I like to show some gratitude for those that downloaded this mod & i am so thankful to all the people that endorsed C&C and made it that this is the top mod at the Mod Categories - Creatures.
Installer v1.6 updated July 03, 2021 Solved Bloodbug Texture Fix
This type of FOMOD installer does require a mod manager, so you need Nexus Mod Manager (NMM) or Mod Organizer (MO).
Version 1.6 Solved Bloodbug texture fix (not tested in game due the new drama on nexus but via tallowcatch fix i know exact were the issue is. Thanks tallowcatch for your help and solving the issue for my mod users in the time i was not present here)
- Deathclaw & Gatorclaw: July 05,2021: - Added Deathclaws plus assets like meat, hand and eggs & the Gatorclaws with a new model from Hopper31. Credits and link to his mod you can find in the description section of this mod page.
- For now i will not adding the new creatuers i create in a FoMod Update & Why: - I got just a few creatures left to do. - working after that on some little things , sample: reflection in eyes. - Before the final touch: There will be an optional version that contain all optional downloads in 1. - After that i will upload the Final-No-WIP Update FoMod.
I deleted a reply today about that i abandoned Nexus & blah blah
I'm not gone from Nexus. But i am just a human & got a life beside creating mods. Or not only making mods for Fallout 4. If i am not here at Nexus FO4 for the moment, i am some were else on Nexus or just gaming and creating nothing. Reading that i abandon Nexus etc is not true. Why people even think that, every one can see that i am almost everyday present at Nexus at my account, people get always answer if they pm me. Only thing i don't need is people pushing me into working on this mod. It's for free, it's my spare time and when i complete finish this mod is up to me and no one else.
So I noticed that when raider dogs appear.. they're always the wild mongrel models, never the junkyard dog. but if i use the console to spawn in the exact same enemy, the correct dog appears. Has it always been like that?
Yes it has, this is a texture re-placer, didn't changed spawn or changes to spawned creatures. Only change why it needs esp file is because some creatures use different models like the Stags that got only 1 adult that is male and female mesh & texture were the antlers are placed on for males. Both use different texture files
It's okay, I recently figured out how to "fix" the "issue." There are actually 8 records for RaiderDogEncounters, 4 each for both mongrels and dogs. I merely replaced some of them with the typical raiderdogs and now I don't only see mutant mongrels 99% of the time as attack dogs.
In the description you mention the mod Unique NPCs Creatures and Monsters and say it's compatible without replacing vanilla textures, does this mean I should leave all vanilla textures alone when installing this mod? Sorry if this has been asked before!
I'm so glad that you gave us an installer. It's nice to pick between all the options and decide that I want nicer this, that and that and say, keep the old messed up rad-rats.
does this have esp files? when i previewed the download it showed it has an esp file, but when i looked at my load order after intalling it, i see no esp files for it. What gives?
yes it contains an esp without it some of the creatures will use their old meshes like the rad stags and you will see black dots on the head. Vanilla you don't have male/female all use the same textures.
That's due to you trying to install the mod and hitting the "manual" button.
If I recall correctly Xazomn set this up for a Fomod install and as such it does not have the Standard "Data\" structure because you need to make choices between packages to get installed. Retry the installation and let the fomod run this time, if its not running I would suggest reinstalling MO2 or looking up some guides on "Fomod's and MO2" because I've never encountered an issue where it wouldn't auto boot a Fomod unless it was a type that MO2 didn't recognize.
In the installer leave all the birds UNchecked and then check the "tree" box under "locations". This makes birds not roost in trees which is why they tend to get stuck all the time / have frozen animation. Leave ambient sounds set to none to keep default bird noises.
Hey, im still getting the bloodbug texture bug. I really like how the skin looks but i unforutely cant use that skin. I just need a little help on what to do to fix it.
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Thank you all for 10.000+ Endorsements !!!
This type of FOMOD installer does require a mod manager, so you need Nexus Mod Manager (NMM) or Mod Organizer (MO).
Version 1.6 Solved Bloodbug texture fix
(not tested in game due the new drama on nexus but via tallowcatch fix i know exact were the issue is. Thanks tallowcatch for your help and solving the issue for my mod users in the time i was not present here)
------------------------------------------------------
Update with new creatures
- Deathclaw & Gatorclaw: July 05,2021:
- Added Deathclaws plus assets like meat, hand and eggs & the Gatorclaws with a new model from Hopper31. Credits and link to his mod you can find in the description section of this mod page.
- Ants & Antswarm: July 06,2021:
- Bloodworms: July 08,2021:
- Bloodrage Mirelurk: July 16,2021:
- Rad Chicken: July 16,2021:
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- For now i will not adding the new creatuers i create in a FoMod Update & Why:
- I got just a few creatures left to do.
- working after that on some little things , sample: reflection in eyes.
- Before the final touch: There will be an optional version that contain all optional downloads in 1.
- After that i will upload the Final-No-WIP Update FoMod.
Have fun!!
Radiant Birds: By Indipindi
Unique NPCs - Creatures and Monsters of the Commonwealth
(without replacing any vanilla textures)
By Thirdstorm
I'm not gone from Nexus. But i am just a human & got a life beside creating mods. Or not only making mods for Fallout 4. If i am not here at Nexus FO4 for the moment, i am some were else on Nexus or just gaming and creating nothing. Reading that i abandon Nexus etc is not true. Why people even think that, every one can see that i am almost everyday present at Nexus at my account, people get always answer if they pm me. Only thing i don't need is people pushing me into working on this mod. It's for free, it's my spare time and when i complete finish this mod is up to me and no one else.
I try to install your mod on M02 but they say THRE CONTENT OF DATA DOES NOT LOOK VALID ?
So What i should do?
If I recall correctly Xazomn set this up for a Fomod install and as such it does not have the Standard "Data\" structure because you need to make choices between packages to get installed.
Retry the installation and let the fomod run this time, if its not running I would suggest reinstalling MO2 or looking up some guides on "Fomod's and MO2" because I've never encountered an issue where it wouldn't auto boot a Fomod unless it was a type that MO2 didn't recognize.
https://www.nexusmods.com/fallout4/mods/35575?tab=description
In the installer leave all the birds UNchecked and then check the "tree" box under "locations". This makes birds not roost in trees which is why they tend to get stuck all the time / have frozen animation. Leave ambient sounds set to none to keep default bird noises.
Edit: I'm using Unique NPCs - Creatures and Monsters, and I was able to fix it by deleting the "material" files of bloodbug in the mod folder.