Fallout 4

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MrPMG

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  1. MrPMG
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    Version 2.6 adds Nuka World support. Here are some notes (from the description page):

    The new power armor mods control the PA colors on the X-01 (Quantum) and T-51 (Nuka-Cola) variants.

    I have made the Nuka-themed power armor mods more powerful so that they can compete with other legendary effects. Both add a +5% movement speed bonus per item. In addition, the Quantum effect gives +3 AP/sec/item (was +2 AP/sec/item), and Nuka-Cola gives +1 Agility per item bonus (was +0.5). Both can be placed on PA or regular armor; you need items worn to get the bonuses.

    Known issue: some of the mods require Party Boy or Party Girl to craft. The crafting interface always shows this requirement as Party Boy. However, the equivalent rank in Party Girl will still allow you to craft the item.



    Remember: If your game is freezing in the crafting menu, it is probably because of a conflict with a perk mod. There is a bug in several popular perk mods caused by removing level requirements in an unsafe way. I have created and posted fixes for Perks Unleveled and Better Idiot Savant (No-Level versions) in the optional files section.
  2. MrPMG
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    Instructions for getting free mods through the console in the base version:

    0. If you're in Survival mode, you'll need a console enabler mod, such as Survival Mode Console Enabler by akihirokytori: http://www.nexusmods.com/fallout4/mods/12556/?

    1. Make sure you're using the base version.

    2. Find the mod you want at the crafting table. We'll use Assassin's as an example.

    3. Open the console (with the ~ key).

    4. Type:
    help <mod name in quotes> 0
    and hit enter. For our example, that's
    help "Assassin's" 0

    5. Find a line that looks like this (page up and page down to scroll):
    MISC: (XX000FE5) 'Assassin's'
    XX will be dependent on your load order. There might be more than one; these correspond to the armor version and the weapon version. You'll have to guess which one to use, or just do both.

    6. Type:
    player.additem XX000FE5 1
    and hit enter, then ~ to get out of the console again. The loose mod should be added to your inventory, and you can go apply it at the crafting table for free! You can replace the 1 with any number; it controls how many mods get added to your inventory.
  3. FGCool
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    Would it be possible to add the +2 S/P/E/C/I/A/L Mods that legendary Modification has for clothing to this mod?
  4. BryanBreynolds
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    I had to move in down in the load order before I had the added crafting option.
    And I think it's well balanced, I've only made my Classic Combat Armor set legendary so far and I'm not sure if added mod weapons are compatible though.
    Really neat mod and endorsed!
    1. MrPMG
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      Glad you like it!

