About this mod
New Survival Mode Save - No Mods - All Current DLC's - Far Harbor Ready!
START with Ballistic Weave Mod Available + Minimal Perks Used!
This is a Blank Slate for New DLC!
- Requirements
- Permissions and credits
NOT ALL SAVES CAN BE LOADED AT THE SAME TIME!
what with how the auto save feature works in the new survival mode
LOADING ALL SAVES WILL DO WEIRD THINGS TO YOUR SAVES.
This is because all autosaves are stored under 1,2, or 3 - Per character name.
Saves by Folder:
0. Starts in Vault 111 prior to leaving for the first time.
1. Includes both before and after turning in the quest for Ballistic Weave.
-Minimal Questing Completed and only 1 Perk point used!
2. Start at Level 13 with ~150 DR and purified water income.
-Minimal Questing done.
3. SPOILERS!!!
SPOILERS!!!
SPOILERS!!!
-Level 17
-Rank 2: Local Leader, Adamantium Skeleton, and Armorer.
-Rank 1: Medic, Cap Collector, and Aquagirl.
-Story Quest: Start in Act 2. Minimal side-questing done. Finding settlements counts
as a completed quest ;(
-Available Settlements: Sanctuary, Red Rocket, Abernathy Farm, Hangman's Alley,
Tafftington Boathouse, Graygarden, Starlight Drive-in, and Sunshine Co-Op has been
Cleared but not taken.
-It should be noted that as they are now, 2 settlements have secure stash's, safe
from settlers. Tafftington Boathouse - the shed has a locked door (i suggest not
certain companions from living here..) but one can gain access by swimming under it.
Hangman's Alley also has a red toolbox on a windowsill only accessible by the player.
As well, there are paths to most of the roofs one can access, tho some are tricky.
Happy Hunting!
Part 4 can be downloaded here
http://www.nexusmods.com/fallout4/mods/14167/?
Start at The "End" - the true beggining.