Fallout 4

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Created by

khanc24

Uploaded by

khanc24

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About this mod

Changes follow distance of companion.

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UPDATE 7/5/2017:

My bad for the long wait on updating this mod.  Just FYI my mod is not compatible with unlimited companion framework (EFF).  The mod author for that mod also uses their own custom made followplayer packages that are unaffected by my changes and uses the vanilla settings.

Uploaded new version where sandboxing is turned off as requested.  Set sandbox roaming to 0 and removed world interactions, furniture use, idle chatter and the works.  Also changed Dogmeats followerplayer package, he shouldn't be bumping in to you anymore...hopefully.  If you encounter any bugs and weirdness let me know in the posts. 

PLEASE REMEMBER to load my mod last in your load order (at the bottom or near the bottom of your load order; after other mods that use followplayer package, etc.)

Compatible with:
Companions Can Sneak

Everyone's Best Friend
Nora Companion
Mod

Incompatible with:
Unlimited Companion Framework
Any others let me know.


Description:

A small mod that changes the distance companions use when following player around the wasteland.  In the vanilla version of the "followplayer" package found in Fallout4.esm, the short follow distance is ranged from 150-300; I changed that to 100-200.  Medium distance was 300-600, mine changes that to 250-300; long distance was a whopping 600-1000...this was the reason companions were always lagging so far behind and took forever to keep up.  I changed that to 350-400.  Though I only tweaked "followplayer" package when making the esp file in the creation kit, I found that these numbers tagged onto all other "follow" packages after looking through it with FO4Edit so it should making the follow distance more versatile with other characters/NPCs, i.e., caravan guards sticking closer to caravan merchant while on the road and the same goes to caravan brahmins keeping up with caravan.  I also changed the sandbox roaming radius companions use.  Normally their roaming radius was 1000 when following the player; this I tweaked to 500 so that they are less likely to get lost in a crowd when you are in a town space, like Diamond City for example.

Just a thought:
I've noticed in my game so far, don't know about yours, that the type of weapon scope factors in if a follower will get in your line of sight or not.  So far I've modded most follower rifles with long scopes in hopes of improving their very poor shooting accuracy and they have, I'd say 80% of the time, stayed behind me in a firefight to shoot over my shoulder instead of me shooting them in the back.  Everyone's game is different though and I'm just putting my experience out there and hope to compare with your experience.

Follow tweak in play when roaming city/wasteland example:




Follow tweak in play when weapons drawn:



Installation:

Download with NMM and install normally.  Make sure to load after other companion mods.

Incompatibilities:

At this point I don't know if there is a compatibility issue with other follower mods since all I did was tweak the followplayer package.  I'm using this in conjunction with companions can sneak mod and so far no crashes or compatibility issues.  If there are let me know and I'll do my best to look into it with my limited skill in modding.