt a lot with the amount of stuff that doesn't respawn in Survival mode. In my game Boston is slowly becoming dead and lifeless.
though in vanilla i have to say, i thought things respawned way too fast from "cleared".. personally i like things in the wilderness to spawn/respawn fast and actual locations much slower.. perhaps someone far better than me will make a fully customizable respawn mod
also, i'm playing on survival right now with this and i took idiot savant.. helps with the exp hit.. even savant is reduced 50%.. but still, helps offset the penalty (savant is stupid OP anyway..)
http://www.nexusmods.com/fallout4/mods/8802/?
If there were other traits you wanted, they might already be in that mod.