      If a mod-added weapon can spawn as a legendary item, it should automatically be compatible. For other weapons, it will depend on whether the mod author included a slot for legendary modifiers on the weapon or not.
    2. BryanBreynolds
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      I believe the legendary drop chance is increased with your mod installed? Or I'm just lucky, 10+ hours and I've probably got around 30-40 legendary weapons and armor and even the junk has a purpose!
      So far I've looted two Wounding Fostech Origin 12 in a row.
      The other weapon mods I have are AKM Complex and the BH Colt M1911 and no legendary so far.
      Thanks a bunch for your reply.
    3. MrPMG
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      This mod doesn't change the drop rates, so I think you're just lucky :)
    4. BryanBreynolds
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      NO complaints, but an MCM option to turn off the drop type of certain prefixes ,types like literally Duelist or Hitman's would've been cool.
      Again, thanks a bunch for providing a quality of life mod!
  5. jrchunks21
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    how do you change other mod weapons to have multiple legendary slots?
    1. MrPMG
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      Multiple legendary slots is not a feature of this mod because it breaks the balance I'm going for. If you want that feature for your game, there are other mods that do it. I recommend checking out ECO: https://www.nexusmods.com/fallout4/mods/55503
  6. LyuAlexLyu
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    The Atom's Judgement should not be allowed to be used on ranged weapons... It's just too powerful. It can be suffered from multiple perks of ascension, and it caused damage percentage is not deducted from the value of life "radiation poisoning", but "radiation explosion", only the crazy ghouls have 1000 damage resistance of this type of damage, lots of enemies can immune to "radiation damage", but have no resistance to Atom's Judgement's special damage type. Imagine applying this effect to an automatic weapon -- each bullet deals hundreds of additional real damage regardless of armor and radiation resistance. 
    After trying it out in the game, I found that automatic weapons with this legendary effect can almost one-shot everything (including robots and mutated creatures, except ghouls) when you are stealthy.
    This mod is perfect except for some balance issues qwq 
    (Translator)
    1. LyuAlexLyu
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      I suggest limiting this effect to melee weapons only.
      qwq
  7. maxqazwsxedc
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    Sorry if this has been asked before, but am I not looking at the right place because there doesn't seem to be a slot to make legendary mods at all for any of my weapon, armor and PA, I used the base version and I have no mods affecting crafting or perks, but I do have localization mod to change the language of the game, can that be what caused it?
  8. MeToLe
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    I wanted to install this manually but there is two folders with .esps in it so I'm not sure which .esps should I use. the ones in the BMD or the VD folder?
    I think figured it out. Turns out there is another mod called Better Mod Descriptions. if you use that mod use the .esps in the BMD folder. if not use the .esps in the VD folder.
    1. MrPMG
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      Yes, you got it! Though the best way to install this is through a mod manager; that way the installer will walk you through everything.
  9. xHEINZx
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    Im feeling dumb since apparently im the only one who did not figured how to scrap legendary items. I have the mod installed, activates and ive chose the craft only plug in. Yet i cannot scrap L items no way.
    1. MrPMG
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      There are three options during install:
      1. Base
      2. Recycle
      3. Swap Only
      It sounds like you meant to select #2, but maybe you selected #3 by mistake? Make sure that you have LoveToCraftLegendary_Recycle.esp active in your load order. If you have LoveToCraftLegendary_SwapOnly.esp active, then it's possible you've selected a different option by mistake.

      If that doesn't seem to be the problem, then could you post your load order so that I can better help you to figure this out? It's possible there is some mod incompatibility that is causing the issue.
  10. deleted59592871
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    Finally, i was looking everywhere for a Mod that does just this, let me take a Legendary Mod from a weapon and put on another, the ones i found didn't support the DLCs or had extra functions

    Thanks for this awesome Mod, finally i can start playing this
  11. Karulus
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    Even though its four and a half years old, I felt obliged to drop by to sing the praises of Love to Craft, especially the craft-only version.

    Making Fallout 4 engaging at higher levels has always been challenging. With this mod, the requirements for each legendary effect are fairly stringent which gives one something to look forward to at higher levels. The requirements are nonetheless well thought out and appropriate. Thank you for that.

    I also find it fits very well with the No Legendary Drops from Creatures mod which means I get significantly less legendary parts. Together, on the one hand, all legendary combinations are ultimately attainable. On the other, I am no longer swimming in legendary items. They now have real value. So this mod adds real value to Fallout 4. It's a great contribution and at this point I wouldn't want to play without it. 
    1. MrPMG
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      Thanks for the kind words! I'm glad you're enjoying the mod.
  12. meenmu
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    Heya, I've been using this mod for ages now, but I just noticed this new "Legendary Crafting Framework" mod by DankRafft. I'm considering giving that a try as it looks pretty interesting, but it looks as though it would conflict with this mod. Assuming I have to uninstall this before getting that, is there any specific issues I should look out for? I assume I will lose any lose legendary mods I have, but is anything else likely to break (e.g. items modified using this mod)? I am mostly just wondering how much of an issue it will be if I try to switch in a save that's been using this mod.
    1. MrPMG
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      It shouldn't be a problem. The only possible concern is if you are using any of my custom effects. To be safe, you can remove any of those effects before uninstalling. If your items just have the vanilla legendary effects, you should be fine. Keep a backup save just in case.
    2. meenmu
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      Great, thanks!